Alltrades Abbey (Dragon Quest IX): Difference between revisions
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{{ | <center><small>''This article is about'' {{Dragon Quest IX}}, ''for other games see [[Alltrades Abbey]].''</small></center> | ||
|game = | {{LocationInfobox | ||
|image = [[File:Altrades Abbey - FrontView.PNG|200px]] | |type=Temple | ||
|caption = The frontview of Alltrades Abbey | |game={{DQ9}} | ||
|title = Alltrades Abbey | |image=[[File:Altrades Abbey - FrontView.PNG|200px]] | ||
|caption=The frontview of Alltrades Abbey | |||
|title=Alltrades Abbey | |||
|japanese= | |japanese= | ||
|romanji= | |romanji= | ||
}} | }} | ||
'''Alltrades Abbey''' is a large temple where characters can change vocation | '''[[Alltrades Abbey]]''' is a large temple where characters can change vocation. | ||
Alltrades | It is the {{Dragon Quest IX}} version of the familiar temple which appears in other {{Main Series}} games that allow vocation changes. It is located in the center of [[Newid Isle]]. Similar to its predecessors, the abbey contains amenities such as an [[inn]], shops, and various {{NPC}}s. | ||
==Synopsis== | |||
{{spoiler|start}} | |||
All is not well when the {{Hero 9}} arrives at the abbey. [[List of characters in Dragon Quest IX#Jack of Alltrades|Abbot Jack]] has gone missing and no one seems to know where he has gone. By speaking to people at the abbey, the {{Hero 9}} learns that the Abbot ate a mysterious fruit before running out of the abbey. The Abbot's colleagues seem to think he went to the [[Tower of Trades]]. The {{Hero 9}} learns the bow party trick which is necessary in order to enter the tower. | |||
Visiting the tower, the {{Hero 9}} battles [[Master of Nu'un]] on the top floor. After defeating the monster, Abbot Jack is freed from his bondage and able to return to the abbey. | |||
After being rescued, Abbot Jack remains at the abbey and can be talked to normally for the remainder of the game. | |||
{{spoiler|end}} | |||
==Inn== | ==Inn== | ||
{{Inn| | {{Inn|game={{Dragon Quest IX}}|console={{DS}}|price=5G per person|note|text=Free of charge while receiving or reporting success on quests [[Template:DQIXQuest/95|#95]] and [[Template:DQIXQuest/96|#96]].}} | ||
{{ | |||
Free of charge while | |||
==Merchant== | ==Merchant== | ||
A [[merchant]] is located in the basement of the abbey in front of the pub. There is no icon showing his position. He serves as an item shop at this location. | |||
{{Shop|header|title=Merchant|includeClasses}} | {{Shop|header|title=Merchant|includeClasses}} | ||
{{9SI | {{9SI/medicinal herb|classes}} | ||
{{9SI | {{9SI/antidotal herb|classes}} | ||
{{9SI | {{9SI/chimaera wing|classes}} | ||
{{9SI | {{9SI/iron broadsword}} | ||
{{9SI | {{9SI/long spear}} | ||
{{9SI | {{9SI/poison moth knife}} | ||
{{9SI | {{9SI/staff of sentencing}} | ||
{{9SI | {{9SI/battle whip}} | ||
{{9SI | {{9SI/oaken pole}} | ||
{{9SI | {{9SI/razor claws}} | ||
{{9SI | {{9SI/war fan}} | ||
{{ | {{Shop|entry|item={{9I/shield}} [[Iron shield]]|price=900|attributes=Defense +10<br/>Block Chance +1.0%|classes={{DQIX Icon/warrior}}{{DQIX Icon/priest}}{{9I/mage}}{{9I/minstrel}}}} | ||
{{ | {{Shop|entry|item={{DQIX Icon/head}} [[Iron helmet]]|price=1100|attributes=Defense +11|classes={{DQIX Icon/warrior}}{{DQIX Icon/priest}}{{9I/thief}}{{9I/minstrel}}{{DQIX Icon/gladiator}}}} | ||
{{ | {{Shop|entry|item={{9I/body}} [[Iron armour]]|price=1200|attributes=Defense +18|classes={{DQIX Icon/warrior}}{{9I/thief}}{{DQIX Icon/gladiator}}}} | ||
{{9SI | {{9SI/white t-shirt}} | ||
{{9SI | {{9SI/robe of serenity}} | ||
{{9SI | {{9SI/iron kneecaps}} | ||
{{ | {{Shop|entry|item={{9I/leg}}{{9I/female}} [[Springtime skirt]] |price=440|attributes=Defense +6<br/>Magical Mending +2|classes={{DQIX Icon/allclasses}}}} | ||
{{Shop|footer}} | {{Shop|footer}} | ||
==Location | ==Location attributes== | ||
{{LocationAttr|save}} | {{LocationAttr|save}} | ||
{{LocationAttr|zoom}} | {{LocationAttr|zoom}} | ||
