Zap: Difference between revisions
No edit summary |
|||
| (21 intermediate revisions by 4 users not shown) | |||
| Line 5: | Line 5: | ||
|romaji = Raidein ({{III}} to {{VIII}})<br>Dein ({{X}} onwards) | |romaji = Raidein ({{III}} to {{VIII}})<br>Dein ({{X}} onwards) | ||
|type = Offensive | |type = Offensive | ||
|old=Bolt ( | |old=Bolt ({{Monsters}} & {{Monsters 2}}) | ||
}} | }} | ||
Available only for the [[Hero]] (or [[Hero (vocation)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against. | Available only for the [[Hero]] (or [[Hero (vocation)|heroic vocation]]) with few exceptions, '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against. It is the weakest Lightning element spell in the series, surpassed by [[Zapple]], [[Kazap]], and [[Kazapple]]. | ||
==Localization history== | ==Localization history== | ||
The name Zap was first used as the term for ''Raidein'', the weakest lightning spell, in the {{NES}} localization of the third game and this was carried forward through the [[Enix]] of America era and then into the modern period by [[Square Enix]]'s new editorial standards beginning with {{Dragon Quest VIII}}. A discrepancy had emerged between the English and Japanese versions as early as | The name Zap was first used as the term for ''Raidein'', the weakest lightning spell at the time, in the {{NES}} localization of the third game and this was carried forward through the [[Enix]] of America era and then into the modern period by [[Square Enix]]'s new editorial standards beginning with {{Dragon Quest VIII}}. A discrepancy had emerged between the English and Japanese versions as early as 2007 in {{Joker}}, however. This is due to the presence of the ''Dein'' spell, which was first appeared in the original {{Monsters S}} spin off title under the name ''Bolt'' and had not yet appeared in a mainline game at the time. ''Dein'' is the weakest lightning spell in the series, whose nomenclature is the diminutive form of ''Raidein''. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localization team instead redubbed ''Raidein'' as [[Zapple]] to reflect it's new status as the mid-tier lightning spell. | ||
In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], Zap was retained as the English equivalent to Raidein. | In localizations of older titles, such as the [[Nintendo DS]] release of the entire [[Zenithia trilogy]], Zap was retained as the English equivalent to Raidein. Raidein is translated as "Zapple" for ''[[Dragon Quest: The Adventure of Dai]]'' and its anime adaptation, but as "Zap" in some of their spinoff media (which extends to [[Raidein Strash]] being translated as both [[Zapple Strash]] and [[Zap Strash]]). | ||
==Appearances== | ==Appearances== | ||
==={{DQ1HD}}=== | |||
Zap is learned by the {{Hero 1}} at level 8. It costs 6 MP and deals up to 52~65 Lightning damage to one foe, and if it goes [[Haywire Spell|haywire]] it will deal triple damage. | |||
==={{DQ2HD}}=== | |||
Zap is learned by the [[Prince of Cannock]] at level 11. It costs 6 MP and deals up to 52~65 Lightning damage to one foe, and if it goes [[Haywire Spell|haywire]] it will deal triple damage. | |||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]]. | Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]]. | ||
==={{DQ3HD}}=== | |||
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe, with the voltage pushed to 62~78 if the hero is wearing the [[Auroral Helm]]. | |||
*As of the August 30th, 2025 patch the maximum damage range damage has risen to 64~80 under normal conditions and 77~86 if the Auroral Helm is equipped. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast. | Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast. | ||
Zap can be used by [[togre]]s for 70~90 damage. | |||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
Zap's range improves from this installment | Zap's range improves from this installment. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 {{MP}} to cast, and deals between 70 and 90 damage. | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
| Line 32: | Line 44: | ||
|{{Hyperanemon R}}||14 | |{{Hyperanemon R}}||14 | ||
|- | |- | ||
| | |{{Parry}}||25 | ||
|} | |} | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Zap is learned by the {{Hero 6}} after his awakening. Other characters can learn it by advancing to rank 3 of the | Zap is learned by the {{Hero 6}} after his awakening. Other characters can learn it by advancing to rank 3 of the {{Hero V}} vocation. It behaves as it did in the previous game. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Zap is learned when a character reaches rank 4 of the | Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago. | ||
