Alarmour: Difference between revisions

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|kanji=サタンメイル
|kanji=サタンメイル
|romanji={{tt|Satan meiru|Satan mail}}
|romanji={{tt|Satan meiru|Satan mail}}
|firstappear=''[[Dragon Quest VII]]''
|firstappear={{Dragon Quest VII}}
|old=SatanMail
|old=SatanMail
}}
}}


The '''alarmour''' is a recurring monster in the {{DQSeries}}, first introduced in ''[[Dragon Quest VII]]''. It is a stronger, magenta-colored variant of the [[Harmour]].
The '''Alarmour''' is a recurring monster in the {{DQSeries}}, first introduced in {{DQ7}}.
 
It is a stronger, magenta-colored variant of the [[Harmour]].


==Characteristics==
==Characteristics==
Scary and stubborn suits of [[Material family|armour]] that refuse to fall in battle, armed with only the sharpest halberd and a massive monstrous shield, embossed with a stunning motif. They posses a wild and wide range of strong skills to strike their enemies down, from element slash attacks, to '''Harvest Moon''' used to slice through groups, and even a strike strong enough to bring down dragons. The armoured sentinels can be troublesome to spellcasters as well, due to their tendency to use '''Bounce''' on themselves.
Scary and stubborn suits of [[Material family|armour]] that refuse to fall in battle, armed with only the sharpest halberd and a massive monstrous shield, embossed with a stunning motif. They posses a wild and wide range of strong skills to strike their enemies down, from element slash attacks, to '''[]Harvest Moon]]''' used to slice through groups, and even a strike strong enough to bring down dragons. The armoured sentinels can be troublesome to spellcasters as well, due to their tendency to use '''[[Bounce]]''' on themselves.


==Appearances==
==Appearances==
===''[[Dragon Quest VII]]''===
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Alarmour
|name=Alarmour
Line 22: Line 24:
|sprite=[[Image:Satanmail.gif]]
|sprite=[[Image:Satanmail.gif]]
|hp=420
|hp=420
|mp=0 (PS1)<br>21 (3DS)
|mp=0 ({{PS1}})<br>21 ({{3DS}})
|exp=420 (PS1)<br>
|exp=420 ({{PS1}})<br>
|gold=238 (PS1)<br>
|gold=238 ({{PS1}})<br>
|attack=238
|attack=238
|defense=170
|defense=170
Line 31: Line 33:
|bestiaryNumber=#235
|bestiaryNumber=#235
|spells=
|spells=
|skills=Can act twice per turn<br>Sometimes starts battle with [[Bounce]]<br>[[Desperate attack]]<br>[[Flame Slash]]<br>[[Gust Slash]]<br>[[Dragon Slash]]<br>[[Harvest Moon]]
|skills=Can act twice per turn<br>Sometimes starts battle with [[Bounce]]<br>[[Critical Hit|Desperate attack]]<br>[[Flame Slash]]<br>[[Gust Slash]]<br>[[Dragon Slash]]<br>[[Harvest Moon]]
|locations=[[Cave to Another World]]
|locations=[[Cave to Another World]]
|items=[[Platinum mail]]
|items=[[Platinum mail]]
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}}
}}


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
{{Enemy
{{Enemy
|float=
|float=
|image=[[Image:DQIX NDS Alarmour.png]]
|image=[[Image:DQIX NDS Alarmour.png]]
|name=Alarmour
|name=Alarmour
|game=Dragon Quest IX
|game={{Dragon Quest IX}}
|console=DS
|console={{DS}}
|romanji=Satan meiru
|romanji=Satan meiru
|hp=454
|hp=454
Line 78: Line 80:
|skills=[[Whipping Boy]]
|skills=[[Whipping Boy]]
|spells=[[Bounce]]
|spells=[[Bounce]]
|family=Material
|family={{Material}}
|bestiaryNumber=#222
|bestiaryNumber=#222
|description=Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce.<br><br>Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time.
|description=Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with [[Bounce]].<br><br>Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time.
|locations=[[Grotto]]
|locations={{Grotto}}
|}}
|}}


