Hell raiser

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The Hell raiser is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

It is a high-ranking monster that serves as a priest of hell.

Characteristics[edit]

Hell raisers are squat Undead priests with dark indigo skin, solid yellow eyes, along with skin and fins around their face that are also coloured yellow. Their lower canine fangs are displayed prominently from their yellow mouths. They wear purple robes with magenta collars and hats in the same colour, carrying tall rods topped with rings. The hell raisers are able to use these rods to channel lightning and they are also able to revive their fellow monsters with the Zing spell. Although the priests have not made a reappearance in the main series, they have made regular appearances in spinoff games.

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Hell raiser (カロン Karon)
Dragon Quest IV: Chapters of the Chosen
Original (NES)
Sprite
Hellraiser DQIV NES.gif
Bestiary No.
#106
Gold
91
HP
110
MP
36
Attack
83
Defence
75
Agility
50
Evasion
064
Spell(s)
Zing
Skill(s)
Uses Lightning staff (22~34 Sizz damage to entire party.)
Item Dropped
Prayer ring(1128)
Frizz resistance *
75%
Sizz resistance *
25%
Bang resistance *
25%
Crack resistance *
25%
Woosh resistance *
25%
Zap resistance *
25%
Drain Magic resistance
75%
Whack resistance *
75%
Kamikazee Bracer resistance
0%
Poof resistance
100%
Dazzle resistance
75%
Fizzle resistance
75%
Fuddle resistance
100%
Snooze resistance
25%
Sap resistance *
100%
Remakes (PSX, DS, Mobile)
Sprites
Hell raiser ds.png
Notable Changes
None

Dragon Quest Tact[edit]

Hell raiser appears as an A-rank monster of the Undead family as part of the limited True Dragon Quest IV alongside Hero Solo on his banner.

Hell raiser (カロン Karon)
Dragon Quest Tact
Stats


DQT Hell Raiser icon.png
Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon A.png DQTact MagicType.png
Magic
Max Level HP MP Move
120 1,031 410 2
Attack Defense Agility Wisdom Weight
211 322 362 380 35
Basic Skills
First Second Third
Lightning Rod Dominating Darkness* Evil Without End*
Awakening Skills
First Second Third
Minister of Hell/Stats Up Zap Res +25/Stats Up Evil Without End Potency +5%/Stats Up
Sporadic Lightning Rod Follow-Up: Occasionally triggers Lightning Rod when any other ally attacks if enemy is within 3-space range.
Fourth Fifth
Woosh Res +25/Stats Up Evil Without End Potency +5%/Stats Up
Paralysis Success Rate +5%
Leader Perks
First
Raises spell potency of undead allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max MP +10 WIS +10 Evil Without End Potency +2%
Perk Details
First
Minister of Hell: Greatly raises WIS and AGL for 3 turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Immune Normal Super Weak


Etymology[edit]

  • Hell raiser's original localized name and Japanese name Karon (カロン) is a reference to Charon, the ferryman of the river Styx in Greek mythology, who rowed the shades of the dead in the underworld.
  • A Hell raiser (also spelled hellraiser) is someone who engages in wild, uncontrollable behavior. Its name is a play on its ability to raise monsters from the dead.

Gallery[edit]

Related monsters[edit]