Pep: Difference between revisions

147 bytes added ,  15:22, 10 December 2018
(Tossed up a dummy list to fill out the page a little more, will continue to add once I get more information.)
Line 34: Line 34:
*'''Gigaburst:''' 497~557 to 2970~3030 lightning damage to one enemy. Requires the Luminary and any three characters.
*'''Gigaburst:''' 497~557 to 2970~3030 lightning damage to one enemy. Requires the Luminary and any three characters.
*'''Hit Parade:''' level dependent, hits random enemies eleven times for 11~33 to 55~77 damage. Requires the Luminary & Sylvando.
*'''Hit Parade:''' level dependent, hits random enemies eleven times for 11~33 to 55~77 damage. Requires the Luminary & Sylvando.
*'''Itemized Kill:''' 120% flame damage from the luminary to one enemy, secures item as well.
*'''Itemized Kill:''' 120% flame damage from the luminary to one enemy, secures item as well. Requires the Luminary and Erik.
*'''[[Kazapple]]:''' 527~1986 lightning damage to all enemies. Requires the Luminary and any three companions.
*'''Love Hurts:''' 50~70 to 390~410 damage to a group of enemies, chance to paralyses for 1~4 turns. Requires the Luminary and Sylvando.  
*'''Love Hurts:''' 50~70 to 390~410 damage to a group of enemies, chance to paralyses for 1~4 turns. Requires the Luminary and Sylvando.  
*'''The Real Decoy:''' 24~32 to 356~364 damage to one enemy. Requires the Luminary and Erik.
*'''The Real Decoy:''' 24~32 to 356~364 damage to one enemy. Requires the Luminary and Erik.
*'''Solar Flair:''' 285~315 to 625~655 light damage to all enemies, chance to increase lightning damage by 25% for 46 turns. If enemy is a zombie then damage is increased by 50%. Requires the Luminary and Rab.
*'''[[Solar Flair]]:''' 285~315 to 625~655 light damage to all enemies, chance to increase lightning damage by 25% for 46 turns. If enemy is a zombie then damage is increased by 50%. Requires the Luminary and Rab.
*'''Whacky Sack:''' 78~98 base damage, max 545~565 darkness damage to one group of enemies. Magical might dependent, Rab and Jade participate.
*'''Whacky Sack:''' 78~98 base damage, max 545~565 darkness damage to one group of enemies. Magical might dependent, Rab and Jade participate.