Metal kaiser slime: Difference between revisions

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|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Early Bird]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Timid]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Early Bird]], [[List of Traits in Dragon Quest Monsters: Joker|Big Hitter]], [[List of Traits in Dragon Quest Monsters: Joker|Timid]]
|resistances = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Yellow-Belly]]
|resistances = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Yellow-Belly]]
|resistances = Immune to [[Frizz]], [[Bang]], [[Woosh]], [[Crack]], [[Zap]], [[Zam]], [[Sizz]], [[Donk]], [[Abiliterator]], [[Blade Blunter]], [[Fire Breath]], [[Cold Breath]], [[Whack]], {{Poison}}, [[Drain Magic]], [[Gobstopper]], [[Ban Dance]], Confusion, Inaction, Paralysis, Sleep, [[Decelerate]], [[Dim]], and [[Magic Frailty|Magical Sabotage]].
|resistances = Immune to [[Frizz]], [[Bang]], [[Woosh]], [[Crack]], [[Zap]], [[Zam]], [[Sizz]], [[Donk]], [[Abiliterator]], [[Blade Blunter]], [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, [[Drain Magic]], [[Gobstopper]], [[Ban Dance]], Confusion, Inaction, Paralysis, Sleep, [[Decelerate]], [[Dim]], and [[Magic Frailty|Magical Sabotage]].
|skill = [[Bang & Zam]]
|skill = [[Bang & Zam]]
|location = [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
|location = [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]

Revision as of 09:24, 9 January 2024

The Metal kaiser slime is an incredibly tough to destroy Metal slime monster, introduced in Dragon Quest Monsters: Joker.

Dragon Quest Monsters: Joker

Metal kaiser slime
Family Slime
Rank A
Description These slimes revere honour and chivalry above all else.
Weapons Spears, Axes, Claws, Staves
Traits Metal Body, Escape Artist
Resistances Practically Invicible
Skill Bang & Zam
Location Collect 150 skills in library
Breeding chart Metal slime x Metal slime x Liquid metal slime x Metal slime knight


Dragon Quest Monsters: Joker 2

Metal kaiser slime
Family Slime
Rank A
Size M
Weapons Axes, Spears, Claws, Staves
Traits Metal Body, Early Bird, Big Hitter, Timid
Resistances Immune to Frizz, Bang, Woosh, Crack, Zap, Zam, Sizz, Donk, Abiliterator, Blade Blunter, Fire Breath, Cold Breath, Whack, Poison, Drain Magic, Gobstopper, Ban Dance, Confusion, Inaction, Paralysis, Sleep, Decelerate, Dim, and Magical Sabotage.
Skill Bang & Zam
Location Dark World
Breeding chart Metal slime x Metal slime x Metal slime knight x Liquid metal slime


Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters: Super Light

Dragon Quest Tact

Metal Kaiser Slime appears as a S-rank monster of the Slime family as part of the limited Mine the Mightiest Metal! Shield and Axe Summit Battle! event on its own banner alongside the Metal dragon slime. It can participate in Metal scrapper's Battle Road as a party member.

Metal Kaiser Slime (メタルカイザー Metarukaizā)Tactlogo.png
Stats


Family Rank Role
Tact Icon Slime.png
Slime
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
140 855 540 2
Attack Defense Agility Wisdom Weight
116 792 540 476 50
Basic Skills
First Second Third
Emperor's Awakening Silver Spear* Kaiser Cannon*
Awakening Skills
First Second Third
Swift Metal/Stats Up All Element Res +5/Stats Up Kaiser Cannon Potency +5%/Stats Up
Attack and Cover: When attacking: Enables Cover for 1 turn.
Fourth Fifth
All Element Res +5/Stats Up Kaiser Cannon Potency +5%/Stats Up
Max HP +100
Leader Perks
First
Raises spell potency for all Slime allies, including itself, by 20% in a 5x5 square around it.
Basic Perks
First Second Third
AGL +20
DEF +20
Hard Metal Body: Reduces damage by 45% and raises ability MP cost by 30%. Kaiser Cannon Potency +2%
Perk Details
First
Swift Metal: Battle start: Raises AGL, Move and spell potency/recovery for 3 turns.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Half Res Half Res Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Half Res Half Res Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Half Res Half Res Half Res Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Half Res Half Res Super Weak



Gallery

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