Shade
From Dragon Quest Wiki
Dragon Quest monster | |
---|---|
Shade | |
Art by Akira Toriyama | |
Japanese | あやしいかげ |
Romaji | Oyashii kage |
First appearance | Dragon Quest III |
Old localization | Shadow (III NES) Shadower |
The Shade is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest III. It was originally a white and grey shadow with light blue eyes, but was depicted as solid black with orange eye light in the Super Famicom remake of the third game. When it reappeared in the eighth game it kept the dark color, but changed its eyes for a shade of blue similar to its original sprite's; this has been the look the creature has kept ever since.
Appearances
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite | Level | HP | MP | |
? | ? | ? | ||
Attack | Defense | Agility | Experience | Gold |
? | ? | ? | ? | ? |
Bestiary No. | #025 |
Spell(s) | ? |
Skill(s) | ? |
Location(s) | Norvik region Pyramid Kidnapper's Cave Tower of Transcendence 1F Lanson |
Item Dropped | ? |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
? | ? | ? | ? | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
? | ? | ? | ? | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
? | ? | ? | ? | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
? | ? | ? |
Note: Shade's stats are randomly generated. Its stats and drops are randomly generated from a monster that the player has encountered.
Dragon Quest VIII: Journey of the Cursed King
Original (PS2)
Sprite | HP | MP | Attack |
86 | 0 | 95 | |
Defense | Agility | Experience | Gold |
70 | 68 | 78 | 14 |
Bestiary no. | #129 |
Family | Elemental |
In-game description | It is said that these terrifying apparitions are born when the restless shadows of fallen coalesce. |
Spell(s) | None |
Skill(s) | Cursed Mist Call for backup |
Location(s) | Arcadia Region Savella Region |
Item(s) dropped | Rennet powder1⁄16 Wing of bat1⁄32 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 60% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 25% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 100% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 50% | 0% |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
This article is a stub. You can help by expanding it. |
Dragon Quest Swords
This article is a stub. You can help by expanding it. |
Slime MoriMori Dragon Quest 3: Daikaizoku to Shippodan
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II
Model | Experience | Gold | Marked Version? |
30 | 25g | Yes |
List No. | 033 |
Field Notes | Each shade is made from the shadows of many monsters who died before they could accomplish their life's work. Having lost their identities, they shift their shapes to try and rediscover themselves. Sadly, they have little luck... |
Location(s) | The Battle of the Wildwood |
Item(s) Dropped | Evencloth, Royal soil |