Tap Dance
Tap Dance | |
---|---|
Japanese | マホトラおどり |
Rōmaji | Mahotora dance, Tap dance |
Type | Dance |
Tap Dance is a name for two distinct abilities in the Dragon Quest series. In most titles it is the skill equivalent of Drain Magic, where as in games developed by Level-5 it is a Minstrel skill unrelated to magic.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Tap Dance absorbs MP from the enemy, and is learned by advancing to rank 7 of the Dancer vocation. The amount of MP absorbed is dependant on the user's level, and calculated as Lvl/4 + 5.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Tap Dance is learned by Aishe, and Amateurs (rank 5 of the Dancer vocation). The skill is also learned by Wigglys (rank 2 of the Slime vocation). The absorption algorithm is the same as before. In the 3DS version the skill has been nerfed to only drain 5~12 MP. regardless of level.
It can be used by the enemies magic marionettes and flamencolumns.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
This ability is learned with 55 skill points allocated into Litheness skill. It increases evasion by 50% for 6~9 turns.
Dragon Quest Monsters: Joker[edit]
Tap Dance can be learned from
- Dancer (32 points)
- Dark Knight (17 points)
- Green Finger (100 points)
- Mime (4 points)
Dragon Quest Monsters: Joker 2[edit]
Tap Dance can be learned from all the skills it could be previously, though Green Finger now requires only 84 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Tap Dance costs zero MP and drains (Level x 2) + 5~10 MP from one enemy, with the upper limit being 250. Tap Dance is learned through the Dancer, Enigma, Party Monster, and Pop Diva talents.