It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]] for 70~90 damage. | |||
==={{DQ7R}}=== | |||
Zap is learned at rank 2 of the {{Hero V}} vocation. It costs 16 MP and deals 145~165 Lightning damage to one group of monsters before accumulating power at 185 magical might. Once the caster's magical might hits 325 the spell will reach its full potential of 295~315 damage, and the [[haywire]] rate is half that of a normal critical hit. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Zap is learned by investing 48 points into | Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150. | ||
It is also used by the enemies [[Empyrea]], [[Statue of Hero]], and [[Head of state]] for 56~72 damage. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Returning to the main series after a prolonged absence, Zap is learned by the {{ | Returning to the main series after a prolonged absence, Zap is learned by the {{Luminary}} after placing 8 points into the ''{{Luminary}}'' skill tree. It costs 8 {{MP}} to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his {{Magical Might}} hits 161. | ||
==={{DQM}} & {{DQM2}}=== | ==={{DQM}} & {{DQM2}}=== | ||
The first appearance of the Dein spell, first localized by [[ | The first appearance of the Dein spell, first localized by [[Eidos]] as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|metalking]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|whiteking]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up. | ||
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador| | *In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|foohero]], [[poseidon]], [[Dangler fish|angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Zap is a single-target spell that costs 4 {{MP}} to cast, and the base range is 11~16. Once the {{MFamilies}}'s {{Wisdom}} exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees. | Zap is a single-target spell that costs 4 {{MP}} to cast, and the base range is 11~16. Once the {{MFamilies}}'s {{Wisdom}} exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees. | ||
*[[Bang & Zap]] (9 points) | *[[Bang & Zap]] (9 points) | ||
*[[Crack & Zap]] (8 points) | *[[Crack & Zap]] (8 points) | ||
| Line 65: | Line 83: | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from [[Crusader]]. It can now be learned with 17 points in [[Sizz & Zap]]. | Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from [[Crusader]]. It can now be learned with 17 points in [[Sizz & Zap]]. | ||
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''=== | |||
Zap costs 3 {{MP}} to case and deals 14~15 base damage, rising in power when the {{MFamilies}}'s {{Wisdom}} surpasses 50 points and capping at 499 for 128~141 damage. | |||
==={{DQMJ3}}=== | ==={{DQMJ3}}=== | ||
Both games use the same attributes seen in the {{Game Boy Color}} remake duo. | |||
=== | ==={{DQM3}}=== | ||
Zap costs 2 MP and is learned via the [[Slimer]] and [[Zap Afficionado]] talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom. | |||
==={{DQH}}=== | |||
Zap is a spell that can be learned by both [[Luceus]] and [[Aurora]] for 10 skill points. It summons lightning in front of them for 14 {{MP}}. As their level increases, they can upgrade the spell and also cast [[Zapple]] and [[Kazap]] by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the [[machine family]]. | |||
=== | ==={{DQTreasures}}=== | ||
Zap | Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 {{MP}} to cast and is learned by [[fiery dragling]]s, [[jade slime]]s, [[red giant]]s, [[she-slime]]s, and [[Elys]]. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Zap can be learned naturally by [[ | Zap can be learned naturally by [[angel slime]], [[gold-plated puppet]], [[mud mannequin]], [[raving lunatick]], and [[silvapithecus]] at level 1, and [[Slime]] at level 16 and costs 4 {{MP}} to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Zap | |name=Zap | ||
| Line 91: | Line 115: | ||
}} | }} | ||
==={{ | ==={{SSB5}}=== | ||
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]]. | Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]]. | ||
==Other Languages== | ==Other Languages== | ||
| Line 110: | Line 128: | ||
==Battle visuals== | ==Battle visuals== | ||
<center> | |||
{{ScreenshotGallery/Start}} | {{ScreenshotGallery/Start}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Zap.gif]]|game={{DQ3}}|platform={{ | {{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Zap.gif]]|game={{DQ3}}|platform={{SFC}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_3_gbc.gif]]|game={{DQ3}}|platform={{GBC}}}} | {{ScreenshotGallery/Item|image=[[File:Zap_3_gbc.gif]]|game={{DQ3}}|platform={{GBC}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_4_psx.gif]]|game={{DQ4}}|platform={{PSX}}}} | {{ScreenshotGallery/Item|image=[[File:Zap_4_psx.gif]]|game={{DQ4}}|platform={{PSX}}}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform={{SNES}}}} | {{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform={{SNES}}}} | ||