{{LocationAttr|text=This is a location where | {{LocationAttr|text=This is a location where {{Party 9}} members can change class.}} | ||
==Quests== | ==Quests== | ||
{{DQIXQuest | {{DQIXQuest/95}} | ||
{{DQIXQuest | {{DQIXQuest/96}} | ||
{{DQIXQuest | {{DQIXQuest/97}} | ||
{{DQIXQuest | {{DQIXQuest/98}} | ||
{{DQIXQuest | {{DQIXQuest/101}} | ||
{{DQIXQuest | {{DQIXQuest/102}} | ||
{{DQIXQuest | {{DQIXQuest/103}} | ||
{{DQIXQuest | {{DQIXQuest/109}} | ||
{{DQIXQuest | {{DQIXQuest/110}} | ||
{{DQIXQuest | {{DQIXQuest/111}} | ||
== | ==Treasure and hidden items== | ||
{{LocationItem|header|title= | {{LocationItem|header|title={{Dragon Quest IX}}}} | ||
{{LocationItem|entry|item=Recipe: [[Steel shield]]|location=In a closet of a room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel shield]]|location=In a closet of a room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel helmet]]|location=In a closet of a room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel helmet]]|location=In a closet of a room}} | ||
{{LocationItem|entry|item=Recipe: [[Full plate armour]]|location=In a closet of a room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Full plate armour]]|location=In a closet of a room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel gauntlets]]|location=In a closet of a room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel gauntlets]]|location=In a closet of a room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel kneecaps]]|location=In a closet of a room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel kneecaps]]|location=In a closet of a room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel sabatons]]|location=In a closet of a room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel sabatons]]|location=In a closet of a room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel broadsword]]|location=In the book shelf of the room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel broadsword]]|location=In the book shelf of the room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel lance]]|location=In the book shelf of the room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel lance]]|location=In the book shelf of the room}} | ||
{{LocationItem|entry|item=Recipe: [[Spiked steel whip]]|location=In the book shelf of the room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Spiked steel whip]]|location=In the book shelf of the room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel bar]]|location=In the book shelf of the room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel bar]]|location=In the book shelf of the room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel claws]]|location=In the book shelf of the room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel claws]]|location=In the book shelf of the room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel fan]]|location=In the book shelf of the room}} | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel fan]]|location=In the book shelf of the room}} | ||
{{LocationItem|entry|item=Recipe: [[Steel axe]]|location=In the book shelf | {{LocationItem|entry|item=[[alchemy recipe|Recipe]]: [[Steel axe]]|location=In the book shelf of the room}} | ||
{{LocationItem|footer}} | {{LocationItem|footer}} | ||
==Gallery== | ==Gallery== | ||
<gallery | <center><gallery> | ||
DQIX Alltrades Abbey scene.png| | |||
Alltrades Abbey.PNG|Entrance | Alltrades Abbey.PNG|Entrance. | ||
Alltrades Abbey - L1.PNG|Level 1 | Alltrades Abbey - L1.PNG|Level 1. | ||
Alltrades Abbey - B1.PNG|Basement | Alltrades Abbey - B1.PNG|Basement. | ||
</gallery> | </gallery></center> | ||
==References== | |||
{{Wikia}} | |||
{{DQIX}} | {{DQIX}} | ||
[[Category:Dragon Quest IX locations]] | [[Category:Dragon Quest IX locations]] |
Latest revision as of 10:43, 1 January 2024
Temple | |
---|---|
Alltrades Abbey | |
The frontview of Alltrades Abbey | |
Game | Dragon Quest IX: Sentinels of the Starry Skies |
Alltrades Abbey is a large temple where characters can change vocation.
