Cluboon ace: Difference between revisions
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{{Monster Infobox | {{Monster Infobox | ||
|title=Cluboon ace | |title=Cluboon ace | ||
|image=[[File: | |image=[[File:DQMJ_Cluboon Ace.png|225px]] | ||
|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|kanji=グラブゾンジャック | |kanji=グラブゾンジャック | ||
Line 9: | Line 9: | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest Monsters: Joker]]''=== | ===''[[Dragon Quest Monsters: Joker]]''=== | ||
{{DQMJmonster | |||
|name = Cluboon ace | |||
|image = | |||
|family = [[Boss family | Incarni]] | |||
|rank = ??? | |||
|description = ''A mighty ape whose hide is tougher than an earthen fortress wall.'' | |||
|weapons = Swords, Spears, Axes, Claws, Staves | |||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]] | |||
|resistances = Vulnerable to Fire, Healed by Earth, Whackproof | |||
|skill = [[Cluboon (skill) | Cluboon III]] | |||
|location = - | |||
|breeding chart = [[Incarnus]] x [[Material family]] rank A or higher | |||
}} | |||
{{clear}} | |||
===''[[Dragon Quest Monsters: Joker 2]]''=== | ===''[[Dragon Quest Monsters: Joker 2]]''=== | ||
{{DQMJ2monster | |||
|name = Cluboon Ace | |||
|image = | |||
|family = [[??? family | ???]] | |||
|rank = ??? | |||
|size = S | |||
|weapons = Swords, Axes, Spears, Claws, Staves | |||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]], [[List of Traits in Dragon Quest Monsters: Joker | Hit Squad]] | |||
|resistances = Resists [[Abiliterator]], [[Blade Blunter]] [[Fizzle]], [[Sag]], [[Sap]], [[Decelerate]], and [[Dim]]. Immune to [[Bang]], [[Donk]], [[Whack]], [[Dazzle]], Poison, Confusion, Inaction, Paralysis, and Sleep | |||
|skill = [[Cluboon (skill) | Cluboon III]] | |||
|location = - | |||
|breeding chart = [[Incarnus]] x [[Material family]] (Rank S or higher) | |||
}} | |||
{{clear}} | |||
===''[[Dragon Quest Monsters: Joker 2 Professional]]''=== | |||
{{Enemy | |||
|float= | |||
|image= | |||
|name=Cluboon ace | |||
|game=''[[Dragon Quest Monsters: Joker 2|Dragon Quest Monsters: Joker 2 Professional]]'' | |||
|console=DS | |||
|romanji= | |||
|hp=820 | |||
|mp=510 | |||
|attack= | |||
|defense= | |||
|agility= | |||
|experience= | |||
|gold= | |||
|droppedItem= | |||
|skills= | |||
|spells= | |||
|bestiaryNumber=418 | |||
|locations= | |||
|}} | |||
===''[[Dragon Quest Tact]]''=== | |||
The Cluboon Ace appears as a S-rank member of the [[??? family]] as part of the limited ''Dragon Quest Monsters: Joker'' event on its own banner alongside [[Wulfspade ace]], [[Hawkhart ace]], and [[Diamagon ace]]. It can participate in [[Wulfspade]]'s Battle Road as a party member. | |||
{{DQTactEnemy | |||
|name=Cluboon Ace | |||
|kanji=グラブゾンジャック | |||
|romanji={{tt|Gurabuzonjakku|Grabson Jack}} | |||
|sprite=[[Image:DQT Cluboon Ace.png|275px]] | |||
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>??? | |||
|rank=[[Image:DQTact Rank Icon S.png|48px]] | |||
|role=[[Image:DQTact DefenceType.png|48px]]<Br>Defence | |||
|lvl=130 | |||
|hp=1,020 | |||
|mp=354 | |||
|move=2-3 | |||
|attack=320 | |||
|defense=458 | |||
|agility=353 | |||
|wisdom=141 | |||
|weight=55 | |||
|bskill1=[[Big Defense]] | |||
|bskill2=[[Falling Stars]]{{tt|*|Level 33}} | |||
|bskill3=[[Pile Hammer]]{{tt|*|Level 52}} | |||
|askill1=Move +1 / Stats Up | |||
|askill2=Frizz Res +25 / Stats Up | |||
|askill3=Pile Hammer Potency +5% / Stats Up<br>'''Kongou Stance''': When attacked by enemy:: Occasionally triggers Invigorate. | |||
|askill4=Sizz Res +25 / Stats Up | |||
|askill5=Pile Hammer Potency +5% / Stats Up<br>Max HP +100 | |||
|lperk1=Raises martial potency of all ??? allies, including itself, by 20% in a 5x5 square around it. | |||
|bperk1=Max HP +30<br>DEF +20 | |||
|bperk2='''Incarnus's Blessing''': Action start on even turns until turn 6: Removes some status ailments. | |||
