Lunatick: Difference between revisions
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The '''Lunatick''' is a recurring monster in the {{DQSeries}}, first introduced in the original {{ | The '''Lunatick''' is a recurring monster in the {{DQSeries}}, first introduced in the original {{Dragon Quest}}. It is a bizarre monocular monster that floats in midair with the aid of its many tentacles. | ||
==Characteristics== | ==Characteristics== | ||
Like some horrifying nightmare from the depths, the Lunatick is hardly anything more than an eye, a pair of antennae, and a bunch of tentacles attached to a purple carapace. The monster's singular eye is constantly turned to face the player. They float about in midair with their tentacles as though they are swimming. The lunatick later gained the ability to fire off a paralyzing beam from their eye and disable opponents by tickling them with their tentacles. In most games, they are counted as | Like some horrifying nightmare from the depths, the Lunatick is hardly anything more than an eye, a pair of antennae, and a bunch of tentacles attached to a purple carapace. The monster's singular eye is constantly turned to face the player. They float about in midair with their tentacles as though they are swimming. The lunatick later gained the ability to fire off a paralyzing beam from their eye and disable opponents by tickling them with their tentacles. In most games, they are counted as {{Bug}}s, but later became members of the [[Demon family]] due to their unusual and nightmarish origins. | ||
==Appearances== | ==Appearances== | ||
Line 68: | Line 68: | ||
|droppedItem=[[Leather whip]]{{fraction|1|32}}<br/>[[Magic water]]{{fraction|1|64}} | |droppedItem=[[Leather whip]]{{fraction|1|32}}<br/>[[Magic water]]{{fraction|1|64}} | ||
|skills=None | |skills=None | ||
|spells=[[Paralaser]] (12~17 lightning damage and [[paralysis]] to one | |spells=[[Paralaser]] (12~17 lightning damage and [[paralysis]] to one {{Party 9}} member)<br>Tickle (stuns one {{Party 9}} member) | ||
|family= | |family={{Bug}} | ||
|bestiaryNumber=#032 | |bestiaryNumber=#032 | ||
|description=They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.<br><br>Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes. | |description=They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.<br><br>Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes. | ||
Line 91: | Line 91: | ||
|wisdom=5/5 | |wisdom=5/5 | ||
|agility=5/5 | |agility=5/5 | ||
|family= | |family= {{Bug}} | ||
|in-game-description=Each tentacle has a specific function | |in-game-description=Each tentacle has a specific function | ||
|abilities=[[Heal]], [[Firebal]], [[MapMagic]] | |abilities=[[Heal]], [[Sizz|Firebal]], [[Snoop|MapMagic]] | ||
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Anger]], [[List of teleportals in Dragon Quest Monsters | Gate of Ambition]] | |habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Anger]], [[List of teleportals in Dragon Quest Monsters|Gate of Ambition]] | ||
|breeding=[[Bug family]] x [[AmberWeed]]<br>[[Catapila]] x [[Beast family]] | |breeding=[[Bug family]] x [[Amber weed|AmberWeed]]<br>[[Killerpillar|Catapila]] x [[Beast family]] | ||
|frizz-resist=None | |frizz-resist=None | ||
|sizz-resist=None | |sizz-resist=None | ||
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|wisdom=5/10 | |wisdom=5/10 | ||
|agility=6/10 | |agility=6/10 | ||
|family= | |family= {{Bug}} | ||
|in-game-description=Climbs walls using its tentacles | |in-game-description=Climbs walls using its tentacles | ||
|abilities=[[Sizz|Firebal]], [[Heal]], [[Snoop|MapMagic]] | |abilities=[[Sizz|Firebal]], [[Heal]], [[Snoop|MapMagic]] | ||