It is the Dragon Quest IX version of the familiar temple which appears in other Dragon Quest games that allow vocation changes. It is located in the center of Newid Isle. Similar to its predecessors, the abbey contains amenities such as an inn, shops, and various NPCs.
Synopsis[edit]
Inn[edit]
Dragon Quest IX (DS) |
---|
Price |
5G per person |
Note: Free of charge while receiving or reporting success on quests #95 and #96. |
Merchant[edit]
A merchant is located in the basement of the abbey in front of the pub. There is no icon showing his position. He serves as an item shop at this location.
Merchant | |||
---|---|---|---|
Item | Price | Attributes | Vocations |
Medicinal herb | 8 | Restore 30 HP | N/A |
Antidotal herb | 10 | Cure poison state | N/A |
Chimaera wing | 25 | Teleport to visited towns/villages | N/A |
Iron broadsword | 1000 | Attack +27 | |
Long spear | 1400 | Attack +29 | |
Poison moth knife | 1250 | Attack +24 | |
Staff of sentencing | 1600 | Attack +11 MP Absorption Rate +2.0% |
|
Battle whip | 960 | Attack +17 | |
Oaken pole | 780 | Attack +22 | |
Razor claws | 1750 | Attack +28 | |
War fan | 920 | Attack +24 | |
Iron shield | 900 | Defense +10 Block Chance +1.0% |
|
Iron helmet | 1100 | Defense +11 | |
Iron armour | 1200 | Defense +18 | |
White t-shirt | 520 | Defense +11 | |
Robe of serenity | 950 | Defense +9 Magical Might +5 Magical Mending +5 |
|
Iron kneecaps | 640 | Defense +9 | |
Springtime skirt | 440 | Defense +6 Magical Mending +2 |
Location attributes[edit]
This location can be reached using the Zoom spell.
This is a location where party members can change class.
Quests[edit]
Quest #95 - "Free the Faerie Two" | |
---|---|
Location | Alltrades Abbey inn |
Availability | Have a Level 15 Mage in your party |
Requested by | Wanda & Wandine (by staying in the inn) |
Fulfilled to | Wanda & Wandine (by staying in the inn) |
Item Required | Defeat 10 monsters using Frizz with the character that has a Faerie Staff equipped. |
Reward | Fizzle-retardant suit, Fizzle-retardant blouse |
Detail | While staying at the inn in Alltrades Abbey, you had a dream of two faeries, Wanda and Wandine, trapped inside a wand. Equip the Faerie staff they gave you and use Frizz to defeat ten monsters and release the faeries from their prison. |
Hint for solution | Only the monsters that are defeated with Frizz by the Mage party member equipped with Faerie staff counts. Fight with the Slime that will form a stack, by defeating all but one Slime, the remaining one will keep calling for backups. |
Repeatable | {{{repeat}}} |
Quest #96 - "Faerie Nearly There" | |
---|---|
Location | Alltrades Abbey inn |
Availability | Have a Level 40 Mage in your party, and finished Quest #95 |
Requested by | Wanda & Wandine (by staying in the inn) |
Fulfilled to | Wanda & Wandine (by staying in the inn) |
Item Required | Faerie Staff |
Reward | Mage's manual, Faerie staff |
Detail | While staying at the inn in Alltrades Abbey, you had a dream of two faeries, Wanda and Wandine, trapped inside a wand. Equip the Faerie staff they gave you and defeat ten Wight priests with regular attack to release them... |
Hint for solution | Only the monsters that are hit by the Mage party member equipped with Faerie staff counts. Wight priests can be found in The Old School. If a Weight priest resurrects another Weight priest with Zing, he can be killed again and count multiple times towards the quest. |
Repeatable | {{{repeat}}} |