|bperk3=Pile Hammer Potency +2% | |||
|aperk1='''Move +1''': Raises Move by 1. | |||
|frizz-resist=Half Res | |||
|sizz-resist=Normal | |||
|crack-resist=Normal | |||
|woosh-resist=Normal | |||
|bang-resist=Very Weak | |||
|zap-resist=Very Weak | |||
|zam-resist=Half Res | |||
|snooze-resist=Half Res | |||
|poison-resist=Super Weak | |||
|physical-seal-resist=Normal | |||
|spell-seal-resist=Normal | |||
|martial-seal-resist=Half Res | |||
|breath-seal-resist=Normal | |||
|hobble-resist=Normal | |||
|stun-resist=Immune | |||
|blind-resist=Normal | |||
|curse-resist=Normal | |||
|paralysis-resist=Normal | |||
|confusion-resist=Normal | |||
|charm-resist=Super Weak | |||
}} | |||
==Gallery== | |||
<center><gallery> | |||
Image:Cluboonace DQMJ DS.png| | |||
Image:Cluboon Ace.png|''Dragon Quest Monsters: Joker 2''. | |||
</gallery></center> | |||
[[Category:Dragon Quest Monsters: Joker enemies]] | [[Category:Dragon Quest Monsters: Joker enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 enemies]] | [[Category:Dragon Quest Monsters: Joker 2 enemies]] | ||
[[Category:Dragon Quest Monsters: | [[Category:Dragon Quest Monsters: Super Light enemies]] |
Latest revision as of 19:50, 9 February 2024
Dragon Quest monster | |
---|---|
Cluboon ace | |
Art by Akira Toriyama | |
Japanese | グラブゾンジャック |
First appearance | Dragon Quest Monsters: Joker |
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Cluboon ace | |
---|---|
Family | Incarni |
Rank | ??? |
Description | A mighty ape whose hide is tougher than an earthen fortress wall. |
Weapons | Swords, Spears, Axes, Claws, Staves |
Traits | Psycho |
Resistances | Vulnerable to Fire, Healed by Earth, Whackproof |
Skill | Cluboon III |
Location | - |
Breeding chart | Incarnus x Material family rank A or higher |
Dragon Quest Monsters: Joker 2[edit]
Cluboon Ace | |
---|---|
Family | ??? |
Rank | ??? |
Size | S |
Weapons | Swords, Axes, Spears, Claws, Staves |
Traits | Psycho, Hit Squad |
Resistances | Resists Abiliterator, Blade Blunter Fizzle, Sag, Sap, Decelerate, and Dim. Immune to Bang, Donk, Whack, Dazzle, Poison, Confusion, Inaction, Paralysis, and Sleep |
Skill | Cluboon III |
Location | - |
Breeding chart | Incarnus x Material family (Rank S or higher) |
Dragon Quest Monsters: Joker 2 Professional[edit]
#418 - Cluboon ace | |||||||||||||||||||||||||||||||||||||||||||
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| |||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 418 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest Monsters: Joker 2 Professional | ||||||||||||||||||||||||||||||||||||||||||
Console | DS |
Dragon Quest Tact[edit]
The Cluboon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Diamagon ace. It can participate in Wulfspade's Battle Road as a party member.
Stats
Family | Rank | Role | ||
??? |
Defence |
|||
Max Level | HP | MP | Move | |
130 | 1,020 | 354 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
320 | 458 | 353 | 141 | 55 |
Basic Skills
First | Second | Third | ||
Big Defense | Falling Stars* | Pile Hammer* | ||
Awakening Skills
First | Second | Third |
Move +1 / Stats Up | Frizz Res +25 / Stats Up | Pile Hammer Potency +5% / Stats Up Kongou Stance: When attacked by enemy:: Occasionally triggers Invigorate. |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Pile Hammer Potency +5% / Stats Up Max HP +100 |
|
Leader Perks
First | |
Raises martial potency of all ??? allies, including itself, by 20% in a 5x5 square around it. | |
Basic Perks
First | Second | Third |
Max HP +30 DEF +20 |
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments. | Pile Hammer Potency +2% |
Perk Details
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Immune | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Super Weak |