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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest VII]]''
|game = {{DQ7}}
|title = Faraday
|title = Faraday
|type= Castle
|type= Castle
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|japanese= フォロッド城
|japanese= フォロッド城
|romanji= Foroddo-jō
|romanji= Foroddo-jō
|old=Falrod Castle
}}
}}


'''Faraday''' (formerly '''Falrod''') is a castle located on a continent to the east of [[Pilchard Bay]] in ''[[Dragon Quest VII]]''.
'''Faraday''' (formerly '''Falrod''') is a castle located on a continent to the east of [[Pilchard Bay]] in {{Dragon Quest VII}}.


==Story==
==Story==
===Past===
===Past===
Before the party's arrival, the country is being attacked by [[Automaton|automatons]], mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Falrish are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries.
Before the {{Party 7}}'s arrival, the country is being attacked by [[Automaton]]s, mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Frobisher are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries.


The party arrives in Falrish. [[Ruff]] notes the smell of oil in the air. They investigate the town and run into [[Thaddeus and Autonymus|Captain Goodwinding]] who is holding a strategy meeting with his soldiers. Afterwards, the party heads to Faraday Castle. There, they sign up to be mercenaries. After defeating the [[Drill sergeant|drill sergeant]], they become mercenaries. They meet with the king who informs them of the situation in Faraday. Captain Goodwinding calls a meeting with his soldiers and mercenaries soon after.
The {{Party 7}} arrives in Frobisher. [[Ruff]] notes the smell of oil in the air. They investigate the town and run into [[Thaddeus and Autonymus|Captain Goodwinding]] who is holding a strategy meeting with his soldiers. Afterwards, the party heads to Faraday Castle. There, they sign up to be mercenaries. After defeating the [[Drill sergeant]], they become mercenaries. They meet with the king who informs them of the situation in Faraday. Captain Goodwinding calls a meeting with his soldiers and mercenaries soon after.


Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people.
Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the {{Party 7}} to talk to Autonymus anyways. The {{party 7}} travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the {{Party 7}} tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people.


The party returns to Faraway and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and the captain exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.
The {{Party 7}} returns to Faraday and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the {{Party 7}} to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and the captain exit the cabin, a lone automaton appears. It breaks down in front of the {{Party 7}}. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.


The party returns to find Goodwinding's prediction has come true. The party is tasked with the defense of the castle gates. The party defeats two waves of attackers. However before the third wave of automatons attack the party, something happens to them. They start to attack each other. The party realize that there is a signal being broadcast from the automaton that Autonymus fixed that is causing the robots to malfunction. With this new weapon, Goodwinding feels confident that they can can invade the Autamatons' Base.
The {{Party 7}} returns to find Goodwinding's prediction has come true. The {{Party 7}} is tasked with the defense of the castle gates. The {{Party 7}} defeats two waves of attackers. However before the third wave of automatons attack the {{Party 7}}, something happens to them. They start to attack each other. The {{Party 7}} realize that there is a signal being broadcast from the automaton that Autonymus fixed that is causing the robots to malfunction. With this new weapon, Goodwinding feels confident that they can can invade the Autamatons' Base.


The party heads east to the Automatons' Base. Autonymus and Goodwinding arrive shortly after with the restored automaton, now known as E.L.L.I.E. E.L.L.I.E broadcasts a signal that causes the automatons guarding the base unable to receive orders while there. They malfunction and go berserk, allowing the party to continue. They traverse the base and encounter the [[Tinpot Dictator]]. The Tinpot Dictator tells the party that he was chosen by the [[Orgodemir|Demon Lord]] to lead the assault against Faraday. He receives the automatons from the Dark World and can repair them from his base.
The {{Party 7}} heads east to the Automatons' Base. Autonymus and Goodwinding arrive shortly after with the restored automaton, now known as E.L.L.I.E. E.L.L.I.E broadcasts a signal that causes the automatons guarding the base unable to receive orders while there. They malfunction and go berserk, allowing the {{Party 7}} to continue. They traverse the base and encounter the [[Tinpot Dictator]]. The Tinpot Dictator tells the party that he was chosen by the [[Orgodemir|Demon Lord]] to lead the assault against Faraday. He receives the automatons from the Dark World and can repair them from his base.