Quest #97 - "Cry Wolf" | |
---|---|
Location | Alltrades Abbey, outside main entrance |
Availability | After defeating Master of Nu'un, have a Level 15 Martial Artist in your party |
Requested by | Brusque Lee |
Fulfilled to | Brusque Lee |
Item Required | Defeat 5 Scarewolves with a terrifying War Cry. |
Reward | Slick slacks |
Detail | Brusque Lee at Alltrades Abbey has set you a challenge in return for the ultimate secret of martial arts: make five scarewolves quail with a terrifying War Cry before dealing the final blow. |
Hint for solution | This quest is a bit tricky. Scarewolves can be found in the forest north of Bloomingdale or accompanying other monsters outside Bloomingdale. You must use War Cry and it must be effective, saying that the scarewolf is stricken with terror. Then, the other party members must kill the scarewolf BEFORE his turn comes and it says the scarewolf is frozen in fear. Defeating it after its turn will not count. It helps to have several very fast party members before attempting this quest. You can also boost party speed using the Acceleratle spell. |
Repeatable | no |
Quest #98 - "Slowly, Slowly, Critty Golem" | |
---|---|
Location | Alltrades Abbey, outside main entrance |
Availability | After completing quest #97, have a Level 40 Martial Artist in your party |
Requested by | Grandmaster Hun Tun Punch |
Fulfilled to | Grandmaster Hun Tun Punch |
Item Required | Defeat 3 Golems with regular critical hits |
Reward | Martial artist's manual |
Detail | If you want to learn the ultimate secret of the martial arts from the Grandmaster, you'll need to complete his challenge! Defeat three golems with regular critical attacks to show your strength. |
Hint for solution | Kill Golems with regular attacks until you kill 3 with regular critical hit. |
Repeatable | {{{repeat}}} |
Quest #101 - "Eggstreme Sports" | |
---|---|
Location | Alltrades Abbey |
Availability | After defeating Master of Nu'un, have a level 15 Minstrel in your party |
Requested by | Tom Foolery |
Fulfilled to | Tom Foolery |
Item Required | Egg On one ally to the maximum tension 5 times. |
Reward | Flamenco shirt, Dancer's dress |
Detail | You've become an apprentice to Tom Foolery, a spirit Minstrel at Alltrades Abbey. Your first task is to Egg On your party members into a state of super-high tension five times. |
Hint for solution | This can be done together with quest #103 Gladiator Graduator to save some time. |
Repeatable | {{{repeat}}} |
Quest #102 - "Prat's the Way to Do It!" | |
---|---|
Location | Alltrades Abbey |
Availability | Have a Level 40 Minstrel in your party, and finished Quest #101 |
Requested by | Tom Foolery |
Fulfilled to | Tom Foolery |
Item Required | none |
Reward | Minstrel's manual |
Detail | Tom Foolery at Alltrades Abbey wants you to get into training to make a special someone laugh by splitting the sides of two monsters with critical Pratfalls first! |
Hint for solution | Use the skill "Pratfalls" on two monsters until you got "Critical Pratfall". Then go to Stornway Castle, take the staircase on the southwest corner, and talk with the prisoner in the east cell. Select "No" when he asks you a question. After that go back to Alltrades Abbey and report to Tom Foolery. |
Repeatable | {{{repeat}}} |
Quest #103 - "Gladiator Graduator" | |
---|---|
Location | Alltrades Abbey, in front of the inn |
Availability | After defeating Master of Nu'un |
Requested by | A priest |