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform={{SFC}}}} | |||
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform={{ | |||
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform={{PSX}}}} | {{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform={{PSX}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}} | {{ScreenshotGallery/Item|image=[[File:Zap_dqm_gbc.gif]]|game={{DQM}}|platform={{GBC}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx | {{ScreenshotGallery/Item|image=[[File:Zap_dqm_psx.gif]]|game={{DQM1·2}}|platform={{PSX}}}} | ||
{{ScreenshotGallery/Item|image=[[File:Zap_caravan.gif]]|game=''[[Dragon Quest Monsters: Caravan Heart|Caravan Heart]]''|platform={{GBA}}}} | |||
{{ScreenshotGallery/Item|image=[[File: | {{ScreenshotGallery/Item|image=[[File:Zap_joker_2.gif]]|game=''[[Dragon Quest Monsters: Joker 2|Joker 2]]''|platform={{DS}}}} | ||
{{ScreenshotGallery/Item|image=[[File: | |||
{{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}} | {{ScreenshotGallery/Item|image=[[File:Zap zenithia trilogy.gif]]|game=''[[Zenithia trilogy]]''|platform={{DS}}}} | ||
{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
</center> | |||
{{Clear}} | |||
<center> | |||
{{ScreenshotGalleryXL/Start}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap III HD.gif]]|game={{DQ3HD}}|platform={{Switch}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap_5_ps2.gif]]|game={{DQ5}}|platform={{PS2}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap_7_3ds.gif]]|game={{DQ7}}|platform={{3DS}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:DQ8-PS2-Zap.gif]]|game={{DQ8}}|platform={{PS2}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:XI Zap 2D.gif]]|game={{DQ11}}|platform=2D}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap XI 3D XL Luminary.gif]]|game={{DQ11}}|platform=Switch}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap_terry.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform={{3DS}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap_joker_3.gif]]|game=''[[Dragon Quest Monsters: Joker 3|Joker 3]]''|platform={{3DS}}}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap DQMTDP.gif]]|game={{DQM3}}|platform=Switch}} | |||
{{ScreenshotGalleryXL/Item|image=[[File:Zap_heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform={{PS4}}}} | |||
{{ScreenshotGalleryXL/End}} | |||
</center> | |||
==Gallery== | ==Gallery== | ||
| Line 135: | Line 163: | ||
DQ3 Spell Zap.png|{{III}} {{Famicom}} art. | DQ3 Spell Zap.png|{{III}} {{Famicom}} art. | ||
DQHII Zap.jpg|[[Teresa]] casting Zap in {{Heroes II}}. | DQHII Zap.jpg|[[Teresa]] casting Zap in {{Heroes II}}. | ||
SSBU Zap.jpg|Arusu casting Zap in | SSBU Zap.jpg|Arusu casting Zap in {{Smash Ultimate}}. | ||
</gallery></center> | </gallery></center> | ||
| Line 142: | Line 170: | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Lightning spells]] | [[Category:Lightning spells]] | ||
[[Category:Dragon Quest I HD-2D Remake spells]] | |||
[[Category:Dragon Quest II HD-2D Remake spells]] | |||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||
[[Category:Dragon Quest VI spells]] | [[Category:Dragon Quest VI spells]] | ||
[[Category:Dragon Quest VII spells]] | [[Category:Dragon Quest VII spells]] | ||
[[Category:Dragon Quest VII Reimagined spells]] | |||
[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
| Line 154: | Line 186: | ||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | [[Category:Dragon Quest Monsters: Joker 3 spells]] | ||
[[Category:Dragon Quest Monsters: | [[Category:Dragon Quest Monsters: The Dark Prince spells]] | ||
[[Category:Dragon Quest Heroes spells]] | [[Category:Dragon Quest Heroes spells]] | ||
[[Category:Dragon Quest Treasures spells]] | |||
[[Category:Dragon Quest Tact spells]] | [[Category:Dragon Quest Tact spells]] | ||
[[fr:Foudre]] | [[fr:Foudre]] | ||
Latest revision as of 01:15, 30 March 2026
| Zap | |
|---|---|
| Japanese | ライデイン (III to VIII) デイン (X onwards) |
| Rōmaji | Raidein (III to VIII) Dein (X onwards) |
| Type | Offensive |
| Older names | Bolt (Monsters & Monsters 2) |
Available only for the Hero (or heroic vocation) with few exceptions, Zap is a legendary lightning spell that scant few foes can stand their ground against. It is the weakest Lightning element spell in the series, surpassed by Zapple, Kazap, and Kazapple.