He commands the automatons to attack him. However, the machines are unable to process his orders and attack themselves. This frustrates the Tinpot Dictator and he decides to attack the party himself. The party defeats them and with his dying order, he summons [[EvilMech (BOSS)|EvilMech]] to destroy everything, no longer caring what happens to Faraday. The party defeats this machine as well and it is destroyed. After the fight, Goodwinding, Autonymus and E.L.L.I.E enter the boss's lair. The captain compliments the party's ability in defeating the leader of the automatons. They return to Faraday Castle where the king thanks them for saving their country. He presents the party with the Bug Knife, an heirloom of the royal family. The party also receives payment for their mercenary work. With that, the party returns to the present.
He commands the automatons to attack him. However, the machines are unable to process his orders and attack themselves. This frustrates the Tinpot Dictator and he decides to attack the party himself. The {{Party 7}} defeats them and with his dying order, he summons the [[Slaughtomaton]] to destroy everything, no longer caring what happens to Faraday. The {{Party 7}} defeats this machine as well and it is destroyed. After the fight, Goodwinding, Autonymus and E.L.L.I.E enter the boss's lair. The captain compliments the {{Party 7}}'s ability in defeating the leader of the automatons. They return to Faraday Castle where the king thanks them for saving their country. He presents the party with the [[Poison moth knife]], an heirloom of the royal family. The party also receives payment for their mercenary work. With that, the {{Party 7}} returns to the present.


===Present===
===Present===
Faraday in the present is immersed in robotics. It has mass produced mechanical cleaners and is working on making a mechanical person. However, with no model with which to work on, progress is nonexistent. However, as the party introduces themselves to the King of Faraday, a soldier gives word to the king that they have found the '''Legendary Automaton'''. The king takes some soldiers and they head west to Autonymus' cabin.
Faraday in the present is immersed in robotics. It has mass produced mechanical cleaners and is working on making a mechanical person. However, with no model with which to work on, progress is nonexistent. However, as the party introduces themselves to the King of Faraday, a soldier gives word to the king that they have found the '''Legendary Automaton'''. The king takes some soldiers and they head west to Autonymus' cabin.


The party arrives there first and they see E.L.L.I.E. It has been running since the last time they saw it in the past. It is making soup for Autonymus, who has been long dead by this point, in the hopes that he will recover. The king arrives and takes E.L.L.I.E with him to the castle.
The {{Party 7}} arrives there first and they see E.L.L.I.E. It has been running since the last time they saw it in the past. It is making soup for Autonymus, who has been long dead by this point, in the hopes that he will recover. The king arrives and takes E.L.L.I.E with him to the castle.


The party return to the king and find that scientists are investigating the robot to see how it works. They take some parts away from it and it stops working. The king's tutor, Armand, sees this and asks the king to let E.L.L.I.E be. However, the king has Armand confined in the dungeon. When the party visits him in the dungeon, he asks them to find parts that he's hidden in Frobisher.
The {{Party 7}} return to the king and find that scientists are investigating the robot to see how it works. They take some parts away from it and it stops working. The king's tutor, Armand, sees this and asks the king to let E.L.L.I.E be. However, the king has Armand confined in the dungeon. When the {{Party 7}} visits him in the dungeon, he asks them to find parts that he's hidden in Frobisher.


The party complies with his requests and finds the parts. They return it to Armand and he disguises himself as a soldier to move about the castle. They go into the castle's laboratory and fix E.L.L.I.E. However, it goes berserk and attacks Armand. The king enters the laboratory with soldiers and they turn off E.L.L.I.E. Armand fixes the automaton and returns it to Autonymus' cabin where it continues its pointless task in making soup for Autonymus. The king allows E.L.L.I.E to remain here and realizes that it has become more than just a machine. He promises that he will continue his research into creating mechanical beings, but E.L.L.I.E will not be part of that plan. After the king leaves, Armand thanks the party in helping him save E.L.L.I.E.
The {{Party 7}} complies with his requests and finds the parts. They return it to Armand and he disguises himself as a soldier to move about the castle. They go into the castle's laboratory and fix E.L.L.I.E. However, it goes berserk and attacks Armand. The king enters the laboratory with soldiers and they turn off E.L.L.I.E. Armand fixes the automaton and returns it to Autonymus' cabin where it continues its pointless task in making soup for Autonymus. The king allows E.L.L.I.E to remain here and realizes that it has become more than just a machine. He promises that he will continue his research into creating mechanical beings, but E.L.L.I.E will not be part of that plan. After the king leaves, Armand thanks the {{Party 7}} in helping him save E.L.L.I.E.


