Gyldenbritches
Dragon Quest monster | |
---|---|
Gyldenbritches | |
Art by Akira Toriyama | |
Japanese | 黄金兵長 |
Romaji | Ōgon heichō |
First appearance | Dragon Quest XI |
Gyldenbritches is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest XI. It is a golden-armored variant of the Restless armour.
Characteristics
Gyldenbritches is a golden suit of armor armed with a longsword and a round shield. Like their iron counterparts, the suits of armor appear to be completely empty inside. Their main distinguishing characteristic is the Viking skull symbol emblazoned on their shield and right pauldron. The symbol features a horned viking helmet and a pair of crossed swords. These golden captains are the loyal underlings of the Spectral Sentinel Gyldygga, commanding her foot soldiers and carrying out her every command.
Appearances
Dragon Quest XI
Sprite | HP | MP | Attack |
490 | 20 | 189 | |
Defense | Agility | Experience | Gold |
186 | 82 | 1,008 | 342 |
Bestiary no. | #305 |
Family | Material |
In-game description | Guv'nor of the Gyldenauts, and a great lover of booty. Enjoys draining his enemies' defences so his boys can step in and batter them. |
Spell(s) | Kabuff Kasap |
Skill(s) | Gets pepped up Armour Harmer Gyldebonk (Pep power, with Gyldenaut) |
Location(s) | Sniflheim x1 (second act) Viking Hideout x1 (second act) The Gyldenhal (second act) |
Item(s) dropped | Gold nuglet1⁄16 Corsair's cap1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | -110% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 50% | -150% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Sprite | HP | MP | Attack |
1,262 | 40 | 340 | |
Defense | Agility | Experience | Gold |
584 | 137 | 1,541 | 622 |
Bestiary no. | #619 |
Family | Material |
In-game description | Gyldenbritches driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Kabuff Kasap |
Skill(s) | Gets pepped up Armour Harmer Gyldebonk (Pep power, with Vicious gyldenaut) |
Location(s) | The Sage's Trial - Hoarder's Keep |
Item(s) dropped | Gold nuglet1⁄16 Corsair's cap1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | -110% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 50% | -150% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Tact
Gyldenbritches appears as an A-rank monster of the Inorganic family as part of the 1-Year Festival Eve "Invites to the Land of Golden Sands" limited event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by completing the quest at any difficulty. Gyldenbritches also stars in his own Battle Road.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
110 | 938 | 233 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
452 | 291 | 356 | 136 | 35 |
First | Second | Third | ||
Lightstrike | Commandant's Orders | Armour Harmer | ||
First | Second | Third |
Move +1 / Stats Up | Woosh Res +25 / Stats Up | Armour Harmer Potency +5% / Stats Up |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Armour Harmer Potency +5% / Stats Up | |
First | |
Raises physical potency of inorganic allies, including himself, by 10% in a 5x5 square around him. | |
First | Second | Third |
Max HP +20 | ATK +10 | Armour Harmer Potency +2% |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Normal | Normal | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |