Monster Master: Difference between revisions
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Revision as of 08:28, 30 January 2011
The Monster Master (known as Beastmaster in fan translations) is a character class in Dragon Quest VI. In the original version, having a Beastmaster in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the DS remake. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).
Stat Changes
Statistics | Change |
Battles to Master | 165 |
Strength | -15% |
Defence | -20% |
Max HP | -20% |
Max MP | -30% |
Trait | Sometimes attacks while asleep |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Slime Master | N/A | 1 | |||
2 | Animal Tamer | Sweet Breath | 18 | All enemies | Puts all enemies to sleep | |
3 | Zombie Tamer | Poison Breath | 33 | All enemies | Poisons all enemies | |
4 | Metal Master | Dark Lick | 58 | ??? | Reduces defense of enemies | |
5 | Demon Master | Cool Breath | 77 | All enemies | Emits a cold breath | |
6 | Troll Master | Fire Breath | 93 | All enemies | Emits a fiery breath | |
7 | Killer Tamer | Burning Breath | 125 | Paralyzes enemies | ||
8 | Dragon Tamer | Puff! | 165 | Self | Transforms into a dragon | 18 |
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Trivia
- The name "Monster Master" is a title used for both the Hero in Dragon Quest V and Psaro in Dragon Quest IV.
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