Should the party visit Autonymus' cabin in Disc 2 in the PSX version, they find that E.L.L.I.E no longer functions. She has let herself run down next to Autonymus's bones. In the 3DS version, if the party visits after the Demon King's resurrection, both Autonymus's bones and E.L.L.I.E. have disappeared.
Should the {{Party 7}} visit Autonymus' cabin in Disc 2 in the {{PSX}} Version, they find that E.L.L.I.E no longer functions. She has let herself run down next to Autonymus's bones. In the {{3DS}} Version, if the {{Party 7}} visits after the [[Orgodemir|Demon King]]'s resurrection, both Autonymus's bones and E.L.L.I.E. have disappeared, as will have all the residents of the castle.


==Shops==
==Shops==
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{{WeaponShop/Item|name=Stone fangs|price=340|attributes=+12 Attack/+3 Style}}
{{WeaponShop/Item|name=Stone fangs|price=340|attributes=+12 Attack/+3 Style}}
{{WeaponShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}
{{WeaponShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}
{{WeaponShop/Item|name=Boomerang|price=650|attributes=+15 Attack/+5 Style}}
{{WeaponShop/Item|name=Boomerang|display='''{{Boomerang W}}'''|price=650|attributes=+15 Attack/+5 Style}}
{{WeaponShop/Item|name=Stone axe|price=810|attributes=+19 Attack/+4 Style}}
{{WeaponShop/Item|name=Stone axe|price=810|attributes=+19 Attack/+4 Style}}
{{WeaponShop/Item|name=Iron lance|price=1000|attributes=+23 Attack/+1 Style}}
{{WeaponShop/Item|name=Iron lance|price=1000|attributes=+23 Attack/+1 Style}}
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{{ItemShop/Item|name=Holy water|price=20|attributes=Temporarily wards off monsters}}
{{ItemShop/Item|name=Holy water|price=20|attributes=Temporarily wards off monsters}}
{{ItemShop/End}}
{{ItemShop/End}}
{{Shop|header|title=Armour shop}}
{{ArmourShop/Start|title=|subtitle=|float=}}
{{Shop|subtable}}
{{ArmourShop/Item|name=Scale armour|price=450|attributes=+15 Defence/+9 Style}}
{{Shop|entry|item=[[Scale armour]]|price=450|attributes=+15 Defence/+9 Style}}
{{ArmourShop/Item|name=Leather dress|price=680|attributes=+17 Defence/+15 Style}}
{{Shop|entry|item=[[Leather dress]]|price=680|attributes=+17 Defence/+15 Style}}
{{ArmourShop/Item|name=Shell armour|price=880|attributes=+18 Defence/-25 Style}}
{{Shop|entry|item=[[Shell armour]]|price=880|attributes=+18 Defence/-25 Style}}
{{ArmourShop/Item|name=Kitty shield|price=310|attributes=+9 Defence/+8 Style}}
{{Shop|entry|item=[[Kitty shield]]|price=310|attributes=+9 Defence/+8 Style}}
{{ArmourShop/Item|name=Bronze shield|price=47|attributes=+11 Defence/+7 Style}}
{{Shop|entry|item=[[Bronze shield]]|price=47|attributes=+11 Defence/+7 Style}}
{{ArmourShop/Item|name=Silver tiara|price=450|attributes=+14 Defence/+25 Style}}
{{Shop|entry|item=[[Silver tiara]]|price=450|attributes=+14 Defence/+25 Style}}
{{ArmourShop/Item|name=Iron helmet|price=1100|attributes=+16 Defence/+15 Style}}
{{Shop|entry|item=[[Iron helmet]]|price=1100|attributes=+16 Defence/+15 Style}}
{{ArmourShop/End|note=}}
{{Shop|subtablefooter}}
{{Shop|footer}}


