King kelp
The King kelp is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII.
Dragon Quest monster | |
---|---|
King kelp | |
Art by Akira Toriyama | |
Japanese | わかめ王子 わかめおうじ |
Romaji | Wakame ōji |
First appearance | Dragon Quest VIII |
Characteristics
King kelps are walking masses of seaweed that have taken on a humanoid form and perform songs for their fellow monsters. Their bodies appear to be composed of red coral as shown from their limbs, lips, and the tops of their heads, while their kelp gives them the appearance of wearing long, flowing robes. The singers carry crude microphones that have been carved out of driftwood and wear silver crowns on their heads. More often than not, their audience consists of Khalamari kids, who they are able to call upon in battle. In various spinoff games, they have been members of the Material and Undead families.
Appearances
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
86 | 8 | 48 | |
Defense | Agility | Experience | Gold |
36 | 35 | 56 | 16 |
Bestiary no. | #240 |
Family | Aquatic |
In-game description | Like pop-stars of the deep sea, these vile vocalists call other monsters to their aid with their soothing singing voices. |
Spell(s) | Midheal |
Skill(s) | Funny song (stuns target) |
Location(s) | Ascantha Region Pickham Region Ocean Pirate's Cove |
Item(s) dropped | Template:Waterweed mould 81⁄16 Coral hairpin1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 15% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 0% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 15% | 0% | 15% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 0% | 0% |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
King kelp | |
---|---|
Family | Material |
Rank | E |
Description | This musician keeps his mic polished at all times, and is always ready to holler a tune. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | - |
Resistances | Healed by Water, Sleepproof |
Skill | All-Rounder |
Location | Palaish Isle |
Breeding chart | Goodybag x See urchin |
Dragon Quest Monsters: Joker 2
King kelp | |
---|---|
Family | Material |
Rank | C |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Rabble Rouser |
Resistances | Immune to Sleep and Magical Sabotage |
Skill | All-Rounder |
Location | Unshore |
Breeding chart | Puppeteer x Bodkin archer Firn fiend x Dragon slime |
Dragon Quest Monsters: Joker 2 Professional
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
King kelp appears as an A-rank monster of the Undead family as part of the 1-Year Wrap Party post-anniversary event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by completing the quest at any difficulty. The king kelp also stars in its own Battle Road and he can be faced as a boss in the King Kelp's Summer Concert.
Family | Rank | Role | ||
Undead |
Debuff |
|||
Max Level | HP | MP | Move | |
110 | 807 | 281 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
386 | 310 | 413 | 128 | 35 |
First | Second | Third | ||
Kelp Slap | Combo Kelp Slap* | Kelp Concert* | ||
First | Second | Third |
Rare Dodgy Dance / Stats Up | Woosh Res +25 / Stats Up | Combo Kelp Slap Potency +5% / Stats Up Confusion Success Rate +5% |
Fourth | Fifth | |
Zam Res +25 / Stats Up | Combo Kelp Slap Potency +5% / Stats Up Confusion Success Rate +5% |
|
First | |
Raises physical potency of undead allies by 10% in a 5x5 square around him. | |
First | Second | Third |
Max HP +20 | AGL +15 | Combo Kelp Slap Potency +2% |
First | |
Rare Dodgy Dance: Rarely raises evasion rate for 3 turns at action start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Normal | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Half Res | Normal |