Frizz Cracker

Frizz Cracker is a spell that combines Fire and Ice to create a violent disturbance in the world's natural equilibrium, dealing non-elemental damage to one enemy in every appearance.

In its debut appearance in Dragon Quest: The Adventure of Dai (translated as Medroa) it was depicted as the most powerful of all offensive spells, but requiring special training to use; in most of its subsequent appearances it has remained an extremely powerful attack which can only be used under special conditions and/or by combining the power of multiple characters together.

AppearancesEdit

Dragon Quest: The Adventure of DaiEdit

Medroa is the greatest technique of the archmage Matoriv. Casting the energy-exciting Kafrizz in one hand and the energy-stilling Kacrackle in the other, the user then brings their hands together to create a single-shot bow of light with monstrous attack power.

Matoriv originally developed Medroa after the hero Avan and the dark lord Hadlar were trapped together in a spell of temporal stasis which could not be lifted for one without also freeing the other; with the arrow of light's ludicrous penetrative abilities, Matoriv would instead be able to kill Hadlar while he was frozen, then free Avan later. However, due to a mix of concerns about the untested nature of the spell and his own advanced age, this strategy would never see use. Later Matoriv would pass the technique down to Popp as a countermeasure to opponents with bodies of nigh-indestructible orichalcum.

Medroa is portrayed as arguably the most powerful offensive technique in the entire series, capable of disintegrating entire mountains and bypassing any form of defence other than reflection or cancelling it out with another casting of Medroa. From his reactions to the spell it is strongly implied that even Demon King Vearn, who has withstood attacks supposedly powerful enough to destroy a continent, would be utterly vaporised by a single casting of Medroa if it landed a direct hit.

Matoriv notes that Flazzard's command of fire and ice would allow him to use Medroa-style techniques superior to his own, and that Dai's party were able to defeat the Blizzblaze General only because he was too young to have discovered his full potential.

Dragon Quest: The Adventure of Dai: Hero Avan and the Demon King of HellfireEdit

In chapter 23, while cornered by Hadlar's lieutenant Gangadia, Matoriv recalls a lesson from his master about the potential dangers when combining magic of different types. Taunting Gangadia into finishing him off with his strongest fire spell, Matoriv retaliates with an ice spell precisely matched to the Death Troll's level of power. The two spells begin to fuse together before detonating in an explosion which wipes out the majority of Hadlar's army, with the two mages barely escaping death by using Zoom to escape the brunt of the blast. Observing the crater left by the fusion of fire and ice, Matoriv mutters that if he could learn to call upon that power whenever he wanted, no enemy could stand against him.

By the time of Matoriv and Gangadia's rematch in chapter 31-32, the Grand Sorcerer has refined Medroa into a usable spell. Gangadia, having tried and failed to master the spell himself, now regards Matoriv with great respect, explaining that he wished to separate him from Avan since even Master Hadlar would now struggle to win against both of them at once. Gangadia's battle strategy revolves primarily around physical rushdown to disrupt Medroa's lengthy casting time, plus the use of Puff! and similar spells to bombard Matoriv with nonmagical flames which he cannot fuse with ice. He is defeated after Matoriv distracts him with a small Medroa explosion created by casting a precisely-downtuned Crack spell at the lingering flames of an earlier Frizz.

Dragon Quest XEdit

Frizz Cracker was retroactively added to the game in the version 6.3 update as an optional Coup de Grâce for the Mage vocation. It technically isn't classified as a spell due to it's nature as a C.D.G. so it overrides the effects of Bounce, but it still utilizes the magical might stat. The casting time is a lengthy 140 seconds and the range is 15 meters, with the energy bullet creating a 30 meter radius once it makes contact with the enemy and bursts. The non-elemental damage output is simply incredible, being calculated as (magical might - 1,000) x 6 + 8,950~9,050.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Frizz Cracker entered the mainline titles as a pep power, available once the Hero and Veronica learn to cast Kafrizz and Kacrack respectively. It deals up to 704~824 damage once the sum of the pair's magical might reaches 900.

Dragon Quest Monsters 2Edit

Known as Blitzer in the Enix America, Inc. localization, the spell is combination ability performed when two monsters cast Blazemost and Blizzard and deals 700~900 damage to one foe.

Dragon Quest Monsters: Joker 2Edit

Frizz Cracker costs 80 MP and deals 280~514 damage to a single enemy. It can be learned from Great godbird for 81 points or from Leonyx for 100 points.

Dragon Quest Monsters: Terry's Wonderland 3DEdit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit

Dragon Quest Monsters: Joker 3Edit

Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit

Known as Elemental Extremes in this game, it is a Master Stroke performed in cooperation with Prince Anlace.

Dragon Quest Monsters: Super LightEdit

Dragon Quest of the StarsEdit

Dragon Quest RivalsEdit

Dragon Quest TactEdit

Medroa can be learned by Mage Popp at level 82 and costs 140 MP to use. It inflicts major spell damage to all enemies in a range of four squares in front of him that ignores certain damage reducing effects as well as any HP preserving effects. Since it is a Coup de Grâce, it takes 2 turns to charge and can be used up to two times per battle. Upgrading the ability increases its damage and reduces the amount of MP it costs to cast.

Medroa (メドローア Medoroa) 
Ability information
Medroa
Role * Type * Element MP cost
Attack Spell  
Typeless
140
Times usable: 2
Range Additional effects
 
Straight line
None
Description
Deals major spell damage to all enemies in area of effect, ignores some Light Damage Res and cannot be negated by HP preserve effects.
Turns needed: 2
Naturally learnt by
Mage Popp


In other languagesEdit

Names, etymology and in other regions
Language Name Meaning
Japanese メドローア From Mera, Hyado and a syllable inversion of "arrow"