===Frobisher (Present)===
===Frobisher (Present)===
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{{WeaponShop/Item|name=Stone fangs|price=340|attributes=+12 Attack/+3 Style}}
{{WeaponShop/Item|name=Stone fangs|price=340|attributes=+12 Attack/+3 Style}}
{{WeaponShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}
{{WeaponShop/Item|name=Giant mallet|price=410|attributes=+14 Attack/-5 Style}}
{{WeaponShop/Item|name=Boomerang|price=650|attributes=+15 Attack/+5 Style}}
{{WeaponShop/Item|name=Boomerang|display='''{{Boomerang W}}'''|price=650|attributes=+15 Attack/+5 Style}}
{{WeaponShop/Item|name=Thorn whip|price=770|attributes=+18 Attack/+7 Style}}
{{WeaponShop/Item|name=Thorn whip|price=770|attributes=+18 Attack/+7 Style}}
{{WeaponShop/Item|name=Stone axe|price=810|attributes=+19 Attack/+4 Style}}
{{WeaponShop/Item|name=Stone axe|price=810|attributes=+19 Attack/+4 Style}}
{{WeaponShop/Item|name=Iron lance|price=1000|attributes=+23 Attack/+1 Style}}
{{WeaponShop/Item|name=Iron lance|price=1000|attributes=+23 Attack/+1 Style}}
{{WeaponShop/End|note=}}
{{WeaponShop/End|note=}}
{{Shop|header|title=Armour shop}}
{{ArmourShop/Start|title=|subtitle=|float=}}
{{Shop|subtable}}
{{ArmourShop/Item|name=Scale armour|price=450|attributes=+15 Defence/+9 Style}}
{{Shop|entry|item=[[Scale armour]]|price=450|attributes=+15 Defence/+9 Style}}
{{ArmourShop/Item|name=Leather dress|price=680|attributes=+17 Defence/+15 Style}}
{{Shop|entry|item=[[Leather dress]]|price=680|attributes=+17 Defence/+15 Style}}
{{ArmourShop/Item|name=Shell armour|price=880|attributes=+18 Defence/-25 Style}}
{{Shop|entry|item=[[Shell armour]]|price=880|attributes=+18 Defence/-25 Style}}
{{ArmourShop/Item|name=Chain mail|price=1050|attributes=+20 Defence/+23 Style}}
{{Shop|entry|item=[[Chain mail]]|price=1050|attributes=+20 Defence/+23 Style}}
{{ArmourShop/Item|name=Bronze shield|price=47|attributes=+11 Defence/+7 Style}}
{{Shop|entry|item=[[Bronze shield]]|price=47|attributes=+11 Defence/+7 Style}}
{{ArmourShop/Item|name=Iron shield|price=920|attributes=+13 Defence/+12 Style}}
{{Shop|entry|item=[[Iron shield]]|price=920|attributes=+13 Defence/+12 Style}}
{{ArmourShop/Item|name=Iron helmet|price=1100|attributes=+16 Defence/+15 Style}}
{{Shop|entry|item=[[Iron helmet]]|price=1100|attributes=+16 Defence/+15 Style}}
{{ArmourShop/End|note=}}
{{Shop|subtablefooter}}
{{Shop|footer}}


===[[Inn]]===
===[[Inn]]===
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!'''Price per person'''
!'''Price per person'''
|-
|-
| 10 [[Gold]] Coins
| 10 {{Gold}}
|}
|}


