Palaish Isle: Difference between revisions
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{{LocationInfobox | {{LocationInfobox | ||
|game = | |game = {{DQMJ}} | ||
|title = Palaish Isle | |title = Palaish Isle | ||
|type= Island | |type= Island | ||
|image = [[Image:DQMJ_Palaish_Isle.png|center|200px]] | |image = [[Image:DQMJ_Palaish_Isle.png|center|200px]] | ||
|caption = | |caption = | ||
|japanese= | |japanese=デオドラン島 | ||
| | |romaji=deodoran tō | ||
}} | }} | ||
'''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in | '''Palaish Isle''' is one of the seven islands in the [[Green Bays]] archipelago in {{DQMJ}}. It is a Danger Rank D island and the fourth island accessed, after [[Xeroph Isle]]. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. | ||
Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed. | Madame Rummy, owner of the [[Metal menagerie|metal menagerie]] found here inside the castle, will allow the [[Hero (Dragon Quest Monsters: Joker)|Hero]] a limited amount of time to enter and fight monsters for extra experience points if a trial is passed. | ||
The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat. | The second of many shrines is here on Palaish Isle, where the [[Hawkhart]] can transform into a [[Cluboon]] if brought to the shrine's Nexus. Guarding this sacred place is a dangerous [[Moosifer]]. The ability book "The Joy of Evac", which teaches the hero [[Evac]] is awarded to him upon its defeat. | ||
| Line 36: | Line 36: | ||
*[[Seasaur]] | *[[Seasaur]] | ||
*[[King kelp]] | *[[King kelp]] | ||
*[[Gold golem]] | *[[Gold golem (Recurring)|Gold golem]] | ||
===<small>One chance</small>=== | ===<small>One chance</small>=== | ||
*[[Green dragon]] - in Shrine | *[[Green dragon]] - in Shrine | ||
{{DQMJI}} | |||
{{stub}} | {{stub}} | ||
[[Category:Dragon Quest Monsters: Joker locations]] | [[Category:Dragon Quest Monsters: Joker locations]] | ||
Latest revision as of 23:53, 24 January 2022
| Island | |
|---|---|
| Palaish Isle | |
| Japanese | デオドラン島 |
| Romaji | deodoran tō |
| Game | Dragon Quest Monsters: Joker |
Palaish Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. It is a Danger Rank D island and the fourth island accessed, after Xeroph Isle. Like most of the other locations, Palaish Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc.
Madame Rummy, owner of the metal menagerie found here inside the castle, will allow the Hero a limited amount of time to enter and fight monsters for extra experience points if a trial is passed.
The second of many shrines is here on Palaish Isle, where the Hawkhart can transform into a Cluboon if brought to the shrine's Nexus. Guarding this sacred place is a dangerous Moosifer. The ability book "The Joy of Evac", which teaches the hero Evac is awarded to him upon its defeat.
The rare phoenix sceptre is located here.
Monsters[edit]
Common[edit]
- Shell slime
- Angel slime
- Capsichum
- Spiked hare
- Khalamari kid
- Chainine
- Goodybag
- See urchin - Outside and in Shrine
- Bubble slime - in Shrine
- Jailcat - in Shrine
- Fencing fox - in Shrine
- Wax murderer - in Shrine
- Cannibox - in Shrine
- Lump wizard - in Shrine
- Skipper - in Shrine
Rare[edit]
One chance[edit]
- Green dragon - in Shrine
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