Faerie Lea

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"Welcome to Faerie Lea, the soft and creamy home of the faeries"

—Treacle, introducing the Hero to her land (DS, cell phone)

Faerie Lea is the land where the faeries live in Dragon Quest V: Hand of the Heavenly Bride. It is a separate world map from the normal world of V, similar to Nadiria. Though briefly visited in the first generation, it cannot be accessed again until much later into the third generation.

Appearances[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Faerie Lea refers to both the village of faeries and the lands surrounding it. The village is small and is set around a beautiful lake with the inn and armour shop situated at the south end, and a massive, hollow tree at the north end. Lillypads large enough to walk across connect the two sections. Faeries are not the only inhabitants, with humans, dwarves, and even a slime and skeleton taking residence. Aside from the faerie settlement, there are are two other areas of note: the Dwarf's Den and the Winter Palace. A T'N'T board is available in the latter after revisiting. Unlike most other areas, the enemy formations in this area do not change after the timeskip: a few rare and unusual monster companions can be obtained here.

Faerie Lea is where the seasons of the world are governed, controlled by the Queen of faeries through the use of an enchanted flute know as the Herald of Spring. Some time before the Hero arrives in the village of Whealbrook, the Herald of Spring was stolen and winter has continued well into the springtime months of the year. Treacle, the current Queen of the faeries, is at a loss for how to find the flute and sends out the faerie Honey into the human world to recruit a capable person willing to help. Because most humans cannot see faeries, Honey lingers in Whealbrook until the Hero discovers sitting on the counter in the local bar. Explaining the situation, Honey races the Hero to the basement of his home and conjures up a stairway of golden light that leads to Faerie Lea. Once they arrive, Honey introduces the Hero to Treacle and is assigned to aid him in finding the flute.

After some sleuthing and with some tips from the villagers, the duo discover that the Herald of Spring was stolen by Dwight, a dwarf who was lied to by a woman calling herself the Winter Queen. The deceitful woman is an ice monster in disguise, who wants to rule over the barren tundra that Faerie Lea will become if winter does not cease. The monster stated that Dwight's grandfather was banished from Faerie Lea and forced to live in a cave by Treacle when it was the previous Queen; the old man has let bygones be bygones but his grandson is too infuriated to listen, and must be confronted at the Winter Palace in the north end of the region. There, he and the Winter Queen are defeated and Dwight scurries off home while the Hero and Honey retrieve the flute and present it to Treacle, who promptly summons spring as the tree castle enters into full bloom. Grateful to have nature back to normal, Treacle promises the Hero that if he is ever in trouble when he is older and he returns to Faerie Lea, she will do everything she can to help him. The Hero is whisked back to his basement, with only Flowering Branch as a keepsake of the adventure.

Treacle's promise is fulfilled approximately 18 years later. After exploring the Neverglade forest, the Hero's children spot a faerie sitting by a campfire and lead their father into Faerie Lea. Treacle is still the Queen, and listens to the Hero describe the submerged fate of Zenithia. Though unable to sole the problem herself, Treacle gives the Hero the Faerie horn that can dispel the impenetrable fog that surrounds the Faerie Palace in the human world. There Queen Caramel, ruler of all faeries, will be able to aid the party and restore Zenithia to the heavens.


Shops & Services[edit]

ICON-ITEM-SHOP.png Post boss battle 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8Restores HP
ICON-Antidotal herb.png Antidotal herb10Removes poison
ICON-Holy water.png Holy water20Reduces random rencounters
ICON-Chimaera wing.png Chimaera wing25Zooms to last visited town
ICON-Stone fangs.png Stone fangs240+12 attack
ICON-Copper sword.png Copper sword270+13 attack
ICON-Boomerang.png Boomerang420+15 attack


ICON-ARMOUR-SHOP.png First generation only 
Item Price Attributes
ICON-Rags.png Rags25+3 defence
ICON-Leather armour.png Leather armour180+11 defence
ICON-Leather kilt.png Leather kilt220+12 defence
ICON-Scale armour.png Scale armour350+15 defence
ICON-Bronze shield.png Bronze shield370+11 defence
ICON-Fur hood.png Fur hood400+11 defence


ICON-ARMOUR-SHOP.png Third generation only 
Item Price Attributes
ICON-Flame armour.png Flame armour15000+70 defence
ICON-Flowing dress.png Flowing dress14800+55 defence
ICON-Silk bustier.png Silk bustier18800+60 defence
ICON-Flame shield.png Flame shield17000+40 defence
ICON-Power shield.png Power shield25000+45 defence
ICON-Thinking cap.png Thinking cap13000+40 defence


Treasures[edit]

Nearby monsters[edit]

Trivia[edit]

  • If the Hero sleeps at the inn or is killed in battle, he will awaken in his bed in Whealbrook. Pankraz will say he was having a fitful rest, and laugh off the explanation of the faeries being in trouble.
  • The knowledge to pick locks that the Hero gains from the instructions Dwight's grandfather left behind do not transfer to the human world. Whether this is due to the locks in Faerie Lea being different or general game play balances is unknown.

Gallery[edit]