Axe Weapon Family: Difference between revisions
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*[[Stone axe]] | *[[Stone axe]] | ||
*[[Battle Axe]] | *[[Battle Axe]] | ||
*[[ | *[[Headsman's axe]] | ||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== |
Revision as of 18:26, 3 September 2018
Axes are a recurring family of weapons in the Dragon Quest series. Though typically depicted in official artwork as the weapon of choices for warriors and other melee-oriented characters, their actual presence in the series has been relatively scarce until the release of Dragon Quest VIII.
Unlike swords and spears, axes have been featureless weapons with no additional benefits complimenting their strength since the original game, with the sole exception of the Headsman's axe. As with several other armament types, this would change with the development of Dragon Quest IX, which features many hatchets with additional effects.
Appearances
Dragon Quest
Dragon Quest III
Dragon Quest IV
Dragon Quest V
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Axes are one of the the three weapon types that Yangus specializes in, serving as a middle ground between the brute force of the Hammers and the group targeting Scythes. Axes are recommended for players that prefer to inflict status ailments while simultaneously dealing damage, and for those that prefer to gamble on all-or-nothing attacks through the Hatchet Man and Executioner skills.
Dragon Quest IX
Gladiators and Rangers are the only vocations that may Axes by default. By putting 100 points into the skill set, any character may wield an Axe.