Dragon Quest VI (All) | |
---|---|
Weapon | Modifier(s) |
Poison Needle | Attack +1 |
Cypress Stick | Attack +2 |
Bamboo Spear | Attack +5 |
Oaken Club | Attack +9 |
Giant Mallet | Attack +10 |
Bronze Knife | Attack +12 |
Copper Sword | Attack +13 |
Thorn Whip | Attack +18 |
Stone Axe | Attack +19 |
Iron Staff | Attack +22 |
Poison Moth Knife | Attack +24 |
Chain Sickle | Attack +27 |
Sledgehammer | Attack +30 |
Steel Broadsword | Attack +33 |
Cautery Sword | Attack+42 |
Magma Staff | Attack +63 |
Spiked Steel Whip | Attack +65 |
Dream Blade | Attack +65 |
Staff of Resurrection | Attack +66 |
Falcon Blade | Attack +67 |
Siren Sword | Attack +70 |
Massacre Sword | Attack +95 |
Dragonsbane | Attack +95 |
Demon Spear | Attack +99 |
Miracle Sword | Attack +100 |
Blizzard Blade | Attack +105 |
Great Bow | Attack +110 |
Hela's Hammer | Attack +115 |
Metal King Sword | Attack +130 |
Orichalcum Fangs | Attack +135 |
Gringham Whip | Attack +145 |
Sluggernaut (Recruit)
Revision as of 23:02, 27 July 2018 by Follower of Light (talk | contribs)
The Sluggernaut can join the party in the original version of Dragon Quest VI. It requires the player to reach rank 3 of the Monster Master vocation to recruit.
Names: Tunsun, Mikarin, Oshi, Yoshiro
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 2 | 99 |
HP | 64 | 750 |
MP | 0 | 780 |
Strength | 60 | 280 |
Agility | 42 | 350 |
Resilience | 40 | 250 |
Wisdom | 35 | 200 |
Style | 21 | 40 |
Recruit rate | 1/4 -> 1/128 -> 1/256 | |
Initial gear | None |
Resistances | |
Flame breath | 0% |
Ice breath | 0% |
Frizz | 0% |
Sizz | 0% |
Bang | 25% |
Woosh | 0% |
Crack | 0% |
Zap | 25% |
Strike/Rock | 60% |
Troop | 0% |
Death | 50% |
Kamikazee | 0% |
Paralysis | 15% |
Poof | 80% |
Dazzle | 15% |
Snooze | 0% |
Drain Magic | 100% |
Fizzle | 100% |
Fuddle | 15% |
Sap | 0% |
Poison | 0% |
Ban Dance | 15% |
Stun | 0% |
Skills
Name | MP | Level | Target | Description |
Sultry Dance | 0 | 2 | One group | An infectious step that woos the enemy into tripping the light fantastic |
---|---|---|---|---|
Weird Dance | 0 | 2 | One group | Lowers the enemy's MP |
Fuddle Dance | 0 | 5 | One group | A befuddling boogie that confuses enemies |
Tap Dance | 0 | 10 | One enemy | A rhythmic wriggle that steals MP |
Death Dance | 0 | 15 | One group | A macabre dance that sends enemies to the hereafter |
Ban Dance | 0 | 20 | One group | A preventive jig that prohibits the enemy from dancing |
Kerplunk Dance | 0 | 23 | Self/all allies | A self-sacrificial step that resurrects all allies |
Song of Salvation | 20 | 27 | All allies | A splendiferous song that resurrects fallen allies |
Equipment