Wimp
The Wimp, also known as a Tinkerhell, is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.
Dragon Quest monster | |
---|---|
Wimp | |
Art by Akira Toriyama | |
Japanese | つかいま |
Romaji | Tsukaima |
First appearance | Dragon Quest IV: Chapters of the Chosen |
Old localization | Xemime (IV NES) Demonica (Torneko 2) Tinkerhell (Stars) |
It is a rare blue variant of the Imp.
CharacteristicsEdit
Wimps are small demons with the appearance of mischievous children in teal-colored devil costumes with purple faces, gloves, and boots, carrying a pitchfork in their hands that is taller than them. It is a common complaint among players of IV that, when filling out their 'The Big Book of Beasts', they are often missing the Wimp, as it is hard to encounter and can only be found in Chapter 4. Completing the entire monster book awards the player 250,000 tokens for use in the casinos in Endor and Pioneer Town.
In the remake versions of IV, most of their body was colored blue and their faces have light skin. When the wimps reappeared in X after a 23 year absence, they regained their original color scheme.
AppearancesEdit
Dragon Quest IV: Chapters of the ChosenEdit
Dragon Quest XEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Super LightEdit
This article is a stub. You can help by expanding it. |
Dragon Quest TactEdit
Wimp appears as an E-rank monster of the Demon family as part of the limited Mindini's Invincible in the World of Dreams!? event. It can be recruited from the Wimp stage of Expedition! World of Dreams! at any difficulty and can participate in Belleau & Cabot's Battle Road as a party member.
Family | Rank | Role | ||
Demon |
Attack |
|||
Max Level | HP | MP | Move | |
95 | 326 | 145 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
170 | 143 | 208 | 207 | 10 |
First | Second | Third | ||
Heal | Dark Sphere* | N/a | ||
First | Second | Third |
Max MP +5 / Stats Up | Woosh Res +25 / Stats Up | Dark Sphere Potency +5% / Stats Up |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Dark Sphere Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
Dark Sphere Potency +2% | N/a | N/a |
First | |
Max MP +5: Raises max MP by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Half Res | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Super Weak | Normal | Immune |
EtymologyEdit
In the original Japanese, the wimp is known as a tsukaima (つかいま), which translates into familiar in English. A familiar, or familiar spirit, is a supernatural being from European folklore that does the bidding of a witch or wizard, often taking the form of a small animal or demon.
GalleryEdit
A Wimp, along with 2 Bullfinches fighting each other in the Monster Arena from IV. (Cell phone)
A Wimp in X.
Stars model.
Rivals card.