Midnight horknight
The Midnight horknight is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI. It is an armored Gloomy grublin riding on the back of a hornet mount.
Dragon Quest monster | |
---|---|
Midnight horknight | |
Art by Akira Toriyama | |
Japanese | あおバチ騎兵 |
Romaji | Aobachi kihei |
First appearance | Dragon Quest XI |
CharacteristicsEdit
Midnight horknights are more heavily armored cavalrymen compared to their infantry counterparts, wearing simple iron breastplates and an iron mask with a curved pair of horns on top, as well as a pair of purple gloves. They have abandoned their chipped swords in favor of wielding jousting lances in their right hands, while their left hand holds the reins to maneuver their hornets. Their hornet mounts are blue with purple stripes, limbs, and antennae while they wear red masks and saddles on the back of their thoraxes for their riders. The hornets are capable of shooting poisonous stingers at their opponents.
AppearancesEdit
Dragon Quest XIEdit
Sprite | HP | MP | Attack |
59 | 7 | 70 | |
Defense | Agility | Experience | Gold |
61 | 65 | 70 | 28 |
Bestiary no. | #062 |
Family | Humanoid & Floating |
In-game description | Gloomy grublins that have somehow learned to ride great big wasps. Despite their distinctly unchivalrous nature, groups of them often come together to play at being knights. |
Spell(s) | Deceleratle |
Skill(s) | Seems to be having fun (wastes turn) Shoots off poisonous stingers (damages and poisons one character) Counterstrike Flee |
Location(s) | Laguna di Gondolia (first and third acts) |
Item(s) dropped | Blue eye1⁄64 Iron mask1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 0% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
0% | 0% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
If a midnight horknight is sparkling, its mount can be ridden after defeating it in battle. The hornet hovers in midair and can fly over low bodies of water, as well as being able to make small hops.
Sprite | HP | MP | Attack |
239 | 15 | 169 | |
Defense | Agility | Experience | Gold |
167 | 168 | 865 | 192 |
Bestiary no. | #338 |
Family | Humanoid & Floating |
In-game description | Midnight horknights driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Deceleratle |
Skill(s) | Seems to be having fun (wastes turn) Shoots off poisonous stingers (damages and poisons one character) Counterstrike Flee |
Location(s) | The Hotto Steppe (second act) Laguna di Gondolia (second act) The Sage's Trial - The Fierce Forest (third act) |
Item(s) dropped | Blue eye1⁄64 Iron mask1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 0% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 25% | 100% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
Dragon Quest Monsters: Terry's Wonderland 3DEdit
Midnight horknight appears as a F-rank monster of the Nature family exclusive to the SP version of the game.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
The midnight horknight appears once again as the same rank and family exclusive to the SP version.
Related monstersEdit
Similar speciesEdit
Close cousinsEdit
GalleryEdit
The Luminary riding on the back of a midnight horknight's mount.