Localization history[edit]
The name Zap was first used as the term for Raidein, the weakest lightning spell at the time, in the NES localization of the third game and this was carried forward through the Enix of America era and then into the modern period by Square Enix's new editorial standards beginning with Dragon Quest VIII. A discrepancy had emerged between the English and Japanese versions as early as 2007 in Joker, however. This is due to the presence of the Dein spell, which was first appeared in the original Monsters spin off title under the name Bolt and had not yet appeared in a mainline game at the time. Dein is the weakest lightning spell in the series, whose nomenclature is the diminutive form of Raidein. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localization team instead redubbed Raidein as Zapple to reflect it's new status as the mid-tier lightning spell.
In localizations of older titles, such as the Nintendo DS release of the entire Zenithia trilogy, Zap was retained as the English equivalent to Raidein. Raidein is translated as "Zapple" for Dragon Quest: The Adventure of Dai and its anime adaptation, but as "Zap" in some of their spinoff media (which extends to Raidein Strash being translated as both Zapple Strash and Zap Strash).
Appearances[edit]
Dragon Quest I HD-2D Remake[edit]
Zap is learned by the Hero at level 8. It costs 6 MP and deals up to 52~65 Lightning damage to one foe, and if it goes haywire it will deal triple damage.
Dragon Quest II HD-2D Remake[edit]
Zap is learned by the Prince of Cannock at level 11. It costs 6 MP and deals up to 52~65 Lightning damage to one foe, and if it goes haywire it will deal triple damage.
Dragon Quest III: The Seeds of Salvation[edit]
Zap is learned by Hero at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 MP to cast. Ortega also uses the spell in his fight with King Hydra.
Dragon Quest III HD-2D Remake[edit]
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe, with the voltage pushed to 62~78 if the hero is wearing the Auroral Helm.
- As of the August 30th, 2025 patch the maximum damage range damage has risen to 64~80 under normal conditions and 77~86 if the Auroral Helm is equipped.
Dragon Quest IV: Chapters of the Chosen[edit]
Zap is learned by the Hero at level 25, though his tutor in Hidden Valley planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 MP to cast.
Zap can be used by togres for 70~90 damage.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Zap's range improves from this installment. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 MP to cast, and deals between 70 and 90 damage.
| Name | Level |
|---|---|
| Conkuisitor | -- |
| Hyperanemon | 14 |
| Parry | 25 |
Dragon Quest VI: Realms of Revelation[edit]
Zap is learned by the Hero after his awakening. Other characters can learn it by advancing to rank 3 of the Hero vocation. It behaves as it did in the previous game.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Delusionist, and rank 5 of the Slaughtomaton monster vocations. As expected, it behaves as it did two games ago.
It can be cast by the enemies nut knight, ginormoose, and togre for 70~90 damage.
Dragon Quest VII Reimagined[edit]
Zap is learned at rank 2 of the Hero vocation. It costs 16 MP and deals 145~165 Lightning damage to one group of monsters before accumulating power at 185 magical might. Once the caster's magical might hits 325 the spell will reach its full potential of 295~315 damage, and the haywire rate is half that of a normal critical hit.
Dragon Quest VIII: Journey of the Cursed King[edit]
Zap is learned by investing 48 points into Eight's Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once Eight's Wisdom surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's Wisdom reaches 150.
