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'''Magic Burst''' (Japanese: <!--insert kanji here, yo, cuz I don't know it!-->, ''Madante'', originally '''MegaMagic''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest VI]]'', it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.
'''Magic Burst''' (Japanese: <!--insert kanji here, yo, cuz I don't know it!--> ''Madante'', originally '''MegaMagic''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest VI]]'', it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.
 
==Appearances==
==Appearances==
===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
Absent from the original, it is the last spell [[Psaro (Character)|Psaro]] acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 3. Majic Burst is also used by the [[Aamon|true final boss]] in Chapter 6, dealing between 200~220 damage, which can be diminished by casting [[Insulatle]].
Absent from the original, it is the last spell [[Psaro (Character)|Psaro]] acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Majic Burst is also used by the [[Aamon|true final boss]] in Chapter 6, dealing between 200~220 damage, which can be diminished by casting [[Insulatle]].


===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
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===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
Sages who reach level 78 in the vocation will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension.
Sages who reach level 78 in the vocation will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension.
When cast by a Legacy Boss, the calculation switches from MP to level; specifically, (6*lvl*(0.9~1.0)).


===''[[Dragon Quest Monsters]]''===
===''[[Dragon Quest Monsters]]''===
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===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
Magic Burst can be learned through the Muspell skill set. <!--I'm sure their are others, like the boss skill sets, but I can't recall any at the mo'. Sorries-->
Magic Burst can be learned through the Muspell skill set. <!--I'm sure their are others, like the boss skill sets, but I can't recall any at the mo'. Sorries-->
==Etymology==
Ma'''dante''' is likely a reference to Dante's Inferno, considering the flame attribute originally associated with it, as well as the hellish damage it causes.


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
[[Category:Spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VI spells]]

Revision as of 20:17, 9 May 2015

Magic Burst (Japanese: Madante, originally MegaMagic) is a recurring spell in the Dragon Quest series. Introduced in Dragon Quest VI, it uses all the user's remaining MP to launch an attack on all opponents, its power dependent on the amount of MP spent.

Appearances

Dragon Quest IV

Absent from the original, it is the last spell Psaro acquires in the remakes at level 60. Damage is calculated by multiplying his current mp by 2. Majic Burst is also used by the true final boss in Chapter 6, dealing between 200~220 damage, which can be diminished by casting Insulatle.

Dragon Quest VI

The game of the spell's introduction, it is acquired by Ashlynn through an event in Sorceria. However, in the DS remakes, it is also learned by Mercury at level 7. The only other way to obtain this spell is by advancing to rank 6 of the Liquid Metal Slime vocation. Mp is multiplied by 3 in the original version, and by 2 in the remake.

Dragon Quest VII

Acquired through the rosevine class, it is one of the most powerful spells in the game, dealing about 3 damage per MP used (and thus capable of nearly 3000 damage if the user has the maximum of 999 MP).

Dragon Quest VIII

Learned by Jessica upon mastery of her fisticuffs skill set. Its power has been decreased from the earlier games, likely due to the ability to psyche up to raise an attack's potency.

Dragon Quest IX

Sages who reach level 78 in the vocation will acquire the spell. As is the case with the previous installment, its damage has been reduced due to psyching up, and will only deal about 1.5 times the current MP of the user of damage if cast without tension.

When cast by a Legacy Boss, the calculation switches from MP to level; specifically, (6*lvl*(0.9~1.0)).

Dragon Quest Monsters

The spell's nature has changed little from its introduction, applying to some resistances existing in the monster population. Powerful monsters, such as the prism peacock, acquire the spell, though, humorously enough, the basic slime is capable of learning it if their stats and lineage will allow.

Dragon Quest Monsters 2

The spell remains mostly the same from the original Monsters title, only with a few of the new monsters learning it as well. The simple slime is still capable of learning the spell if it obtains the statistics for it.

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Magic Burst can be learned through the Muspell skill set.

Etymology

Madante is likely a reference to Dante's Inferno, considering the flame attribute originally associated with it, as well as the hellish damage it causes.