Low djinks

From Dragon Quest Wiki
Revision as of 17:01, 1 March 2022 by Moonboy65 (talk | contribs) (the Low djinks DS remake sprite is just the Djinn genie sprite...)

The Low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI. It is a cloud-riding genie that can control the wind.

Characteristics

This garishly green and purple coloured genie rides into battle on a corrosive cloud when released from the malevolantern, ripping into enemies with the worrisome Wind Sickles skill and the Backdraft buff, which uses the wind to send any bothersome breath attacks right back. They also slice through opponents with the Swoosh spell. The genie has the appearance of a mustachioed overweight man with green skin and pointy ears. Their clothes consist of a small purple vest, baggy white trousers, a saffron sash tied around their waist with a red-handled dagger, pointy purple slippers, and a white turban with a red jewel and a yellow feather.

Appearances

Dragon Quest VI: Realms of Revelation

Low djinks (ランプのまじん Ranpu no majin) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Lampmage.gif 304 14 150 94
Agility Experience * Gold Tame Rate
68 300 69 N/a
Bestiary No. #111
Spell(s) Swoosh
Skill(s) Backdraft
Wind Sickles
Location(s) Dullerton Region
Everfrost Grotto (Called by Malevolantern)
Mt. Snowhere
Item(s) Dropped Seed of strength1256
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 80% 50%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
50% 50% 15% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 15% 60%
Remakes (DS, Mobile)
Sprites Notable Changes
None


Dragon Quest X

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Low djinks (ランプのまじん Ranpu no majin)DQHII Logo.png
Model Experience Gold Marked Version?
Low djinks DQH2.png 8733 535g Yes
List No. #109
Field Notes A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying.
His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre
Item(s) Dropped Royal soil, Sock-it locket



Dragon Quest Tact

Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.

Low djinks (ランプのまじん Ranpu no majin)Tactlogo.png
Stats


DQT Low Djinks.png
Family Rank Role
Tact Icon Devil.png
Demon
DQTact Rank Icon A.png DQTact MagicType.png
Magic
Max Level HP MP Move
110 805 323 4
Attack Defense Agility Wisdom Weight
247 223 402 247 35
Basic Skills
First Second Third
Wind Sickles Swoosh Wind Guard
Awakening Skills
First Second Third
Woosh-type Spell Potency +10% / Stats Up Bang Res +25 / Stats Up Swoosh Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Swoosh Potency +5% / Stats Up
Leader Perks
First
Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him.
Basic Perks
First Second Third
WIS +10 Max MP +10 Swoosh Potency +2%
Perk Details
First
Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Immune Super Weak Half Res Normal



Etymology

The low djinks' name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.

Related Enemies

Similar Species

Close Cousins

Gallery