Alarmour
The Alarmour is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VII: Fragments of the Forgotten Past.
| Dragon Quest monster | |
|---|---|
| Alarmour | |
Art by Akira Toriyama | |
| Japanese | サタンメイル |
| Romaji | Satan meiru |
| First appearance | Dragon Quest VII |
| Old localization | SatanMail |
It is a stronger, magenta-colored variant of the Harmour.
Characteristics
Scary and stubborn suits of armour that refuse to fall in battle, armed with only the sharpest halberd and a massive monstrous shield, embossed with a stunning motif. They posses a wild and wide range of strong skills to strike their enemies down, from element slash attacks, to []Harvest Moon]] used to slice through groups, and even a strike strong enough to bring down dragons. The armoured sentinels can be troublesome to spellcasters as well, due to their tendency to use Bounce on themselves.
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
Dragon Quest IX: Sentinels of the Starry Skies
| ##222 - Alarmour | |||||||||||||||||||||||||||||||||||||||||||
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| Dropped Item | Iron mask (common, 1/64) Ruinous shield (rare, 1/256) | ||||||||||||||||||||||||||||||||||||||||||
| Locations | Grotto | ||||||||||||||||||||||||||||||||||||||||||
| Skills | Whipping Boy | ||||||||||||||||||||||||||||||||||||||||||
| Spells | Bounce | ||||||||||||||||||||||||||||||||||||||||||
| Family | Material | ||||||||||||||||||||||||||||||||||||||||||
| Bestiary # | #222 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
| Console | DS | ||||||||||||||||||||||||||||||||||||||||||
| Romanized Jap. | Satan meiru | ||||||||||||||||||||||||||||||||||||||||||
| Description | Animated suits of armour that have high defence, don't feel wind, lightning or dark attacks, and cause bother with Bounce. Lately, they've been getting a little tired of having to be at the beck and call of their fickle masters all the time. | ||||||||||||||||||||||||||||||||||||||||||
Dragon Quest Tact
Alarmour appears as an A-rank monster of the Inorganic family alongside Overkilling machine on its banner.
| Family | Rank | Role | ||
| Inorganic |
Attack |
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| Max Level | HP | MP | Move | |
| 110 | 878 | 233 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 461 | 357 | 327 | 136 | 35 |
| First | Second | Third | ||
| Blunt | Dark Thrust | Shield Tackle | ||
| First | Second | Third |
| Rare Damage Barrier / Stats Up | Woosh Res +25 / Stats Up | Shield Tackle Potency +5% / Stats Up |
| Fourth | Fifth | |
| Bang Res +25 / Stats Up | Shield Tackle Potency +5% / Stats Up | |
| First | |
| Lowers enemy ATK by 5% in a 5x5 square around it. | |
| First | Second | Third |
| ATK +10 | AGL +15 | Shield Tackle Potency +2% |
| First | |
| Rare Damage Barrier: Rarely grants a barrier that reduces damage by 15% for 3 turns at action start. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Very Weak | Normal | Half Res | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Very Weak | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Immune | Normal | Normal | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Super Weak | Normal |