Blood mummy
Dragon Quest monster | |
---|---|
Blood mummy | |
Art by Akira Toriyama | |
Japanese | ブラッドマミー |
Romaji | Buraddo mamī |
First appearance | Dragon Quest VIII |
The Blood mummy is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is a mummy covered in blood-stained bandages.
Characteristics
Blood mummies are red-coloured variant of the Mummy. Seemingly revived against their will by mad cultists, their namesake comes from the sacrifices needed to animate them. They are capable of sending out orbs of pure hatred to curse their enemies. The mummies can be troublesome enemies due to their tendency to appear in groups, resistance against physical attacks, and ability to reduce the tension of opponents with their strikes, depending on the game.
Appearances
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
138 | 0 | 118 | |
Defense | Agility | Experience | Gold |
75 | 65 | 125 | 16 |
Bestiary no. | #148 |
Family | Undead |
In-game description | Recent converts to the cult of the Lord of Darkness. Use magic to fell them quickly before they have a chance to curse you. |
Spell(s) | None |
Skill(s) | Throws cursed orbs of pure hatred Flee |
Location(s) | Dark Ruins |
Item(s) dropped | Bandana1⁄8 Template:Red mould 81⁄16 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 25% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 100% | 100% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 0% |
Dragon Quest IX: Sentinels of the Starry Skies
##146 - Blood mummy | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Grubby bandage1⁄8 Malicite1⁄128 | ||||||||||||||||||||||||||||||||||||||||||
Locations | Khaalag Coast Ondor Cliffs The Bowhole Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Tension-reducing strike Flee | ||||||||||||||||||||||||||||||||||||||||||
Spells | None | ||||||||||||||||||||||||||||||||||||||||||
Family | Undead | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #146 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | ブラッドマミー | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Buraddo mamī | ||||||||||||||||||||||||||||||||||||||||||
Description | Set these blood-stained mummies on fire before they trash team members' tension with their spite-filled strikes. |
Defeating a Blood mummy is required to complete Quest #50: Confession of Cin's.
Dragon Quest X
A Blood Mummy appears in the Monster Arena with a Bloody blade, Bloody hand, and a Hellbound hunter. It has yet to appear in the field as a normal enemy.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
140 | 20g | Yes |
List No. | #118 |
Field Notes | Rotten rotters rolled up in red rags. They usher their undead allies into the shadows, ready to pounce on passers-by. Some say they were brought to life by a heretical cult, and their bandages are stained with believers' blood. |
Location(s) | The Damned Dunes |
Item(s) Dropped | Ethereal stone Grubby bandage |
Dragon Quest Tact
Blood mummy appears as an A-rank monster of the Undead family as part of the limited Dragon Quest IX event, appearing alongside Corvus on his banner. It can participate in Lleviathan's Battle Road as a party member.
Family | Rank | Role | ||
Undead |
Attack |
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Max Level | HP | MP | Move | |
120 | 1,033 | 280 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
522 | 281 | 373 | 120 | 35 |
First | Second | Third | ||
Decelerate | Haunted Breath* | Black Hand* | ||
First | Second | Third |
Undead March / Stats Up | Bang Res +25 / Stats Up | Black Hand Potency +5% / Stats Up Curse Success Rate +5% |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Black Hand Potency +5% / Stats Up Curse Success Rate +5% |
|
First | |
Lowers enemy Zam Res by 10% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | ATK +10 | Black Hand Potency +2% |
First | |
Undead March: Greatly raises the user's ATK, AGL, and Move for 3 turns* when any ally, including itself, curses, poisons, or envenomates an enemy with an ability. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Immune | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Normal | Normal |