Monster Master
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Revision as of 17:18, 25 March 2014 by Antiyonder (talk | contribs)
The Monster Master (known as Beastmaster in fan translations) is a character class in Dragon Quest VI. In the original version, having a Beastmaster in the party increases the chances that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).
Stat Changes
Statistics | Change |
Battles to Master | 165 |
Strength | -15% |
Defence | -20% |
Max HP | -20% |
Max MP | -30% |
Trait | Sometimes attacks while asleep |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Slime Master | N/A | 1 | - | ||
2 | Beast Master | Sweet Breath | 18 | Enemy group | A fragrant sigh that lulls a group of enemies to sleep. | 0 |
3 | Zombie Master | Poison Breath | 33 | One group | Poisons a group of enemies. | 0 |
4 | Nature Master | Tongue Bashing | 58 | One enemy | A punishing lick to reduce the enemy's defence. | 0 |
5 | Demon Master | Cool Breath | 77 | All enemies | A chilly breath attack. | 0 |
6 | Troll Master | Flame Breath | 93 | All enemies | A fiercely fiery breath attack. | 0 |
7 | Material Master | Burning Breath | 125 | One group | Paralyses the enemy with a torrid sigh. | 0 |
8 | Dragon Master | Puff! | 165 | Self | Transform into a fire-breathing dragon. | 18 |
Trivia
- The name "Monster Master" is a title used for both The Hero in Dragon Quest V and Psaro in Dragon Quest IV.
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