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| valign="top" width="20%" |
| valign="top" width="20%" |
====Frobisher====
====Frobisher====
*28 [[Gold]] Coins
*28 {{Gold}}
*[[Leather armour]]
*[[Leather armour]]
*[[Medicinal herb]]
*[[Medicinal herb]]
*[[Mini medal]]
*[[Mini medal]]
*[[Fragment#Red Fragment|Red Fragment]]
*{{Red Fragment}}
*[[Seed of strength]]
*[[Seed of strength]]
| valign="top" width="20%" |
| valign="top" width="20%" |
====Faraday====
====Faraday====
*5 [[Gold]] Coins (1,200 more Coins give by a guard after the region is saved)
*5 {{Gold}} (1,200 more {{Gold}} give by a guard after the region is saved)
*[[Hardwood headwear]]
*[[Hardwood headwear]]
*[[Leather shield]]
*[[Leather shield]]
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| valign="top" width="20%" |
| valign="top" width="20%" |
====Institute of Automatry====
====Institute of Automatry====
*2 [[Gold]] Coins
*2 {{Gold}}
*[[Bone stake]]
*[[Bone stake]]
*[[Mini medal]]
*[[Mini medal]]
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| valign="top" width="20%" |
| valign="top" width="20%" |
====Automaton Stronghold====
====Automaton Stronghold====
*350 [[Gold]] Coins
*350 {{Gold}}
*[[Iron shield]]
*[[Iron shield]]
*[[Fragment#Red Fragment|Red Fragment]]
*{{Red Fragment}}
*[[Seed of strength]]
*[[Seed of strength]]
|}
|}
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| valign="top" width="20%" |
| valign="top" width="20%" |
====Frobisher====
====Frobisher====
*233 [[Gold]] Coins
*233 {{Gold}}
*[[Mini medal]]
*[[Mini medal]]
| valign="top" width="20%" |
| valign="top" width="20%" |
====Faraday====
====Faraday====
*15 [[Gold]] Coins
*15 {{Gold}}
*[[Fragment#Green Fragment|Green Fragment]]
*{{Green Fragment}}
*Globular pistotron (After a quest at Faraday Castle)
*Globular pistotron (After a quest at Faraday Castle)
*[[Medicinal herb]]
*[[Medicinal herb]]
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| valign="top" width="20%" |
| valign="top" width="20%" |
====Institute of Automatry====
====Institute of Automatry====
*[[Fragment#Red Fragment#|Red Fragment]]
*{{Red Fragment}}
*[[Hairband]]
*[[Hairband]]
| valign="top" width="20%" |
| valign="top" width="20%" |
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|}
|}


==Monsters==
=={{Monster}}s==
===Past===
===Past===
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
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====Automaton Stronghold====
====Automaton Stronghold====
*[[Automaton]]
*[[Automaton]]
*[[Baby goyle]]
*[[Babygoyle]]
*[[Cannibox]] (1)
*[[Cannibox]] (1)
*[[Mousenap]]
*[[Mousenap]]
Line 180: Line 177:
|}
|}


==Nearby monsters==
==Nearby {{MFamilies}}s==
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="20%" |
| valign="top" width="20%" |
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==Landmarks==
==Landmarks==
*'''Frobisher''' - The town next to Faraday.
*'''Frobisher''' - The town next to Faraday.
*'''Faraday''' (formerly '''Falrish''')- The castle.
*'''Faraday''' (formerly ''Falrish'')- The castle.
*'''Institute of Automatry''' - West of Faraday. Autonymus lives here by choice, segregating himself from the rest of the populace. In the present, it is labeled as a Forbidden Zone.
*'''Institute of Automatry''' - West of Faraday. Autonymus lives here by choice, segregating himself from the rest of the populace. In the present, it is labeled as a Forbidden Zone.
*'''Automaton Stronghold''' - A hill east of Faraday. This is the base operations of the Tinpot Dictator and the automatons. In the present, a seer stands outside the base. The player can ask the seer to divine the location of fragments.
*'''Automaton Stronghold''' - A hill east of Faraday. This is the base operations of the Tinpot Dictator and the automatons. In the present, a seer stands outside the base. The player can ask the seer to divine the location of fragments.
*'''Pool of Piety''' - Accessible only in the present at first, this temple serves as the gate to a Pedestal. The Pedestal can only be accessed once the player has the Sacred stone.  The area is accessible through the right [[Fragment#Mysterious Fragment|Mysterious Fragments]] in a [[Divine Shrine|certain]] shrine.
*'''Pool of Piety''' - Accessible only in the present at first, this temple serves as the gate to a Pedestal. The Pedestal can only be accessed once the player has the Sacred stone.  The area is accessible through the right {{Mysterious Fragment}}s in a [[Divine Shrine|certain]] shrine.
*'''[[Coral Cave]]'''
*'''[[Coral Cave]]'''


