Shade
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Dragon Quest monster | |
---|---|
Shade | |
Art by Akira Toriyama | |
Japanese | あやしいかげ |
Romaji | Oyashii kage |
First appearance | Dragon Quest III |
Old localization | Shadower Terror shadow |
The Shade is an enemy that first appeared in Dragon Quest III. It was originally a solid blue shadow, but was depicted as solid black with orange eye light in the SNES remake of the third game. When it reappeared in the eighth game it kept the dark color, but changed its eyes for a shade of blue similar to its original sprite's; this has been the look the creature has kept ever since.
Appearances
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite | Level | HP | MP | |
30 | 70 | 18 | ||
Attack | Defense | Agility | Experience | Gold |
63 | 65 | 50 | 743 | 31 |
Bestiary No. | #082 |
Spell(s) | Crackle |
Skill(s) | None |
Location(s) | Cave southeast of Manoza |
Item Dropped | Thorn whip1⁄128 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
1/16 | 25% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
25% | 25% | 70% | 0% | ||
Poof Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance | ||
70% | 70% | 25% | 25% | ||
Snooze Resistance | Deceleratle Resistance * | Sap Resistance * | |||
70% | 0% | 25% |
Dragon Quest VIII: Journey of the Cursed King
Original (PS2)
Sprite | HP | MP | Attack |
86 | 0 | 95 | |
Defense | Agility | Experience | Gold |
70 | 68 | 78 | 14 |
Bestiary no. | #129 |
Family | Elemental |
In-game description | It is said that these terrifying apparitions are born when the restless shadows of fallen coalesce. |
Spell(s) | None |
Skill(s) | Cursed Mist Call for backup |
Location(s) | Arcadia Region Savella Region |
Item(s) dropped | Rennet powder1⁄16 Wing of bat1⁄32 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 60% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
|
0% | 0% | 25% | 25% | |
Woosh Resistance * | Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | |
100% | 100% | 50% | 100% | |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze resistance * | |
50% | 100% | 50% | 50% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 50% | 0% |
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
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Dragon Quest Swords
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Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II
Model | Experience | Gold | Marked Version? |
30 | 25g | Yes |
List No. | 033 |
Field Notes | Each shade is made from the shadows of many monsters who died before they could accomplish their life's work. Having lost their identities, they shift their shapes to try and rediscover themselves. Sadly, they have little luck... |
Location(s) | The Battle of the Wildwood |
Item(s) Dropped | Evencloth, Royal soil |