Regenstein: Difference between revisions

From Dragon Quest Wiki
Line 21: Line 21:
The town in the present is now nothing but a grassy field. The stone monument in the center of the city is still there. An old man, Sim, in front of the stone monument asks the party to help make his wish, that the grassy field can grow and become a city, come true.  
The town in the present is now nothing but a grassy field. The stone monument in the center of the city is still there. An old man, Sim, in front of the stone monument asks the party to help make his wish, that the grassy field can grow and become a city, come true.  


This town will become the [[Immigrant Town]]. Throughout the game, the party can tell people about the town. However, the more immigrants the player has in their town, the harder it becomes to find more immigrants. Depending on who they tell, the town will evolve and become one of five towns.  
This town will become the Immigrant Town.


*Normal Town
'''''For further information, see [[Immigrant Town]]'''''
*Farm
*Cathedral
*Bazaar
*Slum
 
The town will hold the best equipments and items in the game, depending on the town.
 
After five immigrants enter move in, Sim will allow the player to name the town. This will be the town's name from hereon.
 
After twenty or more immigrants move in, Sim will give the player the option of Town Management. The player can see who is in the Immigrant town, trade immigrants using two memory cards and another Dragon Quest save file, and remove immigrants from the town. However, if there are only twenty immigrants in the town, Sim will tell the player that no one wants to leave. The town management option is useful in helping to define what type of town the player wants.
 
After 35 immigrants move in, the town turns into one of the five towns mentioned above, depending on the type of immigrants.


==Notable Residents==
==Notable Residents==
Line 46: Line 34:


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]{{Wikia}}

Revision as of 19:31, 4 February 2010

Dialac is a town on an island located just south of Estard Island that exists only in the past. Dialic is unusual in the Dragon Quest world as the player's job isn't to save the villagers from some evil but merely to find out happen to the town and save one boy.

Past

The town of Dialic was built upon a battlefield. A stone monument can be found in the center of the village. There are a couple of underground passages that were found by a young boy, Joseph. The town was a poor one that suffered horrible drought year after year, making it near impossible to grow crops. Every so often, a member of the village would have to buy provisions for the entire town. Once a year, the entire village would come together and pray for rain.

Fifty years before the party arrived, one villager, Clayman, had volunteered to take up the journey to buy provisions for the village. Millie, his wife, warned him that the monsters have become more fierce. But he reminds her that he has to go and get the supplies because he's the only one who knows how to fight. He leaves to begin his journey, telling her that when he returns, they will announce to the villagers their marriage. With a final embrace, Clayman departs from Dialac.

Meanwhile, Joseph, a young boy, is exploring the town and finds another underground passage. He marks a landmark on an adjoining wall.

As the villagers prayed for rain, something happened. A muddy rain fell from the sky. All of the people caught in the rain were turned to stone. Unbeknownst to them, this rain is caused by the Rainmaker.

Clayman, who was returning to the village at the same time, avoided the rain. Finding the townspeople turned to stone, he sets out to find a cure for the gray rain. He found such a cure called the AngelTear. However, the statues were severely eroded by the elements. As such, using the AngelTear would have no effect on the people. Understanding this, he stays in Dialic, waiting for death to come to him as well.

The party arrives to see a bunch of human-like statues in the open fields. They are eroded to the point where they do not look like humans anymore. Clayman tells them that they are actually humans that have been turned to stone. He tells them to leave as there is no way to return them to normal.

The party spends the night at the inn. The Hero sees the statues glowing. Through their glowing, the villagers tell the story of the village up to the point where the Gray Rain fell. The Hero learns of Joseph's secret passage and the next morning, the party sets out to find it. Under a withered tree, a staircase is found. Traversing the secret passage, the party find themselves on top of the stone monument. They use the AngelTear. With the effects spreading, a staircase is revealed.

A young boy, curious of the appearance of light, then climbs out of hiding underneath the ground. Though he was caught in the Grey Rain, he hid underground, which protected him against the elements. The party takes Joseph to the old man. Clayman recognizes Joseph and is overjoyed to see one survivor of that day fifty years ago. The two decide to travel together to warn towns about the mysterious Grey Rain.

Present

The town in the present is now nothing but a grassy field. The stone monument in the center of the city is still there. An old man, Sim, in front of the stone monument asks the party to help make his wish, that the grassy field can grow and become a city, come true.

This town will become the Immigrant Town.

For further information, see Immigrant Town

Notable Residents

  • Clayman - was the town's resident warrior. He was the one who bought supplies for the town.
  • Sim - Sim runs the Immigrant Town. His dream is to make it a bustling city.

Trivia

  • There is a grammatical error that occurs in a cutscene after the party reunites Joseph with Clayman. It should read "Having reunited Joseph with the old man, the light shines in his eyes." It actually reads "aving reunited...."
Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.