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*'''[[Thaddeus and Autonymus|Thaddeus]]''' - Captain of the Faradain forces. He leads the charge against the automatons.
*'''[[Thaddeus and Autonymus|Thaddeus]]''' - Captain of the Faradain forces. He leads the charge against the automatons.
*'''[[Thaddeus and Autonymus|Autonymus]]''' - A recluse who lives on the western part of the continent, Autonymus initially wants nothing to do with Faraday. His view changes when, by chance, an automaton lands on his doorstep.
*'''[[Thaddeus and Autonymus|Autonymus]]''' - A recluse who lives on the western part of the continent, Autonymus initially wants nothing to do with Faraday. His view changes when, by chance, an automaton lands on his doorstep.
*'''Ellie''' (originally '''Eri''') - Late wife of Autonymus.
*'''Ellie''' (originally ''Eri'') - Late wife of Autonymus.
*'''E.L.L.I.E.''' (originally the automaton named '''Eri''')
*'''E.L.L.I.E.''' (originally the automaton named ''Eri'')
*'''Lance Corporal Promptly-Wallop''' (originally '''Lieutenant Hanes''')
*'''Lance Corporal Promptly-Wallop''' (originally ''Lieutenant Hanes'')
*'''Ambrose''' (originally '''Armand''')
*'''Ambrose''' (originally ''Armand'')


==Map==
==Other languages==
<center><gallery>
====Faraday====
Image:DQ VII PS1 MechBase.jpg|Automaton Stronghold in ''Dragon Quest VII''<br>([[Sony PlayStation]] Version)
{{OtherLanguages
</gallery></center>
|fr=Faraday|fr-meaning=Same as English name
|de=Faraday|de-meaning=Same as English name
|it=Faraday|it-meaning=Same as English name
|es=Faraday|es-meaning=Same as English name
|zh-tw=|zh-tw-meaning=
}}
====Frobisher====
{{OtherLanguages
|fr=Fort Watt|fr-meaning=
|de=Wydefort|de-meaning=
|it=Fort Chester|it-meaning=
|es=Ática|es-meaning=
|zh-tw=|zh-tw-meaning=
}}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQVII Falrish.jpg|Frobisher, PSX art
DQ VII PS1 MechBase.jpg|Automaton Stronghold in {{VII}}. <br>({{PSX}} Version)
DQVII Falrish.jpg|Frobisher, {{PSX}} art.
DQ Stars Android King Faraday.jpg|King Faraday in {{Stars}}.
</gallery></center>
</gallery></center>


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII locations]]{{Wikia}}
 
[[Category:Dragon Quest VII locations]]

Latest revision as of 20:59, 10 January 2024

Faraday (formerly Falrod) is a castle located on a continent to the east of Pilchard Bay in Dragon Quest VII.

Story[edit]

Past[edit]

Before the party's arrival, the country is being attacked by Automatons, mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Frobisher are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries.

The party arrives in Frobisher. Ruff notes the smell of oil in the air. They investigate the town and run into Captain Goodwinding who is holding a strategy meeting with his soldiers. Afterwards, the party heads to Faraday Castle. There, they sign up to be mercenaries. After defeating the Drill sergeant, they become mercenaries. They meet with the king who informs them of the situation in Faraday. Captain Goodwinding calls a meeting with his soldiers and mercenaries soon after.

Goodwinding informs everyone at the meeting about the situation and asks the group for any ideas on how to stop the mechanized menace. One of the soldiers, Promptly-Wallop, suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding rather oddly informs them that Autonymus wouldn't be interested in helping them. However, Promptly-Wallop conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern for the automatons than for the people.

The party returns to Faraday and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and the captain exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.

The party returns to find Goodwinding's prediction has come true. The party is tasked with the defense of the castle gates. The party defeats two waves of attackers. However before the third wave of automatons attack the party, something happens to them. They start to attack each other. The party realize that there is a signal being broadcast from the automaton that Autonymus fixed that is causing the robots to malfunction. With this new weapon, Goodwinding feels confident that they can can invade the Autamatons' Base.