==={{DQTact}}===
==={{DQTact}}===
Alarmour appears as an A-rank monster of the Inorganic family alongside [[Overkilling machine]] on its banner.
Alarmour appears as an A-rank monster of the {{Inorganic}} family alongside [[Overkilling machine]] on its banner.
{{DQTactEnemy
{{DQTactEnemy
|name=Alarmour
|name=Alarmour
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|romanji=Satan meiru
|romanji=Satan meiru
|sprite=[[Image:DQT Alarmour.png|225px]]
|sprite=[[Image:DQT Alarmour.png|225px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQX Satan Mail.jpg|An alarmour in ''X''.
DQX Satan Mail.jpg|An alarmour in {{X}}.
Image:DQR Satan Mail.png|''Rivals'' card.
DQR Satan Mail.png|{{Rivals}} card.
</gallery></center>
</gallery></center>



Revision as of 23:04, 2 February 2022

The Alarmour is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VII: Fragments of the Forgotten Past.

It is a stronger, magenta-colored variant of the Harmour.

Characteristics

Scary and stubborn suits of armour that refuse to fall in battle, armed with only the sharpest halberd and a massive monstrous shield, embossed with a stunning motif. They posses a wild and wide range of strong skills to strike their enemies down, from element slash attacks, to []Harvest Moon]] used to slice through groups, and even a strike strong enough to bring down dragons. The armoured sentinels can be troublesome to spellcasters as well, due to their tendency to use Bounce on themselves.

Appearances

Dragon Quest VII: Fragments of the Forgotten Past

Alarmour (サタンメイル Satan meiru)
Dragon Quest VII: Fragments of the Forgotten Past
Bestiary No.
#235
Recruit Rate
164
Experience
420 (PS1)
Gold
238 (PS1)
HP
420
MP
0 (PS1)
21 (3DS)
Attack
238
Defense
170
Agility
118
Evasion
164
Spell(s)
Skill(s)
Can act twice per turn
Sometimes starts battle with Bounce
Desperate attack
Flame Slash
Gust Slash
Dragon Slash
Harvest Moon
Location(s)
Cave to Another World
Item(s) Dropped
Platinum mail
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
60%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
50%
Paralysis resistance *
90%
Poison resistance *
100%
Snooze resistance *
50%
Stun resistance *
100%
Sap resistance *
0%
Army resistance *
50%
3DS version changes


Dragon Quest IX: Sentinels of the Starry Skies

##222 - Alarmour
DQIX NDS Alarmour.png
HP MP Experience Gold
454 24 5200 134
Attack Defense Speed
454 612 109
Dropped Item Iron mask (common, 1/64)
Ruinous shield (rare, 1/256)
Locations Grotto
Skills Whipping Boy
Spells Bounce
Family Material
Bestiary # #222
Game Dragon Quest IX
Console DS
Romanized Jap. Satan meiru
Description Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce.

Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time.

Dragon Quest Tact

Alarmour appears as an A-rank monster of the Inorganic family alongside Overkilling machine on its banner.

Alarmour (サタンメイル Satan meiru)
Dragon Quest Tact
Stats


DQT Alarmour.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
110 878 233 2
Attack Defense Agility Wisdom Weight
461 357 327 136 35
Basic Skills
First Second Third
Blunt Dark Thrust Shield Tackle
Awakening Skills
First Second Third
Rare Damage Barrier / Stats Up Woosh Res +25 / Stats Up Shield Tackle Potency +5% / Stats Up
Fourth Fifth
Bang Res +25 / Stats Up Shield Tackle Potency +5% / Stats Up
Leader Perks
First
Lowers enemy ATK by 5% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 AGL +15 Shield Tackle Potency +2%
Perk Details
First
Rare Damage Barrier: Rarely grants a barrier that reduces damage by 15% for 3 turns at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Normal Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Very Weak Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Super Weak Normal


Related enemies

Gallery