Soul of Baramos

The Soul of Baramos is a monster that was first introduced in Dragon Quest III. Despite what it's name implies, it is not the soul of Zoma's right-hand demon made manifest but a separate monster with it's an identity all it's own.

CharacteriscticsEdit

The design of Soul of Baramos is merely a different color scheme of Baramos. However, instead of using a warm color scheme, this monster is portrayed with a cool color scheme. Disposition-wise it is more proactive than Baramos, personally ambushing the Hero instead of relying on minions to do the dirty work.

AppearencesEdit

Dragon Quest III: The Seeds of SalvationEdit

Soul of Baramos (バラモスブロス Baramosu Burosu)
Original (NES)
Sprite
 
Bestiary No.
#131
Level
63
Experience
12,200
Gold
450
HP
450
1,100 (Remakes)
MP
255
Attack
210
Defense
200
300 (Remakes)
Agility
72
Evasion
1/16
Skill(s)
Acts thrice per turn (25%)
Inferno
Location(s)
Zoma's Castle
Item Dropped
Shield of shame1256
Resistances
Fire *
25%
Crack *
25%
Woosh *
25%
Zap *
25%
Whack *
100%
Kamikazee
100%
Poof
100%
Dazzle
25%
Fizzle
70%
Fuddle
100%
Snooze
100%
Deceleratle *
100%
Sap *
25%
Remakes sprites


Dragon Quest III HD-2D RemakeEdit

Soul of Baramos (first fight) (バラモスブロス Baramosu Burosu)
Sprite
 
Bestiary No.
#159
Family
None
Experience
54,000
Gold
0
HP
4,300
MP
500
Attack
310
Defence
340
Agility
168
Evasion
1/64
In-game description

A demon of pure darkness that has formed a brotherly bond with Baramos. It often acts of its own accord, and this proactive approach has earned its underlings' respect

Skill(s)
Acts 1~2 times per turn
Inferno
Paralysis Attack
Location(s)
Tower of Rubiss
Item Dropped
None
Resistances
Fire *
75%
Explosion *
75%
Ice *
-125%
Wind *
0%
Strike *
0%
Lightning *
-125%
Whack *
100%
Kamikazee
100%
Poof *
100%
Dazzle
0%
Fizzle
0%
Fuddle *
0%
Paralysis *
0%
Snooze *
0%
Stumble *
0%
Stun *
25%
Sap *
0%


Soul of Baramos (second fight) (バラモスブロス Baramosu Burosu)
Sprite
 
Bestiary No.
#159
Family
None
Experience
108,000
Gold
0
HP
6,100
MP
920
Attack
310
Defence
340
Agility
175
Evasion
1/64
In-game description

A demon of pure darkness that has formed a brotherly bond with Baramos. It often acts of its own accord, and this proactive approach has earned its underlings' respect

Skill(s)
Acts 2~3 times per turn
Inferno
Paralysis Attack
Location(s)
Zoma's Citadel
Item Dropped
Fail is a Four-Letter Word164
Resistances
Fire *
75%
Explosion *
75%
Ice *
-125%
Wind *
0%
Strike *
0%
Lightning *
-125%
Whack *
100%
Kamikazee
100%
Poof *
100%
Dazzle
0%
Fizzle
0%
Fuddle *
0%
Paralysis *
0%
Snooze *
0%
Stumble *
0%
Stun *
25%
Sap *
0%


Draconian difficulty strategyEdit

The initial fight at the Tower of Rubiss isn't that bad. Just make sure to run the full complement of 7 asbestos earrings to neuter Kafrizz and Inferno, keep buffs up and clear out the ashdemon support and he shouldn't be too much of a problem.

His rematch in the bottom of Zoma's Citadel is a different story. Blasto being a possibility as soon as the fight starts combined with 2-3 actions and Thwack throws reliability off the table, as asbestos earrings stacking won't save you now. However, unlike the older versions, he is not immune to Snooze this time around, with zero resistance like the King Hydra. Therefore, the strategy is still the same: have the duplic hat holder outspeed him with Snooze to deny him as many turns as possible. As long as the duplic hat holder isn't Thwacked or ejected by Blasto, the party should have little issue surviving the rest of the boss' moveset, and due to a lack of passive regeneration on the boss, the player shouldn't have much problem simply healing off any damage taken during the turns where the Soul of Baramos isn't asleep.

Dragon Quest XEdit

Dragon Quest Monsters: Super LightEdit

Dragon Quest of the StarsEdit

Soul of Baramos appears as a minor boss in the final dungeon in the Dragon Quest III story events, as well as in Guided by Rubiss Light.

Similar speciesEdit

GalleryEdit