The party heads east to the Automatons' Base. Autonymus and Goodwinding arrive shortly after with the restored automaton, now known as E.L.L.I.E. E.L.L.I.E broadcasts a signal that causes the automatons guarding the base unable to receive orders while there. They malfunction and go berserk, allowing the party to continue. They traverse the base and encounter the Tinpot Dictator. The Tinpot Dictator tells the party that he was chosen by the Demon Lord to lead the assault against Faraday. He receives the automatons from the Dark World and can repair them from his base.

He commands the automatons to attack him. However, the machines are unable to process his orders and attack themselves. This frustrates the Tinpot Dictator and he decides to attack the party himself. The party defeats them and with his dying order, he summons the Slaughtomaton to destroy everything, no longer caring what happens to Faraday. The party defeats this machine as well and it is destroyed. After the fight, Goodwinding, Autonymus and E.L.L.I.E enter the boss's lair. The captain compliments the party's ability in defeating the leader of the automatons. They return to Faraday Castle where the king thanks them for saving their country. He presents the party with the Poison moth knife, an heirloom of the royal family. The party also receives payment for their mercenary work. With that, the party returns to the present.

Present[edit]

Faraday in the present is immersed in robotics. It has mass produced mechanical cleaners and is working on making a mechanical person. However, with no model with which to work on, progress is nonexistent. However, as the party introduces themselves to the King of Faraday, a soldier gives word to the king that they have found the Legendary Automaton. The king takes some soldiers and they head west to Autonymus' cabin.

The party arrives there first and they see E.L.L.I.E. It has been running since the last time they saw it in the past. It is making soup for Autonymus, who has been long dead by this point, in the hopes that he will recover. The king arrives and takes E.L.L.I.E with him to the castle.

The party return to the king and find that scientists are investigating the robot to see how it works. They take some parts away from it and it stops working. The king's tutor, Armand, sees this and asks the king to let E.L.L.I.E be. However, the king has Armand confined in the dungeon. When the party visits him in the dungeon, he asks them to find parts that he's hidden in Frobisher.

The party complies with his requests and finds the parts. They return it to Armand and he disguises himself as a soldier to move about the castle. They go into the castle's laboratory and fix E.L.L.I.E. However, it goes berserk and attacks Armand. The king enters the laboratory with soldiers and they turn off E.L.L.I.E. Armand fixes the automaton and returns it to Autonymus' cabin where it continues its pointless task in making soup for Autonymus. The king allows E.L.L.I.E to remain here and realizes that it has become more than just a machine. He promises that he will continue his research into creating mechanical beings, but E.L.L.I.E will not be part of that plan. After the king leaves, Armand thanks the party in helping him save E.L.L.I.E.

Should the party visit Autonymus' cabin in Disc 2 in the PSX Version, they find that E.L.L.I.E no longer functions. She has let herself run down next to Autonymus's bones. In the 3DS Version, if the party visits after the Demon King's resurrection, both Autonymus's bones and E.L.L.I.E. have disappeared, as will have all the residents of the castle.

Shops[edit]

Frobisher (Past)[edit]

ICON-WEAPON-SHOP.png Weapon Shop 
Item Price Attributes
ICON-Stone fangs.png Stone fangs340+12 Attack/+3 Style
ICON-Giant mallet.png Giant mallet410+14 Attack/-5 Style
ICON-Boomerang.png Boomerang650+15 Attack/+5 Style
ICON-Stone axe.png Stone axe810+19 Attack/+4 Style
ICON-Iron lance.png Iron lance1000+23 Attack/+1 Style
ICON-ITEM-SHOP.png Item Shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8Restores a small amount of HP
ICON-Antidotal herb.png Antidotal herb10Cures poison status effect
ICON-Moonwort bulb.png Moonwort bulb30Cures paralysis status effect
ICON-Holy water.png Holy water20Temporarily wards off monsters
ICON-ARMOUR-SHOP.png Armour Shop 
Item Price Attributes
ICON-Scale armour.png Scale armour450+15 Defence/+9 Style
ICON-Leather dress.png Leather dress680+17 Defence/+15 Style
ICON-Shell armour.png Shell armour880+18 Defence/-25 Style
ICON-Kitty shield.png Kitty shield310+9 Defence/+8 Style
ICON-Bronze shield.png Bronze shield47+11 Defence/+7 Style
ICON-Silver tiara.png Silver tiara450+14 Defence/+25 Style
ICON-Iron helmet.png Iron helmet1100+16 Defence/+15 Style