|habitat=[[Lighthouse (Dragon Quest Monsters 2) | Lighthouse]] | |habitat=[[Lighthouse (Dragon Quest Monsters 2)|Lighthouse]] | ||
|breeding=[[Bug family]] x [[AmberWeed]], [[Gamanian]], [[Octoreach]] | |breeding=[[Bug family]] x [[Amber weed|AmberWeed]], [[Dread herring (Dragon Quest VI)|Gamanian]], [[Suckling ocker|Octoreach]] | ||
|frizz-resist=None | |frizz-resist=None | ||
|sizz-resist=None | |sizz-resist=None | ||
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|chapter-2-attack=28 | |chapter-2-attack=28 | ||
|chapter-2-defense=12 | |chapter-2-defense=12 | ||
|chapter-2-items=[[Seed of | |chapter-2-items=[[Seed of life]] (★★★) | ||
|chapter-2-locations=Guarding the ruined palace in [[Rimuldar]] | |chapter-2-locations=Guarding the ruined palace in [[Rimuldar]] | ||
|final-chapter-hp=52 | |final-chapter-hp=52 | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Lunatick appears as a D-rank | Lunatick appears as a D-rank {{MFamilies}} of the [[Demon family]] during Part 2 of the story. It can be recruited from Chapter 3, Episode 1: Daybreak. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Lunatick | |name=Lunatick | ||
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|romanji=Mēda | |romanji=Mēda | ||
|sprite=[[Image:DQT Lunatick.png|275px]] | |sprite=[[Image:DQT Lunatick.png|275px]] | ||
|family=[[Image:Tact Icon Devil.png|50px]]<br>Demon | |family=[[Image:Tact Icon Devil.png|50px]]<br>{{Demon}} | ||
|rank=[[Image:DQTact Rank Icon D.png|50px]] | |rank=[[Image:DQTact Rank Icon D.png|50px]] | ||
|role=[[Image:DQTact SupportType.png|50px]]<br>Support | |role=[[Image:DQTact SupportType.png|50px]]<br>Support | ||
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|bskill2=[[Reheal]]{{tt|*|Level 16}} | |bskill2=[[Reheal]]{{tt|*|Level 16}} | ||
|bskill3=N/a | |bskill3=N/a | ||
|askill1=WIS +5 / Stats Up | |askill1={{WIS}} +5/Stats Up | ||
|askill2=Frizz Res +25 / Stats Up | |askill2=[[Frizz]] Res +25/Stats Up | ||
|askill3=Reheal Effect +5% / Stats Up | |askill3=[[Reheal]] Effect +5%/Stats Up | ||
|askill4=Zam Res +25 / Stats Up | |askill4=[[Zam]] Res +25/Stats Up | ||
|askill5=Reheal Effect +5% / Stats Up | |askill5=[[Reheal]] Effect +5%/Stats Up | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=Reheal Effect +2% | |bperk1=[[Reheal]] Effect +2% | ||
|bperk2=N/a | |bperk2=N/a | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''WIS +5''': Raises WIS by 5. | |aperk1='''{{WIS}} +5''': Raises {{WIS}} by 5. | ||
|frizz-resist=Half Res | |frizz-resist=Half Res | ||
|sizz-resist=Normal | |sizz-resist=Normal | ||
Line 244: | Line 244: | ||
}} | }} | ||
==Related | ==Gallery== | ||
<center><gallery> | |||
Lunatick Famicom.png|{{Famicom}} art. | |||
DQX Meda.jpg|A Lunatick in {{X}}. | |||
DQBRV Lunatick.png|''Battle Road Victory'' cut-in. | |||
DQS Lunatick.jpg|{{Stars}} model. | |||
DQR Meda.png|{{Rivals}} card. | |||
DQT Lunatick Icon.png|{{Tact}} party icon. | |||
</gallery></center> | |||
==Related {{MFamilies}}s== | |||
*[[Lunatick queen]] | *[[Lunatick queen]] | ||
*[[Raving lunatick]] | *[[Raving lunatick]] | ||
[[Category:Dragon Quest I enemies]] | [[Category:Dragon Quest I enemies]] |
Revision as of 19:46, 26 December 2023
Dragon Quest monster | |
---|---|
Lunatick | |
Art by Akira Toriyama | |
Japanese | メーダ |
Romaji | Mēda |
First appearance | Dragon Quest |
Old localization | Druin Eyeder |
The Lunatick is a recurring monster in the Dragon Quest series, first introduced in the original Dragon Quest. It is a bizarre monocular monster that floats in midair with the aid of its many tentacles.
