Ship: Difference between revisions
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Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both ''[[Dragon Quest II]]'' and ''[[Dragon Quest III]]'', acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items. | Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both ''[[Dragon Quest II]]'' and ''[[Dragon Quest III]]'', acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items. | ||
===[[Dragon Quest II]]=== | ===''[[Dragon Quest II]]''=== | ||
The ship is given to [[Hero (Dragon Quest II)|The Hero]] in the city of [[Lianport]] after saving the ship owner's daughter from a group of [[Gremlin|Gremlins]]. | The ship is given to [[Hero (Dragon Quest II)|The Hero]] in the city of [[Lianport]] after saving the ship owner's daughter from a group of [[Gremlin|Gremlins]]. | ||
===[[Dragon Quest III]]=== | ===''[[Dragon Quest III]]''=== | ||
The ship is given to [[Hero (Dragon Quest III)|The Hero]] after bringing the king of [[Portoga]] some [[Black Pepper]]. After obtaining the [[Sailors Thighbone]], The Hero & party encounter a [[Phantom Ship]] which contains the [[Locket of Love]]. | The ship is given to [[Hero (Dragon Quest III)|The Hero]] after bringing the king of [[Portoga]] some [[Black Pepper]]. After obtaining the [[Sailors Thighbone]], The Hero & party encounter a [[Phantom Ship]] which contains the [[Locket of Love]]. | ||
===[[Dragon Quest IV]]=== | ===''[[Dragon Quest IV]]''=== | ||
[[ | At the end of [[Dragon Quest IV Chapter 4|Chapter 4]], [[Maya]] and [[Meena]] are encouraged by [[Oojam]] to flee their country after being defeated by [[Marquis de Léon]], and do so by taking the last ship from [[Havre Léon]] to Endor. | ||
===[[Dragon Quest V]]=== | In [[Dragon Quest IV Chapter 5|Chapter 5]], [[Hero (Dragon Quest IV)|The Hero]] can later use the ship after helping [[Torneko Taloon]] relight the sacred fire in the [[Pharos Beacon]]. Prior to Torneko's return to [[Porthtrunnel]], a [[Mini medal]] can be found on the ship andis possible to miss entirely if not obtained at that point. | ||
===''[[Dragon Quest V]]''=== | |||
[[Hero (Dragon Quest V)|The Hero]] borrows a ship from [[Rodrigo Briscoletti]] in order to retrieve the [[Ring of Water]]. After the Hero's wedding, the ship is effectively given to the Hero. | [[Hero (Dragon Quest V)|The Hero]] borrows a ship from [[Rodrigo Briscoletti]] in order to retrieve the [[Ring of Water]]. After the Hero's wedding, the ship is effectively given to the Hero. | ||
===[[Dragon Quest VI]]=== | ===''[[Dragon Quest VI]]''=== | ||
After persuassion by a [[Rubiss|Spirit]], the elder of [[Ghent]] allows [[Hero (Dragon Quest VI)|The Hero]] and party to use the ship, but only with [[Nevan]] accompanying them. Though until [[Murdaw]]'s defeat, the ship will only travel to [[Murdaw's Keep]]. After obtaining the [[Mermaid Harp]] to use for underwater travels, The Hero & party eventually come across a [[Sunken Ship]] which contains many treasures, including the [[Ultimate Key]]. | After persuassion by a [[Rubiss|Spirit]], the elder of [[Ghent]] allows [[Hero (Dragon Quest VI)|The Hero]] and party to use the ship, but only with [[Nevan]] accompanying them. Though until [[Murdaw]]'s defeat, the ship will only travel to [[Murdaw's Keep]]. After obtaining the [[Mermaid Harp]] to use for underwater travels, The Hero & party eventually come across a [[Sunken Ship]] which contains many treasures, including the [[Ultimate Key]]. | ||
===[[Dragon Quest VII]]=== | ===''[[Dragon Quest VII]]''=== | ||
===[[Dragon Quest VIII]]=== | ===''[[Dragon Quest VIII]]''=== | ||
[[Hero (Dragon Quest VIII)|The Hero]] and his party discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the party must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. | [[Hero (Dragon Quest VIII)|The Hero]] and his party discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the party must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. | ||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
[[Hero (Dragon Quest IX)|The Hero]] is given a ship from Marionette after saving her from kidnappers. | [[Hero (Dragon Quest IX)|The Hero]] is given a ship from Marionette after saving her from kidnappers. | ||
Revision as of 20:46, 15 June 2015
A ship is a common mode of transportation in Dragon Quest games. The concept of giving the Hero's party a ship first appeared in Dragon Quest II and has appeared in all the subsequent games in the main series.
Possession
Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both Dragon Quest II and Dragon Quest III, acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items.
Dragon Quest II
The ship is given to The Hero in the city of Lianport after saving the ship owner's daughter from a group of Gremlins.
Dragon Quest III
The ship is given to The Hero after bringing the king of Portoga some Black Pepper. After obtaining the Sailors Thighbone, The Hero & party encounter a Phantom Ship which contains the Locket of Love.
Dragon Quest IV
At the end of Chapter 4, Maya and Meena are encouraged by Oojam to flee their country after being defeated by Marquis de Léon, and do so by taking the last ship from Havre Léon to Endor.
In Chapter 5, The Hero can later use the ship after helping Torneko Taloon relight the sacred fire in the Pharos Beacon. Prior to Torneko's return to Porthtrunnel, a Mini medal can be found on the ship andis possible to miss entirely if not obtained at that point.
Dragon Quest V
The Hero borrows a ship from Rodrigo Briscoletti in order to retrieve the Ring of Water. After the Hero's wedding, the ship is effectively given to the Hero.
Dragon Quest VI
After persuassion by a Spirit, the elder of Ghent allows The Hero and party to use the ship, but only with Nevan accompanying them. Though until Murdaw's defeat, the ship will only travel to Murdaw's Keep. After obtaining the Mermaid Harp to use for underwater travels, The Hero & party eventually come across a Sunken Ship which contains many treasures, including the Ultimate Key.
Dragon Quest VII
Dragon Quest VIII
The Hero and his party discovers a landlocked ship in the desert south of Trodain. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the party must first acquire a replacement harp from the Land of the Moles that was stolen from Ascantha's treasury.
Dragon Quest IX
The Hero is given a ship from Marionette after saving her from kidnappers.
Usage
Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the Zoom (or Return) spell or Wyvern/Chimeara wing is used. The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used (or worse, having it stranded on a remote island).