Merchant: Difference between revisions
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In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version). | In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version). | ||
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. '''Warning:''' the Merchant '''will not''' rejoin the party in the | While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. '''Warning:''' the Merchant '''will not''' rejoin the party in the NES version. Do not make the mistake of changing another character into a Merchant to complete the event. | ||
In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. |
Revision as of 19:13, 18 March 2018
The Merchant (商人, Shounin), or Dealer in older localizations, is an infrequently occurring vocation in the early games in the Dragon Quest series.
Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. In Dragon Quest III, this is the only vocation required to advance the plot.
Appearances
Dragon Quest III
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and Game Boy Color Version).
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, the merchant obtains a Yellow Orb which he/she will inform The Hero is in his/her house. Warning: the Merchant will not rejoin the party in the NES version. Do not make the mistake of changing another character into a Merchant to complete the event.
In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.
Starting equipment and Stats
NES version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 11 | 286 |
MP | 0 | 0 |
Strength | 4 | 126 |
Agility | 3 | 147 |
Resilience | 4 | 160 |
Wisdom | 6 | 138 |
Luck | 4 | 134 |
Skills
Dragon Quest III (GBC) | |
---|---|
Spell | Level Learned |
Dig | 12 |
Service Call | 17 |
Dragon Quest IV
Torneko begins his tale behind the counter in the weapons shop in Lakanaba, and gains several merchant-related skills in the remakes of IV.
Dragon Quest VI
Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.
Rank | Bonus Gold |
---|---|
1 | 1/15 |
2 | 1/14 |
3 | 1/13 |
4 | 1/12 |
5 | 1/11 |
6 | 1/10 |
7 | 1/9 |
8 | 1/4 |
Stat Changes
Statistics | Change |
Battles to Master | 130 |
Strength | -5% |
Agility | -40% |
Defence | -20% |
Wisdom | +20% |
Style | -20% |
Max MP | -50% |
Trait | Extra gold per battle |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Huckster | Peep | 1 | One item | Reveals the nature of the treasure in a chest. Also enables item appraisal. | 1 |
2 | Peddler | Muster Strength | 7 | Self | Save up energy to bolster the next attack. | 0 |
3 | Salesclerk | Dig | 15 | Self | Dig in the dirt to unearth hidden treasure. | 0 |
4 | Pitchman | Weird Dance | 24 | One Enemy | Lowers the enemy's MP. | 0 |
5 | Trader | War Cry | 40 | All enemies | A booming yell to make the enemy recoil in fear. | 0 |
6 | Broker | Body Slam | 65 | One enemy | Sacrifice the self to slam the enemy senseless. | 0 |
7 | Magnate | Service Call | 95 | Self | Summons on-the-spot aid with a sonorous shout. | 15 |
8 | Tycoon | Call to Arms | 130 | Special | Enlist the aid of an army of mercenaries...for a price. | Level x50g |
Dragon Quest Monsters: Caravan Heart
Notable Merchants
- Selectable class in Dragon Quest III
- Torneko Taloon
Gallery
Male Merchant, Dragon Quest III Famicom art
Female Merchant, Dragon Quest III Famicom art
DQIII female merchant running from the Orochi.
Male Merchant, Dragon Quest III official artwork.
Female Merchant, Dragon Quest III official artwork.