Characteristics
Like some horrifying nightmare from the depths, the Lunatick is hardly anything more than an eye, a pair of antennae, and a bunch of tentacles attached to a purple carapace. The monster's singular eye is constantly turned to face the player. They float about in midair with their tentacles as though they are swimming. The lunatick later gained the ability to fire off a paralyzing beam from their eye and disable opponents by tickling them with their tentacles. In most games, they are counted as Bugs, but later became members of the Demon family due to their unusual and nightmarish origins.
Appearances
Dragon Quest
Lunatick (メーダ Mēda) |
Dragon Quest IX: Sentinels of the Starry Skies
##032 - Lunatick | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||
Dropped Item | Leather whip1⁄32 Magic water1⁄64 | ||||||||||||||||||||||||||||||||||||||||||
Locations | Brigadoom | ||||||||||||||||||||||||||||||||||||||||||
Skills | None | ||||||||||||||||||||||||||||||||||||||||||
Spells | Paralaser (12~17 lightning damage and paralysis to one party member) Tickle (stuns one party member) | ||||||||||||||||||||||||||||||||||||||||||
Family | Bug | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #032 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | メーダ | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Mēda | ||||||||||||||||||||||||||||||||||||||||||
Description | They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray. Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes. |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
45 | 3/5 | 5/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 1/5 | 5/5 | 5/5 |
Family | Bug |
In-game description | Each tentacle has a specific function |
Abilities | Heal, Firebal, MapMagic |
Habitat | Gate of Anger, Gate of Ambition |
Breeding chart | Bug family x AmberWeed Catapila x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Weak | Strong |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | Strong | None | Weak |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Weak | Weak | Strong | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Strong | Strong | None | Weak |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Weak | Weak | Weak | None |
Decelerate Resistance * | Curse Resistance | ||
None | Strong |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
45 | 5/10 | 6/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/10 | 2/10 | 5/10 | 6/10 |
Family | Bug |
In-game description | Climbs walls using its tentacles |
Abilities | Firebal, Heal, MapMagic |
Habitat | Lighthouse |
Breeding chart | Bug family x AmberWeed, Gamanian, Octoreach |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Weak | Strong |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | Weak | Strong | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Weak | Weak | Weak | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Strong | Strong | None |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Weak | Weak | Weak | Weak |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Strong |
Dragon Quest Builders
HP | Attack | Defense | Item(s) Dropped |
200 | 28 | 12 | Seed of life (★★★) |
Location(s) | |||
Guarding the ruined palace in Rimuldar |
HP | Attack | Defense | Item(s) Dropped |
52 | 28 | 34 | Healing Cream (★☆☆) |
Location(s) | |||
Tantegel |
Sprite |
Dragon Quest Tact
Lunatick appears as a D-rank monster of the Demon family during Part 2 of the story. It can be recruited from Chapter 3, Episode 1: Daybreak.
Family | Rank | Role | ||
Demon |
Support |
|||
Max Level | HP | MP | Move | |
100 | 497 | 140 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
180 | 155 | 177 | 216 | 15 |
First | Second | Third | ||
Sizz | Reheal* | N/a | ||
First | Second | Third |
WIS +5/Stats Up | Frizz Res +25/Stats Up | Reheal Effect +5%/Stats Up |
Fourth | Fifth | |
Zam Res +25/Stats Up | Reheal Effect +5%/Stats Up | |
First | |
N/a | |
First | Second | Third |
Reheal Effect +2% | N/a | N/a |
First | |
WIS +5: Raises WIS by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Super Weak | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Half Res | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Super Weak | Normal | Immune |