Maulrus: Difference between revisions

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==Related enemies==
{{Monster Infobox
|title=Maulrus
|image=[[Image:DQIV_Maulrus.png|center]]
|caption=Art by [[Akira Toriyama]]
|kanji=シーライオン
|romanji={{tt|Shīraion|Sealion}}
|firstappear={{DQ4}}
|old=Sealion
}}
 
The '''Maulrus''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest IV}}.
 
It is a purple seafaring variant of the [[Tuskateer]].
 
==Characteristics==
'''Maulruses''' are burly anthropomorphic [[Aquatic family|walruses]] with golden tusks whose bodies are covered in a thick purple hide. In an unused sprite for the {{NES}} version, it originally had a grey hide with white tusks. The pinnipeds can only be encountered at sea and their bulk allows them to slowly recover from their injuries in battle. In spinoff games, the Maulrus has gained an affinity with ice attacks.
 
==Appearances==
==={{DQ4}}===
{{DQ4Enemy
|name=Maulrus
|kanji= シーライオン
|romanji=Shīraion
|bestiaryNumber=#184
|sprite=[[Image:Sea lion DQIV NES.png]]
|lvl=
|hp=150
|mp=0
|attack=98
|defense=50
|agility=30
|exp=140
|gold=80
|spells=None
|skills=Recovers 20 {{HP}} per turn<br>[[Encounter#Fleeing_from_Encounters|Flees]]
|item=[[Icicle dirk]]{{fraction|1|256}}
|locations=Ocean near [[Zamoksva]]
|evasion={{fraction|0|64}}
|frizz-resist=0%
|sizz-resist=25%
|bang-resist=25%
|crack-resist=25%
|woosh-resist=0%
|zap-resist=0%
|whack-resist=50%
|kamikazee-resist=25%
|poof-resist=100%
|snooze-resist=25%
|fuddle-resist=100%
|dazzle-resist=50%
|fizzle-resist=100%
|drain-magic-resist=100%
|sap-resist=25%
|remake-sprites=[[Image:Maulrus DQIV DS.png]]
|remake-changes=Only appears in remade versions of the game.
}}
 
==={{DQTact}}===
Maulrus appears as an A-rank {{MFamilies}} of the [[Nature family]] on a banner alongside [[Gracos]] as part of the 1-Year Wrap Party post-anniversary event. It can participate in the [[King kelp]]'s Battle Road as a party member.
{{DQTactEnemy
|name=Maulrus
|kanji=シーライオン
|romanji=Shīraion
|sprite=[[Image:DQT Maulrus.png|250px]]
|family=[[Image:Tact Icon Nature.png|48px]]<br>{{Nature}}
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}}
|lvl=120
|hp=980
|mp=241
|move=2
|attack=516
|defense=361
|agility=356
|wisdom=138
|weight=35
|bskill1=[[Tackle]]
|bskill2=[[Swordbreaker]]{{tt|*|Level 24}}
|bskill3=[[Ice Stomp]]{{tt|*|Level 48}}
|askill1=Rare [[Muster Strength]]/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill3=[[Ice Stomp]] Potency +5%/Stats Up
|askill4=[[Sizz]] Res +25/Stats Up
|askill5=[[Ice Stomp]] Potency +5%/Stats Up
|lperk1=Raises physical potency of Nature family allies by 10% in a 5x5 square around it.
|bperk1=Max {{HP}} +20
|bperk2={{ATK}} +10
|bperk3=Ice Stomp Potency +2%
|aperk1='''Rare [[Muster Strength]]''': Rarely grants [[Muster Strength|x1.5 physical potency/effects]] for 1 turn at action start.
|frizz-resist=Half Res
|sizz-resist=Half Res
|crack-resist=Normal
|woosh-resist=Very Weak
|bang-resist=Normal
|zap-resist=Very Weak
|zam-resist=Normal
|snooze-resist=Super Weak
|poison-resist=Normal
|physical-seal-resist=Half Res
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Half Res
|stun-resist=Immune
|blind-resist=Super Weak
|curse-resist=Normal
|paralysis-resist=Normal
|confusion-resist=Normal
|charm-resist=Normal
}}
 
==Related {{MFamilies}}s==
*[[War-rus]]
*[[War-rus]]
*[[Tuskateer]]
*[[Tuskateer]]
==Trivia==
*The Maulrus has the distinction of only appearing in remake versions of {{Dragon Quest IV}}. Although it has a [https://tcrf.net/Dragon_Warrior_IV_(NES)#Unused_Enemies sprite and stats] in the original {{Famicom}} version of the game, it cannot be encountered anywhere. It shares this in common with four other monsters that can be encountered at sea: [[Axolotl]], [[Glugworm]], [[Mangler fish]], and [[Terroranodon]].
==Gallery==
<center><gallery>
DQR Sealion.png|{{Rivals}} card.
DQT Sealion Gracos.jpg|Maulrus and [[Gracos]] in {{Tact}}.
</gallery></center>
{{clear}}
{{stub}}
{{stub}}
[[Category:Dragon Quest IV enemies]]{{Wikia}}
 
[[Category:Aquatics]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]

Latest revision as of 15:52, 16 March 2025

The Maulrus is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a purple seafaring variant of the Tuskateer.

CharacteristicsEdit

Maulruses are burly anthropomorphic walruses with golden tusks whose bodies are covered in a thick purple hide. In an unused sprite for the NES version, it originally had a grey hide with white tusks. The pinnipeds can only be encountered at sea and their bulk allows them to slowly recover from their injuries in battle. In spinoff games, the Maulrus has gained an affinity with ice attacks.

AppearancesEdit

Dragon Quest IV: Chapters of the ChosenEdit

Maulrus (シーライオン Shīraion)
Original (NES)
Sprite
 
Bestiary No.
#184
Gold
80
HP
150
MP
0
Attack
98
Defence
50
Agility
30
Evasion
064
Spell(s)
None
Skill(s)
Recovers 20 HP per turn
Flees
Location(s)
Ocean near Zamoksva
Item Dropped
Icicle dirk1256
Frizz resistance *
0%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
50%
Kamikazee Bracer resistance
25%
Poof resistance
100%
Dazzle resistance
50%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
25%
Sap resistance *
25%
Remakes (PSX, DS, Mobile)
Sprites
 
Notable Changes
Only appears in remade versions of the game.

Dragon Quest TactEdit

Maulrus appears as an A-rank monster of the Nature family on a banner alongside Gracos as part of the 1-Year Wrap Party post-anniversary event. It can participate in the King kelp's Battle Road as a party member.

Maulrus (シーライオン Shīraion)
Stats


 
Family Rank Role
 
Nature
   
Attack
Max Level HP MP Move
120 980 241 2
Attack Defense Agility Wisdom Weight
516 361 356 138 35
Basic Skills
First Second Third
Tackle Swordbreaker* Ice Stomp*
Awakening Skills
First Second Third
Rare Muster Strength/Stats Up Frizz Res +25/Stats Up Ice Stomp Potency +5%/Stats Up
Fourth Fifth
Sizz Res +25/Stats Up Ice Stomp Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of Nature family allies by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 ATK +10 Ice Stomp Potency +2%
Perk Details
First
Rare Muster Strength: Rarely grants x1.5 physical potency/effects for 1 turn at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal


Related monstersEdit

TriviaEdit

GalleryEdit