Rantingen raven

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Revision as of 19:33, 8 June 2022 by Aphelion (talk | contribs)

The Rantigen raven is an infernal member of the bird family, perched atop the abandoned skull of a Dragon zombie. Their name is a play on the term "ranting and raving".

Characteristics

These scarlet-plumed ravens are far more than they appear, being able to split the skies with their cacophonous caws. They are also able to spit up intense flames, and when that fails they can squawk for help in the form of Skelegons.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

Rantigen raven (ヘルズクロウ Heruzu kurou)DQXI Logo EN.png
Sprite HP MP Attack
Rantingen raven XI sprite.png 149 9 99
Defense Agility Experience Gold
124 77 308 68
Bestiary no. #209
Family Bird & floating
In-game description The sight of these blood-red birds and the dragon skulls they carry can strike fear into even the most experienced soldiers' hearts
Spell(s) None
Skill(s) Call for back up (Skelegon)
Ferocious Roar (35 damage and can stun entire party)
Inferno
Location(s) Heliodor Region (second act)
Heliodor Sewers (second act)
Item(s) dropped Big bone18
Dragon horn116
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A -110 -110 -110
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
-110 -110 -110 -110
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
0% 0% 0% 0%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 0% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
0% 0% 0%



Vicious rantingen raven (ヘルズクロウ・強 Heruzu kurou・kyō)DQXI Logo EN.png
Sprite HP MP Attack
Rantingen raven XI sprite.png 537 18 285
Defense Agility Experience Gold
344 195 1,373 348
Bestiary no. #608
Family Bird & floating
In-game description Rantingen ravens driven to dangerous extremes by the dark power of the Lord of Shadows.
Spell(s) None
Skill(s) Call for back up (Vicious Skelegon)
Ferocious Roar (35 damage and can stun entire party)
Scorch
Location(s) The Fierce Forest (third act)
Item(s) dropped Dragon horn18
Serpent bone116
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/A -110 -110 -110
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
-110 -110 -110 -110
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 0% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
0% 0% 0% 0%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
100% 0% 100% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
0% 0% 0%


Dragon Quest Tact

Rantingen raven appears as an A-rank monster of the Nature family as part of the limited Dragon Quest XI event appearing alongside Morgegon Lord of Shadows on his banner.

Rantingen raven (ヘルズクロウ Heruzu kurou)Tactlogo.png
Stats


File:DQT Hells Crow icon.jpg
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
110 923 370 2
Attack Defense Agility Wisdom Weight
285 280 452 131 35
Basic Skills
First Second Third
Dark Sphere Violent Roar* Incinerator GlobeTemplate:T
Awakening Skills
First Second Third
Hellbird Beating / Stats Up Woosh Res +25 / Stats Up Incinerator Globe Potency +5% / Stats Up
Rare Deep Breath: Rarely grants x1.5 breath potency/effects for 1 turn at action start.
Fourth Fifth
Zap Res +25 / Stats Up Incinerator Globe Potency +5% / Stats Up
Stun Success Rate +5%
Leader Perks
First
Raises Frizz-type breath potency of allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 AGL +15 Incinerator Globe Potency +2%
Perk Details
First
Hellbird Beating: Greatly raises Move and breath potency/effects for 3 turns at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Super Weak Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Half Res Immune Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Normal Normal



Similar species

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