Kasap: Difference between revisions

From Dragon Quest Wiki
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Spell Infobox
{{Spell Infobox
|title = Kasap
|title = Kasap
|image = [[Image:DQ3 Spell Kasap.png|170px]]
|image = [[File:DQIV Kasap.png|170px]]
|japanese = ルカナン
|japanese = ルカナン
|romaji = Rukanan
|romaji = Rukanan
Line 61: Line 61:
Kasap is learned by [[mage]]s at level 25 and [[armamentalist]]s at level 18. It costs 8 MP to cast, and will improve in accuracy once the caster's magical might surpasses 50. When the value reaches 799, the spell will be 100% accurate barring enemy resistance.
Kasap is learned by [[mage]]s at level 25 and [[armamentalist]]s at level 18. It costs 8 MP to cast, and will improve in accuracy once the caster's magical might surpasses 50. When the value reaches 799, the spell will be 100% accurate barring enemy resistance.


==Gallery==
<gallery>
Image:DQ3 Spell Kasap.png|''DQ III''
</gallery>
{{Stub}}
{{Stub}}



Revision as of 15:44, 19 August 2016

Kasap (originally localized as Defense) is a recurring spell in the Dragon Quest series. Unlike Sap, it targets a group of enemies. The spell has a 100% chance to weaken enemies before resistances apply and is cast for 4 mp.

Appearances

Dragon Quest II

The Princess of Moonbrooke learns Kasap at Level 10.

Dragon Quest III

Defense is learned at 18 by both a Priest and Sage.

Dragon Quest IV

Kasap is learned by Borya at level 21, and is already known by Psaro upon joining. Orifiela also knows the spell.

Dragon Quest V

Name Level
Debora --
Goodybag --
Grudgerigar --
Mandrake marshal --
Archdemon 5
Bianca 7
Conkjurer 8
Hellion 9
Nera 11
Pocus poppet 12
Slime 15
Warhog 15
Wiz pip 20
Daughter 22

Dragon Quest VI

Kasap is learned by Ashlynn at level 12. Other characters can learn it by advancing to rank 4 of the Mage vocation.

Dragon Quest VII

Dragon Quest VIII

Jessica learns this spell after investing 7 points into her "Staff" skill.

Dragon Quest IX

Kasap is learned by mages at level 25 and armamentalists at level 18. It costs 8 MP to cast, and will improve in accuracy once the caster's magical might surpasses 50. When the value reaches 799, the spell will be 100% accurate barring enemy resistance.

Gallery

Fandom icon.png  This page uses CC BY-SA-licensed content from FANDOM.