Wildcard: Difference between revisions
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[[Image: | {{Monster Infobox | ||
===''[[Dragon Quest Monsters: Joker]]''=== | |title=Wildcard | ||
===''[[Dragon Quest Monsters: Joker | |image=[[Image:Wildcard.png|225px|center]] | ||
==='' | |caption=Art by [[Akira Toriyama]] | ||
|kanji=JOKER | |||
|romanji= | |||
|firstappear={{DQMJ}} | |||
}} | |||
'''Wildcard''' (JOKER) is a special forme of the [[Incarnus]] that can be used in ''[[Dragon Quest Monsters: Joker]]''. It cannot be found in the game and must be synthesized. It is one of very few monsters with the Counteractivist trait, which negates and returns all melee damage. | |||
==Appearances== | |||
==={{DQMJ}}=== | |||
{{DQMJmonster | |||
|name = Wildcard | |||
|image = | |||
|family = [[Boss family | Incarni]] | |||
|rank = ??? | |||
|description = ''The final form of the Incarnus, empowered by the magic of the Mark.'' | |||
|weapons = Swords, Spears, Axes, Claws, Staves | |||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]], [[List of Traits in Dragon Quest Monsters: Joker | Zapmeister]] | |||
|resistances = Whackproof, Healed by Zap, Vulnerable to Zam | |||
|skill = [[Crusader]] | |||
|location = - | |||
|breeding chart = [[Incarnus]] x [[Empyrea]] | |||
}} | |||
{{clear}} | |||
==={{DQMJ2}}=== | |||
{{DQMJ2monster | |||
|name = Wildcard | |||
|image = | |||
|family = [[??? family | ???]] | |||
|rank = ??? | |||
|size = S | |||
|weapons = Swords, Axes, Spears, Claws, Staves | |||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Hit Squad]], [[List of Traits in Dragon Quest Monsters: Joker | Counteractivist]], [[List of Traits in Dragon Quest Monsters: Joker | Wave of Relief]] | |||
|resistances = Vulnerable to [[Zam]] and [[Whack]], Immune to [[Fire Breath]] and [[Magic Frailty | Magical Sabotage]], Healed by [[Zap]], Reflects Sleep | |||
|skill = [[Wildcard (skill) | Wildcard]] | |||
|location = - | |||
|breeding chart = [[Wulfspade ace]] x [[Great godbird]] | |||
}} | |||
{{clear}} | |||
==={{DQMJ2P}}=== | |||
{{Enemy | |||
|float= | |||
|image= | |||
|name=Wildcard | |||
|game={{DQMJ2P}} | |||
|console=DS | |||
|romanji= | |||
|hp=620 | |||
|mp=600 | |||
|attack= | |||
|defense= | |||
|agility= | |||
|experience= | |||
|gold= | |||
|droppedItem= | |||
|skills= | |||
|spells= | |||
|bestiaryNumber=421 | |||
|locations= | |||
|}} | |||
Wildcard is a Rank SS monster. | |||
==={{DQTact}}=== | |||
Wildcard appears as a S-rank member of the [[??? family]] as part of the limited ''Dragon Quest Monsters: Joker'' event on its own banner alongside [[Platypunk the Sage]]. It can also be faced in its own boss battle. | |||
{{DQTactEnemy | |||
|name=Wildcard | |||
|kanji=JOKER | |||
|romanji= | |||
|sprite=[[Image:DQT Wildcard.png|375px]] | |||
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>??? | |||
|rank=[[Image:DQTact Rank Icon S.png|48px]] | |||
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack | |||
|lvl=130 | |||
|hp=1,212 | |||
|mp=478 | |||
|move=4 | |||
|attack=568 | |||
|defense=307 | |||
|agility=475 | |||
|wisdom=407 | |||
|weight=65 | |||
|bskill1=[[Miracle Wave]] | |||
|bskill2=[[Kadonk]]{{tt|*|Level 38}} | |||
|bskill3=[[Extreme Strike]]{{tt|*|Level 52}} | |||
|askill1='''Hidden Power''' / Stats Up | |||
|askill2=Crack Res +25 / Stats Up | |||
|askill3=Extreme Strike Potency +5% / Stats Up<br>'''Incarnus Protection''': Battle start: Reduces damage by 20% for 3 turns. | |||
|askill4=Bang Res +25 / Stats Up | |||
|askill5=Extreme Strike Potency +5% / Stats Up<br>Max HP +100 | |||
|lperk1=Raises the physical potency of all ??? allies, including itself, by 25% in a 5x5 square around it. | |||
|bperk1=Max HP +30<br>ATK +15 | |||
|bperk2='''Potent Incarnus's Blessing''': Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on even turns until turn 6: Removes some status ailments. | |||
|bperk3=Extreme Strike Potency +2% | |||
|aperk1='''Hidden Power''': Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns. | |||
|frizz-resist=Very Weak | |||
|sizz-resist=Normal | |||
|crack-resist=Half Res | |||
|woosh-resist=Normal | |||
|bang-resist=Half Res | |||
|zap-resist=Normal | |||
|zam-resist=Very Weak | |||
