Pile Hammer
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| Pile Hammer | |
|---|---|
| Japanese | パイルハンマー |
| Rōmaji | Pairuhanmā |
| Type | Skill |
Pile Hammer is a skill that appears exclusively in Dragon Quest Tact. It is one of the Cluboon ace's signature abilities, pummeling even the most evasive enemy with a focused flurry of pounding fists.
Appearances[edit]
Dragon Quest Tact[edit]
Pile Hammer can be learned by Cluboon Ace at level 52 and costs 89 MP to use. It has a range of up to 2 squares away from it and inflicts major surehit martial damage to a single enemy 3 times. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Ability information
| Pile Hammer | |||
| Role * | Type * | Element | MP cost |
| Attack | Martial | 89 | |
| Range | Additional effects | ||
1-2 |
None | ||
| Description | |||
| Deals major surehit martial damage to 1 enemy 3 times | |||
| Naturally learnt by | |||
| Cluboon Ace | |||
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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