Armful: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
Armfuls are [[Undead family|skeletal]] warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more | Armfuls are [[Undead family|skeletal]] warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armoured than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original colouration, they had grey armour, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of ''III''. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling '''burning breath''' from their mandibles. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration. | ||
==Appearances== | ==Appearances== | ||
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|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]] | |skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]] | ||
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}} | |items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}} | ||
|locations=[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Battleground]] (second act)<br>[[Baramos' Lair]] (3DS and ''Definitive Edition'' only) | |locations=[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Battleground]] (second act)<br>[[Baramos' Lair|Baramos's Castle]] (2D mode of [[3DS]] and ''Definitive Edition'' only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=- | |fire-resist=-10% | ||
|ice-resist=25% | |ice-resist=25% | ||
|wind-resist=0% | |wind-resist=0% | ||
|rock-resist=0% | |rock-resist=0% | ||
|light-resist=- | |light-resist=-50% | ||
|dark-resist=25% | |dark-resist=25% | ||
|zap-resist=0% | |zap-resist=0% | ||
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|elemental-resist=0% | |elemental-resist=0% | ||
}} | }} | ||
====Malicious==== | |||
{{DQ11Enemy | {{DQ11Enemy | ||
|name=Malicious armful | |name=Malicious armful | ||
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|gold=159 | |gold=159 | ||
|spells=None | |spells=None | ||
|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]<br>[[Robochop 2]] (Pep power) | |skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]<br>[[Robochop 2]] (Pep power, with Malicious armful) | ||
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}} | |items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}} | ||
|locations=[[The Battleground]] (third act)<br>[[The Manglegrove - Whale Way Station]] (third act) | |locations=[[The Battleground]] (third act)<br>[[The Manglegrove - Whale Way Station]] (third act) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=- | |fire-resist=-10% | ||
|ice-resist=25% | |ice-resist=25% | ||
|wind-resist=0% | |wind-resist=0% | ||
|rock-resist=0% | |rock-resist=0% | ||
|light-resist=- | |light-resist=-50% | ||
|dark-resist=25% | |dark-resist=25% | ||
|zap-resist=0% | |zap-resist=0% | ||
Line 210: | Line 210: | ||
==Trivia== | ==Trivia== | ||
* Their names reference their multiple arms and are also a play on "Harmful", which they also are given their warlike purpose. | * Their names reference their multiple arms and are also a play on "Harmful", which they also are given their warlike purpose. | ||
==Similar species== | ==Similar species== | ||
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DQT DQIII Monsters.jpg|The armful appearing as part of the {{III}} collaboration in {{Tact}}. | DQT DQIII Monsters.jpg|The armful appearing as part of the {{III}} collaboration in {{Tact}}. | ||
DQT Jigoku no Kishi.jpg| | DQT Jigoku no Kishi.jpg| | ||
DQW DQIII Jipang Monsters.jpg|The armful and other monsters from ''III'' in {{Walk}}. | |||
DQTCG Armful.jpg|''DQ'' Trading Card | DQTCG Armful.jpg|''DQ'' Trading Card | ||
</gallery></center> | </gallery></center> | ||
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[[Category:Dragon Quest Monsters: Super Light enemies]] | [[Category:Dragon Quest Monsters: Super Light enemies]] | ||
[[Category:Dragon Quest Walk enemies]] | [[Category:Dragon Quest Walk enemies]] | ||
[[Category:Dragon Quest Walk bosses]] | |||
[[Category:Dragon Quest Tact monsters]] | [[Category:Dragon Quest Tact monsters]] | ||
[[Category:Dragon Quest Keshi Keshi enemies]] | |||
[[fr:Squelettueur]] | [[fr:Squelettueur]] |
Latest revision as of 14:47, 28 January 2024
Dragon Quest monster | |
---|---|
Armful | |
Art by Akira Toriyama | |
Japanese | じごくのきし |
Romaji | Jigoku no kishi |
First appearance | Dragon Quest III |
Old localization | Marauder (III NES) HellNite (III GBC) |
The Armful is a recurring monster in the Dragon Quest series first introduced in Dragon Quest III: The Seeds of Salvation. Having multiple extremities, it attacks several times per turn in each appearance.
Characteristics[edit]
Armfuls are skeletal warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armoured than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original colouration, they had grey armour, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of III. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling burning breath from their mandibles. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Sprite | Level | HP | MP | |
34 | 130 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
115 | 63 | 58 | 1190 | 73 |
Bestiary No. | #100 |
Spell(s) | None |
Skill(s) | Acts twice per turn Burning Breath |
Location(s) | Baramos' Lair Maw of the Necrogond Tantegel area Craggy Cave |
Item Dropped | Seed of agility1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 25% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
25% | 100% | 70% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 70% | 70% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 0% | 25% |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
554 | 11 | 196 | |
Defense | Agility | Experience | Gold |
183 | 146 | 1,299 | 235 |
Bestiary no. | #330 |
Family | Undead |
In-game description | With their six arms each able to swing a sword, these terrors attack from all angles at once, making them fearsome foes to defend against. |
Spell(s) | None |
Skill(s) | Occasionally acts twice per turn Makes a violent slashing attack (125% damage) Desperate attack Becomes Pepped up Burning Breath Robochop |
Location(s) | The Manglegrove - Whale Way Station (second act) The Battleground (second act) Baramos's Castle (2D mode of 3DS and Definitive Edition only) |
Item(s) dropped | Big bone1⁄8 Bandit mail1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -10% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -50% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 25% | 0% | 100% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Malicious[edit]
Sprite | HP | MP | Attack |
676 | 22 | 248 | |
Defense | Agility | Experience | Gold |
338 | 186 | 1,897 | 159 |
Bestiary no. | #405 |
Family | Undead |
In-game description | Armfuls who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | None |
Skill(s) | Occasionally acts twice per turn Makes a violent slashing attack (125% damage) Desperate attack Becomes Pepped up Burning Breath Robochop Robochop 2 (Pep power, with Malicious armful) |
Location(s) | The Battleground (third act) The Manglegrove - Whale Way Station (third act) |
Item(s) dropped | Big bone1⁄8 Bandit mail1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -10% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -50% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 75% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
100% | 25% | 0% | 100% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Dragon Quest Monsters: Super Light[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Armful appears as an A-rank member of the Undead family as part of the limited Dragon Quest III event and it stars in its own Battle Road. It can be recruited from Chapter 4, Episode 1: To Baramos Castle of the event quests at any difficulty and it can also participate in the Skelegon's Battle Road as a party member.
Family | Rank | Role | ||
Undead |
Attack |
|||
Max Level | HP | MP | Move | |
120 | 900 | 297 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
421 | 405 | 323 | 207 | 35 |
First | Second | Third | ||
Burning Breath | Aeolian Slash* | Wild Slash* | ||
First | Second | Third |
Rare HP Regen / Stats Up | Zam Res +25 / Stats Up | Wild Slash Potency +5% / Stats Up |
Fourth | Fifth | |
Woosh Res +25 / Stats Up | Wild Slash Potency +5% | |
First | |
Raises physical potency of undead allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
ATK +10 | DEF +15 | Wild Slash Potency +2% |
First | |
Rare HP Regen: Rarely heals HP at action start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Normal | Normal | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |
Trivia[edit]
- Their names reference their multiple arms and are also a play on "Harmful", which they also are given their warlike purpose.
Similar species[edit]
Gallery[edit]
Along with a Troll, Liquid metal slime, & Infanticore.
The armful and other monsters from III in Walk.