|snooze-resist=Half Res | |||
|poison-resist=Super Weak | |||
|physical-seal-resist=Half Res | |||
|spell-seal-resist=Normal | |||
|martial-seal-resist=Normal | |||
|breath-seal-resist=Normal | |||
|hobble-resist=Normal | |||
|stun-resist=Normal | |||
|blind-resist=Normal | |||
|curse-resist=Normal | |||
|paralysis-resist=Immune | |||
|confusion-resist=Super Weak | |||
|charm-resist=Normal | |||
}} | |||
==Related monsters== | |||
*[[Incarnus]] | |||
*[[Ace of spades]] | |||
==Gallery== | |||
<center><gallery> | |||
Image:Wildcard DQMJ DS.png|''Monsters: Joker'' model | |||
DQT JOKER art.jpg|Wildcard in ''Tact'' | |||
DQT JOKER Sage Momonja.jpg|Wildcard and Platypunk the Sage in ''Tact'' | |||
</gallery></center> | |||
[[Category:Dragon Quest Monsters: Joker enemies]] | [[Category:Dragon Quest Monsters: Joker enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 enemies]] | [[Category:Dragon Quest Monsters: Joker 2 enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]] | [[Category:Dragon Quest Monsters: Joker 2 Pro enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 3 enemies]] | |||
[[Category:Dragon Quest Monsters: Super Light enemies]] | |||
[[Category:Dragon Quest Tact monsters]] | |||
[[Category:Dragon Quest Tact bosses]] |
Latest revision as of 09:16, 15 July 2023
Dragon Quest monster | |
---|---|
Wildcard | |
Art by Akira Toriyama | |
Japanese | JOKER |
First appearance | Dragon Quest Monsters: Joker |
Wildcard (JOKER) is a special forme of the Incarnus that can be used in Dragon Quest Monsters: Joker. It cannot be found in the game and must be synthesized. It is one of very few monsters with the Counteractivist trait, which negates and returns all melee damage.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Wildcard | |
---|---|
Family | Incarni |
Rank | ??? |
Description | The final form of the Incarnus, empowered by the magic of the Mark. |
Weapons | Swords, Spears, Axes, Claws, Staves |
Traits | Psycho, Zapmeister |
Resistances | Whackproof, Healed by Zap, Vulnerable to Zam |
Skill | Crusader |
Location | - |
Breeding chart | Incarnus x Empyrea |
Dragon Quest Monsters: Joker 2[edit]
Wildcard | |
---|---|
Family | ??? |
Rank | ??? |
Size | S |
Weapons | Swords, Axes, Spears, Claws, Staves |
Traits | Hit Squad, Counteractivist, Wave of Relief |
Resistances | Vulnerable to Zam and Whack, Immune to Fire Breath and Magical Sabotage, Healed by Zap, Reflects Sleep |
Skill | Wildcard |
Location | - |
Breeding chart | Wulfspade ace x Great godbird |
Dragon Quest Monsters: Joker 2 Professional[edit]
#421 - Wildcard | |||||||||||||||||||||||||||||||||||||||||||
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Bestiary # | 421 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest Monsters: Joker 2 Professional | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Wildcard is a Rank SS monster.
Dragon Quest Tact[edit]
Wildcard appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Platypunk the Sage. It can also be faced in its own boss battle.
Stats
Family | Rank | Role | ||
??? |
Attack |
|||
Max Level | HP | MP | Move | |
130 | 1,212 | 478 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
568 | 307 | 475 | 407 | 65 |
Basic Skills
First | Second | Third | ||
Miracle Wave | Kadonk* | Extreme Strike* | ||
Awakening Skills
First | Second | Third |
Hidden Power / Stats Up | Crack Res +25 / Stats Up | Extreme Strike Potency +5% / Stats Up Incarnus Protection: Battle start: Reduces damage by 20% for 3 turns. |
Fourth | Fifth | |
Bang Res +25 / Stats Up | Extreme Strike Potency +5% / Stats Up Max HP +100 |
|
Leader Perks
First | |
Raises the physical potency of all ??? allies, including itself, by 25% in a 5x5 square around it. | |
Basic Perks
First | Second | Third |
Max HP +30 ATK +15 |
Potent Incarnus's Blessing: Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on even turns until turn 6: Removes some status ailments. | Extreme Strike Potency +2% |
Perk Details
First | |
Hidden Power: Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Normal | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Normal | Very Weak | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Super Weak | Normal |