Description
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.
With the vocation's addition to the tenth game, the specialization in Frizz and Sizz spells became a focus of the career on top of cutting a rug.
Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).
Rank |
Avoidance Rate
|
1 |
1/256
|
2 |
1/256
|
3 |
1/64
|
4 |
1/32
|
5 |
1/16
|
6 |
1/16
|
7 |
1/16
|
8 |
1/8
|
Stat Changes
Statistics
|
Change
|
Battles to Master
|
120
|
Strength
|
-30%
|
Agility
|
+30%
|
Resilience
|
-40%
|
Style
|
+10%
|
Max HP
|
-30%
|
Max MP
|
-20%
|
Trait
|
Increased evasion rate
|
Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Aspiring Dancer
|
Sultry Dance
|
1
|
One group
|
An infectious step that woos the enemy into tripping the light fantastic too.
|
0
|
2
|
Understudy
|
Dodgy Dance
|
5
|
Self
|
Fancy footwork that prepares the performer to take evasive maneuvers.
|
0
|
3
|
Opening Act
|
Weird Dance
|
18
|
One Enemy
|
Lowers the enemy's MP.
|
0
|
4
|
Back-up Dancer
|
Fuddle Dance
|
38
|
One group
|
A befuddling boogie that confuses enemies.
|
0
|
5
|
Rising Star
|
Cop Out
|
53
|
Self
|
Palms off an enemy attack on a random friend or foe.
|
0
|
6
|
Crowd Pleaser
|
Ban Dance
|
82
|
One Group
|
A preventative jig that prohibits the enemy from dancing.
|
0
|
7
|
Prime Performer
|
Tap Dance
|
97
|
One Enemy
|
A rhythmic wiggle that steals MP from a single enemy.
|
0
|
8
|
Divine Dancer
|
Death Dance
|
120
|
All enemies
|
A macabre dance that sends enemies to the hereafter.
|
0
|
Dancers are once again necessary to unlock the Luminary vocation, and subsequently play a part in making a character a Druid.
Rank |
Avoidance Rate
|
1 |
1/64
|
2 |
1/64
|
3 |
1/16
|
4 |
1/16
|
5 |
1/8
|
6 |
1/8
|
7 |
1/8
|
8 |
5/32
|
Stat Changes
Statistics
|
Change
|
Battles to Master
|
120
|
71
|
Strength
|
-30%
|
Agility
|
+30%
|
Resilience
|
-40%
|
Wisdom
|
Null
|
Style
|
+10%
|
Max HP
|
-30%
|
Max MP
|
-20%
|
PS1 Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Novice
|
Nothing
|
|
|
|
|
2
|
Apprentice
|
LureDance
|
5
|
One Enemy
|
May cause one enemy to dance, preventing them from acting on their turn
|
0
|
3
|
ToeTapper
|
ParryPass
|
18
|
Self
|
Prevents any physical attack to another party member
|
0
|
4
|
Dervish
|
OddDance
|
38
|
One Enemy
|
Reduces the MP of a single enemy
|
0
|
5
|
Amateur
|
SideStep
|
53
|
Self
|
Increases the user chance of dodging an attack
|
0
|
6
|
Prancer
|
DanceShut
|
82
|
One Group
|
Prevents a group of enemies from dancing
|
0
|
7
|
Bounder
|
PaniDance
|
97
|
One Group
|
May cause confusion to one group of enemies
|
0
|
8
|
TruTalent
|
K.O.Dance
|
120
|
All Enemies
|
Has a chance of killing all enemies
|
0
|
3DS Abilities
Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
1
|
Aspiring Talent
|
Sultry Dance
|
1
|
One enemy
|
Attempts to get the target into the groove.
|
0
|
2
|
Understudy
|
|
5
|
|
|
|
3
|
Opening Act
|
Weird Dance
|
10
|
One enemy
|
Reduces the MP of the target.
|
0
|
4
|
Back-Up Dancer
|
Dodgy Dance
|
18
|
Self
|
Increases evasion.
|
0
|
5
|
Rising Star
|
Ban Dance
|
26
|
One group
|
Prevents a group of enemies from performing dance abilities.
|
0
|
6
|
Crowd Pleaser
|
Fuddle Dance
|
36
|
One Group
|
Attempts to confuse an enemy group.
|
0
|
7
|
Prime Performer
|
Muscle Dance
|
48
|
One Group
|
Damages a group of enemies from left to right, with diminishing returns.
|
0
|
8
|
Divine Dancer
|
Death Dance
|
71
|
All Enemies
|
Has a chance of killing all enemies.
|
0
|
Hybrid Abilities
Usefulness
Although the Dancer takes 120 battles to master and it has some good skills, when Aishe joins the party, she has already mastered the dancer class. Aishe should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.
The Hero and Ruff should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.
Notable DancersGallery