Maulrus

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The Maulrus is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a purple seafaring variant of the Tuskateer.

Characteristics[edit]

Maulruses are burly anthropomorphic walruses with golden tusks whose bodies are covered in a thick purple hide. In an unused sprite for the NES version, it originally had a grey hide with white tusks. The pinnipeds can only be encountered at sea and their bulk allows them to slowly recover from their injuries in battle. In spinoff games, the Maulrus has gained an affinity with ice attacks.

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Maulrus (シーライオン Shīraion)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Sprite
Sea lion DQIV NES.png
Bestiary No.
#184
Gold
80
HP
150
MP
0
Attack
98
Defence
50
Agility
30
Evasion
064
Spell(s)
None
Skill(s)
Recovers 20 HP per turn
Flees
Location(s)
Ocean near Zamoksva
Item Dropped
Icicle dirk1256
Frizz resistance *
0%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
100%
Whack resistance *
50%
Kamikazee Bracer resistance
25%
Poof resistance
100%
Dazzle resistance
50%
Fizzle resistance
100%
Fuddle resistance
100%
Snooze resistance
25%
Sap resistance *
25%
Remakes (PSX, DS, Mobile)
Sprites
Maulrus DQIV DS.png
Notable Changes
Only appears in remade versions of the game.

Dragon Quest Tact[edit]

Maulrus appears as an A-rank monster of the Nature family on a banner alongside Gracos as part of the 1-Year Wrap Party post-anniversary event. It can participate in the King kelp's Battle Road as a party member.

Maulrus (シーライオン Shīraion)
Dragon Quest Tact
Stats


DQT Maulrus.png
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 980 241 2
Attack Defense Agility Wisdom Weight
516 361 356 138 35
Basic Skills
First Second Third
Tackle Swordbreaker* Ice Stomp*
Awakening Skills
First Second Third
Rare Muster Strength/Stats Up Frizz Res +25/Stats Up Ice Stomp Potency +5%/Stats Up
Fourth Fifth
Sizz Res +25/Stats Up Ice Stomp Potency +5%/Stats Up
Leader Perks
First
Raises physical potency of Nature family allies by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 ATK +10 Ice Stomp Potency +2%
Perk Details
First
Rare Muster Strength: Rarely grants x1.5 physical potency/effects for 1 turn at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Normal Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Very Weak Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal


Related monsters[edit]

Trivia[edit]

Gallery[edit]