Squid kid

From Dragon Quest Wiki

The Squid kid is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VIII as the infant form of the King squid.

Characteristics[edit]

Squid kids are infantile squids with smiling faces. They have a dark blue mantle and fins while the rest of their body and tentacles are a light shade of blue. In their left tentacles, they wield a seashell like a club, but spend just as much time doodling in the sand instead of using them as weapons. The squids know how to dance an infectious jig and try to get adventurers to get into the groove with them in battle.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Squid kid (だいおうキッズ Daiō kizzu)
Dragon Quest VIII: Journey of the Cursed King
Original (PS2)
Sprite
DQVIII Squid Kid.png
Bestiary no.
#244
Family
Aquatic
Gold
15
HP
74
MP
0
Attack
71
Defence
68
Agility
48
Evasion
164
In-game description

The juvenile form of the king squid. Not particularly interested in fighting. Think of them as the mascots of the sea!

Spell(s)
None
Skill(s)
Doodles in the sand. (wastes turn)
Sultry Dance (stuns for one turn.)
Location(s)
East Argonia (beach)
Pirate's Cove
Summoned by King kelp
Item(s) dropped
Pointy hat132
Dancer's costume1128
Resistances
Attack
0%
Frizz *
0%
Sizz *
0%
Bang *
0%
Crack *
0%
Ice breath *
0%
Woosh *
0%
Zap *
0%
Whack *
0%
Ban Dance
15%
Dazzle
100%
Fizzle
100%
Fuddle *
50%
Paralysis *
15%
Poison *
15%
Snooze *
15%
Stun *
15%
Sap *
15%
Army *
0%
Remake (3DS, Mobile)
Notable Changes


Dragon Quest X[edit]


Dragon Quest XI: Echoes of an Elusive Age[edit]

Squid kid (だいおうキッズ Daiō kizzu)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Squid kid XI sprite.png
Bestiary no.
#078
Family
Nature
Gold
26
HP
54
MP
10
Attack
53
Defence
60
Agility
59
Evasion
N/a
In-game description

Spritely young sea creatures who spend all day playing, and love to try and lure people in with their enchanting dancing.

Spell(s)
None
Skill(s)
Sultry Dance
Flee
Location(s)
The Costa Valor (first act)
Inland Sea (first act)
Grotta della Fonte (second act)
Item(s) Dropped
Pale pearl116
Dancer's clothes1128
Resistances
Fire *
0%
Ice *
25%
Wind *
0%
Earth *
0%
Light *
0%
Dark *
0%
Zap *
-125%
Whack *
0%
Poof
100%
Dazzle *
0%
Fizzle *
100%
Fuddle *
0%
Paralysis *
0%
Poison *
-125%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
0%
Stun *
0%
Charm *
0%
Beguile *
0%
Elemental *
0%



Malicious squid kid (だいおうキッズ・邪 Daiō kizzu・ja)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Squid kid XI sprite.png
Bestiary no.
#497
Family
Nature
Gold
231
HP
281
MP
20
Attack
181
Defence
236
Agility
181
Evasion
N/a
In-game description

Squid kids who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
None
Skill(s)
Sultry Dance
Flee
Location(s)
The Costa Valor (third act, day only)
Item(s) Dropped
Pale pearl116
Dancer's clothes1128
Resistances
Fire *
0%
Ice *
25%
Wind *
0%
Earth *
0%
Light *
0%
Dark *
0%
Zap *
-125%
Whack *
25%
Poof
100%
Dazzle *
0%
Fizzle *
100%
Fuddle *
0%
Paralysis *
0%
Poison *
-125%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
0%
Stun *
50%
Charm *
0%
Beguile *
0%
Elemental *
0%


Dragon Quest Tact[edit]

Squid kid appears as a C-rank monster of the Nature family part of the limited Dragon Quest VIII event. It can be recruited from the Dark Ruins on B2, 7, and 13, eventually becoming recruitable during Part 4 of the main storyline from Chapter 3, Episode 2: Massive Magic. The squid kid can participate in Yangus and Estelle's Battle Roads as a party member.

Squid kid (だいおうキッズ Daiō kizzu)
Dragon Quest Tact
Stats


DQT Squid Kid.png
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon C.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
105 695 212 2
Attack Defense Agility Wisdom Weight
365 276 197 123 20
Basic Skills
First Second Third
Pounce Sprinkling* N/a
Awakening Skills
First Second Third
Physical Potency +5% / Stats Up Frizz Res +25 / Stats Up Sprinkling Potency +5% / Stats Up
Fourth Fifth
Zam Res +25 / Stats Up Sprinkling Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Max HP +10 Sprinkling Potency +2% N/a
Perk Details
First
Physical Potency +5%: Raises physical potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Super Weak Normal Super Weak Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Half Res


Gallery[edit]

Related monsters[edit]

Similar species[edit]

Close cousins[edit]