Fulfilled to | A priest |
Item Required | Use Egg On or Psyche Up to maximize a party member who knows Dragon Slash, and kill 3 Slimes. |
Reward | Gladiator class becomes available |
Detail | A Priest at Alltrades Abbey has told you that a gladiator need not only Strength, but also composure. You must demonstrate this by defeating three Slimes using Dragon Slash while you're in a state of super-high tension. |
Hint for solution | Go to Angel Falls to fight the weakest Slimes. If you have a Priest in the party, have them cast Snooze to keep the slime from fleeing. |
Repeatable | {{{repeat}}} |
Quest #109 - "Elementary Training" | |
---|---|
Location | Alltrades Abbey |
Availability | After defeating Master of Nu'un |
Requested by | Windy |
Fulfilled to | Windy |
Reward | Armamentalist class become available. |
Detail | Windy at Alltrades Abbey says you must use the Fource of Mother Nature if you want to join the great fellowship of Armamentalists. He wants you to erect a Wizard Ward before defeating two Metal slimes in battle. |
Hint for solution | Equip your Mage party member with Poison needle. Try weakening the Metal slime with a Metal Slash, a sword skill, after you have casted Wizard ward. Note that the mage who cast Wizard ward must be the one to defeat the Slime. |
Repeatable | No |
Quest #110 - "Fource In the Field" | |
---|---|
Location | Alltrades Abbey |
Availability | After reaching Lvl 15 as an Armamentalist |
Requested by | Windy |
Fulfilled to | Windy |
Reward | Fencing jacket, Fencing frock |
Detail | Defeat 10 White trigertaur by an Armamentalist that decreased its defence twice with Sap and used Fire Fource to defeat it with a regular attack. |
Hint for solution | White trigertaurs can be found in Snowberia and Cringle Coast just north of it. Your armamentalist has to hit them with Sap twice and also use Fire Fource on themselves before hitting them. |
Repeatable | {{{repeat}}} |
Quest #111 - "The Fource...Forever" | |
---|---|
Location | Alltrades Abbey |
Availability | With a Lvl 40 or higher an Armamentalist in the party |
Requested by | Windy |
Fulfilled to | Windy |
Item Required | Kill the requested monsters with the appropriate Fource. |
Reward | 'Armamentalist's Album' |
Detail | Windy at Alltrades Abbey wants you to defeat five monsters with the five Fources: a magmalice with Fire, a Great gruffon with Frost, a Cumulus rex with Gale, a king slime with Life, and a raving reaper with Funereal. |
Hint for solution | None of the monsters are particularly hard to find. In every case, you're being asked to use the worst possible Fource for that monster. |
Repeatable | {{{repeat}}} |
[edit]
Dragon Quest IX | |
---|---|
Item | Location |
Recipe: Steel shield | In a closet of a room |
Recipe: Steel helmet | In a closet of a room |
Recipe: Full plate armour | In a closet of a room |
Recipe: Steel gauntlets | In a closet of a room |
Recipe: Steel kneecaps | In a closet of a room |
Recipe: Steel sabatons | In a closet of a room |
Recipe: Steel broadsword | In the book shelf of the room |
Recipe: Steel lance | In the book shelf of the room |
Recipe: Spiked steel whip | In the book shelf of the room |
Recipe: Steel bar | In the book shelf of the room |
Recipe: Steel claws | In the book shelf of the room |
Recipe: Steel fan | In the book shelf of the room |
Recipe: Steel axe | In the book shelf of the room |
Gallery[edit]
References[edit]
This page uses CC BY-SA-licensed content from FANDOM. |