From Dragon Quest Wiki

The Wimp, also known as a Tinkerhell, is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV. It is a rare blue variant of the Imp.


Wimps are small demons with the appearance of mischievous children in teal-colored devil costumes with purple faces, gloves, and boots, carrying a pitchfork in their hands that is taller than them. It is a common complaint among players of IV that, when filling out their 'The Big Book of Beasts', they are often missing the Wimp, as it is hard to encounter and can only be found in Chapter 4. Completing the entire monster book awards the player 250,000 tokens for use in the casinos in Endor and Pioneer Town. In the remake versions of IV, most of their body was colored blue and their faces have light skin. When the wimps reappeared in X after a 23 year absence, they regained their original color scheme.


Dragon Quest IV: Chapters of the Chosen[edit]

Wimp (つかいま Tsukaima)DQIV Logo.png
Original (NES)
Sprite HP MP Attack
Wimp DQIV NES.gif 20 3 20
Defense Agility Experience Gold
17 12 15 28
Bestiary No. #049
Spell(s) Heal
Skill(s) Call for help
Weird Dance
Location(s) Havre Léon (Chapter 4)
Gupta Gupha (Chapter 4)
Item Dropped Medicinal herb(1128)
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
132 25% 25% 25%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
25% 25% 25% 25%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
0% 0% 100% 0%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
25% 25% 0% 0%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
Wimp ds.png None

Dragon Quest X[edit]

Dragon Quest Monsters: Super Light[edit]

Dragon Quest Tact[edit]

Wimp appears as an E-rank monster of the Demon family as part of the limited Mindini's Invincible in the World of Dreams!? event. It can be recruited from the Wimp stage of Expedition! World of Dreams! at any difficulty and can participate in Belleau & Cabot's Battle Road as a party member.

Wimp (つかいま Tsukaima)Tactlogo.png

DQT Wimp icon.png
Family Rank Role
Tact Icon Devil.png
DQTact Rank Icon E.png DQTact AttackType.png
Max Level HP MP Move
95 326 145 2
Attack Defense Agility Wisdom Weight
170 143 208 207 10
Basic Skills
First Second Third
Heal Dark Sphere* N/a
Awakening Skills
First Second Third
Max MP +5 / Stats Up Woosh Res +25 / Stats Up Dark Sphere Potency +5% / Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Dark Sphere Potency +5% / Stats Up
Leader Perks
Basic Perks
First Second Third
Dark Sphere Potency +2% N/a N/a
Perk Details
Max MP +5: Raises max MP by 5.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Super Weak Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Immune


In the original Japanese, the wimp is known as a tsukaima (つかいま), which translates into familiar in English. A familiar, or familiar spirit, is a supernatural being from European folklore that does the bidding of a witch or wizard, often taking the form of a small animal or demon.


Related monsters[edit]

Similar species[edit]