Frobisher (Present)[edit]

ICON-WEAPON-SHOP.png Weapon Shop 
Item Price Attributes
ICON-Copper sword.png Copper sword220+11 Attack/+9 Style
ICON-Stone fangs.png Stone fangs340+12 Attack/+3 Style
ICON-Giant mallet.png Giant mallet410+14 Attack/-5 Style
ICON-Boomerang.png Boomerang650+15 Attack/+5 Style
ICON-Thorn whip.png Thorn whip770+18 Attack/+7 Style
ICON-Stone axe.png Stone axe810+19 Attack/+4 Style
ICON-Iron lance.png Iron lance1000+23 Attack/+1 Style
ICON-ARMOUR-SHOP.png Armour Shop 
Item Price Attributes
ICON-Scale armour.png Scale armour450+15 Defence/+9 Style
ICON-Leather dress.png Leather dress680+17 Defence/+15 Style
ICON-Shell armour.png Shell armour880+18 Defence/-25 Style
ICON-Chain mail.png Chain mail1050+20 Defence/+23 Style
ICON-Bronze shield.png Bronze shield47+11 Defence/+7 Style
ICON-Iron shield.png Iron shield920+13 Defence/+12 Style
ICON-Iron helmet.png Iron helmet1100+16 Defence/+15 Style

Inn[edit]

Price per person
10 gold coins

Other notable attribute[edit]

   Save icon.png    This is a location where the game can be saved.

Treasures[edit]

Past[edit]

Frobisher[edit]

Faraday[edit]

Institute of Automatry[edit]

Automaton Stronghold[edit]

Present[edit]

Frobisher[edit]

Faraday[edit]

Institute of Automatry[edit]

Automaton Stronghold[edit]

Monsters[edit]

Past[edit]

Automaton Stronghold[edit]

Present[edit]

Frobisher[edit]

  • Urnexpected (1)

Automaton Stronghold[edit]

Nearby monsters[edit]

Past[edit]

Present[edit]

(After the Demon King's resurrection)

Bosses[edit]

Past[edit]

Faraday Castle[edit]

Automaton Stronghold[edit]

Landmarks[edit]

  • Frobisher - The town next to Faraday.
  • Faraday (formerly Falrish)- The castle.
  • Institute of Automatry - West of Faraday. Autonymus lives here by choice, segregating himself from the rest of the populace. In the present, it is labeled as a Forbidden Zone.
  • Automaton Stronghold - A hill east of Faraday. This is the base operations of the Tinpot Dictator and the automatons. In the present, a seer stands outside the base. The player can ask the seer to divine the location of fragments.
  • Pool of Piety - Accessible only in the present at first, this temple serves as the gate to a Pedestal. The Pedestal can only be accessed once the player has the Sacred stone. The area is accessible through the right Mysterious Fragments in a certain shrine.
  • Coral Cave

Notable Residents[edit]

  • Thaddeus - Captain of the Faradain forces. He leads the charge against the automatons.
  • Autonymus - A recluse who lives on the western part of the continent, Autonymus initially wants nothing to do with Faraday. His view changes when, by chance, an automaton lands on his doorstep.
  • Ellie (originally Eri) - Late wife of Autonymus.
  • E.L.L.I.E. (originally the automaton named Eri)
  • Lance Corporal Promptly-Wallop (originally Lieutenant Hanes)
  • Ambrose (originally Armand)

Other languages[edit]

Faraday[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolFaradaySame as English name
ICON-FLAG-FR.png FrançaisFaradaySame as English name
ICON-FLAG-DE.png DeutschFaradaySame as English name
ICON-FLAG-IT.png ItalianoFaradaySame as English name

Frobisher[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolÁtica
ICON-FLAG-FR.png FrançaisFort Watt
ICON-FLAG-DE.png DeutschWydefort
ICON-FLAG-IT.png ItalianoFort Chester

Gallery[edit]