It is also used by the enemies Empyrea, Statue of Hero, and Head of state for 56~72 damage.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Returning to the main series after a prolonged absence, Zap is learned by the Luminary after placing 8 points into the Luminary skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his Magical Might hits 161.
Dragon Quest Monsters & Dragon Quest Monsters 2[edit]
The first appearance of the Dein spell, first localized by Eidos as Bolt. It deals 30~50 lightning damage for 3 MP. Learning the spell mandates that a monster be at level 6 with 20 max MP and 35 Intelligence. Bolt can be learned naturally by Balzak, Darkdrium, metalking, Mirudraas, and whiteking. Bolt will naturally evolve into Zap and later Thordain as the monster levels up.
- In Monsters 2, Bolt can also be learned by foohero, poseidon, angleron, and LordDraco. It now requires 63 Intelligence to learn and costs 5 MP to cast.
Dragon Quest Monsters: Joker[edit]
Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's Wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 124~130 at 299. It can be learned from several skill trees.
- Bang & Zap (9 points)
- Crack & Zap (8 points)
- Crusader (4 points)
- Frizz & Zap (17 points)
- Slimer (16 points)
- White Knight (6 points)
- Woosh & Zap (8 points)
- Wulfspade (5 points)
Dragon Quest Monsters: Joker 2[edit]
Zap deals 15~16 base damage, and 128~135 maximum damage. It can no longer be learned from Crusader. It can now be learned with 17 points in Sizz & Zap.
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]
Zap costs 3 MP to case and deals 14~15 base damage, rising in power when the monster's Wisdom surpasses 50 points and capping at 499 for 128~141 damage.
Dragon Quest Monsters: Joker 3[edit]
Both games use the same attributes seen in the Game Boy Color remake duo.
Dragon Quest Monsters: The Dark Prince[edit]
Zap costs 2 MP and is learned via the Slimer and Zap Afficionado talents. It has a base power of 15 and will deal an average of 135 damage at 499 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Zap is a spell that can be learned by both Luceus and Aurora for 10 skill points. It summons lightning in front of them for 14 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap. Like all lightning skills and spells, it can short circuit enemies from the machine family.
Dragon Quest Treasures[edit]
Zap deals minor Electric-element damage to one enemy, launching a ball of lighting that has a mild homing effect. It costs 5 MP to cast and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.
Dragon Quest Tact[edit]
Zap can be learned naturally by angel slime, gold-plated puppet, mud mannequin, raving lunatick, and silvapithecus at level 1, and Slime at level 16 and costs 4 MP to cast. It has a range of three squares in any direction away from the caster and inflicts minor Zap-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
| Zap | |||
| Role * | Type * | Element | MP cost |
| Attack | Spell | 4 | |
| Range | Additional effects | ||
3 |
None | ||
| Description | |||
| Deals minor Zap-type spell damage to 1 enemy | |||
| Naturally learnt by | |||
| Angel slime, Gold-plated puppet, Mud mannequin, Raving lunatick, Silvapithecus, Slime | |||
Super Smash Bros. Ultimate[edit]
Zap appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into Zapple and then Kazap.
Other Languages[edit]
Battle visuals[edit]
Gallery[edit]
Arusu casting Zap in Smash Ultimate.
- Spells
- Lightning spells
- Dragon Quest I HD-2D Remake spells
- Dragon Quest II HD-2D Remake spells
- Dragon Quest III spells
- Dragon Quest III HD-2D Remake spells
- Dragon Quest IV spells
- Dragon Quest V spells
- Dragon Quest VI spells
- Dragon Quest VII spells
- Dragon Quest VII Reimagined spells
- Dragon Quest VIII spells
- Dragon Quest X spells
- Dragon Quest XI spells
- Dragon Quest Monsters spells
- Dragon Quest Monsters 2 spells
- Dragon Quest Monsters: Joker spells
- Dragon Quest Monsters: Joker 2 spells
- Dragon Quest Monsters: Terry's Wonderland 3D spells
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells
- Dragon Quest Monsters: Joker 3 spells
- Dragon Quest Monsters: The Dark Prince spells
- Dragon Quest Heroes spells
- Dragon Quest Treasures spells
- Dragon Quest Tact spells




















