Immigrant Town (Dragon Quest III)
The Immigrant Town is a town that can be created by the player in Dragon Quest III in the field at the north eastern tip of the North American continent and on the other side of mountains east of Persistence.
Town | |
---|---|
Immigrant Town | |
Overworld location (NES). | |
Japanese | ○○○○バーク |
Game | Dragon Quest III: The Seeds of Salvation |
Old localization | Same |
The development of the town is necessary to obtain the Yellow Orb.
SynopsisEdit
An old man from Persistence arrived in a field in hopes of making a town, but needs a merchant to help. The Hero agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the NES version and a temporary farewell in the remakes of the game.
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
Stages of developmentEdit
Stage OneEdit
The merchant has built a shop and runs it themself.
ShopEdit
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Leather hat | 80 | Defense +2 |
Stage TwoEdit
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old man's house has an additional floor.
- The merchant is in the middle of building a theater.
ShopEdit
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Leather hat | 80 | Defense +2 |
TreasureEdit
- T'n'T ticket (SNES & GBC version)
Stage ThreeEdit
Triggered by defeating the Boss troll and obtaining the Mod Rod in the kingdom of Manoza. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the merchant. Changes include:
- The town is named after the merchant.
- The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and their party will be charged 50,000 gold coins, only to be able to leave for free since they are friends with The Merchant.
- The merchant became mayor and had a manor built.
- An item shop being built where the old man use to live.
- The previous item shop is replaced with a weapon and armour shop.
- A jail is built.
ShopsEdit
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
Fading Jenny | 300 | ? |
Item | Price | Attributes |
Zombiesbane | 9,800 | Attack +65 |
Dragonsbane | 15,000 | Attack +65 |
Staff of sentencing | 2,700 | Attack +35 |
Magic armour | 5,800 | Defense +40 |
Magic vestment | 4,400 | Defense +30 |
Dragon mail | 9,800 | Defense +45 |
Silver shield | 8,800 | Defense +30 |
Item | Price | Attributes |
Staff of sentencing | 2,700 | Attack +37 |
Abracadabracus | 7,700 | Attack +45 |
Zombiesbane | 9,800 | Attack +67 |
War hammer | 9,500 | Attack +70 |
Epic apron | 9,900 | Defense +45 |
TreasuresEdit
- 240 gold coins (NES version)
- Bunny ears
- Hen's tooth
- Garter
- Mini medal
- Seed of luck (NES version)
- T'n'T ticket (SNES & GBC versions)
Stage FourEdit
Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution conspirators. Though in the NES version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The merchant being jailed.
- The weapon and armour shop getting new merchandise. The item shop and inn remain the same.
- The theater is holding a children singing contest, and is closed at night.
ShopEdit
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
Fading Jenny | 300 | ? |
Item | Price | Attributes |
Zombiesbane | 9,800 | Attack +65 |
Dragonsbane | 15,000 | Attack +65 |
Staff of sentencing | 2,700 | Attack +35 |
Magic armour | 5,800 | Defense +40 |
Magic vestment | 4,400 | Defense +30 |
Dragon mail | 9,800 | Defense +45 |
Silver shield | 8,800 | Defense +30 |
Item | Price | Attributes |
Abracadabracus | 7,700 | Defense +45 |
War hammer | 9,500 | Defense +70 |
Dragonsbane | 15,000 | Defense +79 |
Epic apron | 9,900 | Defense +45 |
Dragon shield | 3,500 | Defense +32 |
Angel's robe | 3,000 | Defense +35 |
TreasureEdit
Final Stage (Remakes only)Edit
This is triggered when the Hero and party awaken Ramia and the changes include:
- A new house is built on the site of the jail, with a family living there.
- The old man who was first here moved in with the old woman running the item shop.
- The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, they will return to Patty's Party Planning Place.
- A different kid is now singing at the theater. The theater remains open at night and has a poet singing.
ShopsEdit
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Holy water | 20 | ? |
Chimaera wing | 25 | ? |
Coagulant | 310 | ? |
Tangleweb | 35 | ? |
Fading Jenny | 300 | ? |
Item | Price | Attributes |
Abracadabracus | 7,700 | Defense +45 |
War hammer | 9,500 | Defense +70 |
Dragonsbane | 15,000 | Defense +79 |
Epic apron | 9,900 | Defense +45 |
Dragon shield | 3,500 | Defense +32 |
Angel's robe | 3,000 | Defense +35 |
TreasureEdit
Usage of the Immigrant Town in another areaEdit
- The town's theater is used in a village during the Dancer Scenario at the beginning.
Nearby monsters (all stages)Edit
GalleryEdit
Field. (GBC)
First shop. (GBC)
Town developing. (GBC)
Town expanded. (GBC)
Field outside. (Cell phone)
Remake changesEdit
In addition to being let out of prison, the Super Famicom and GBC version of the game maintained the merchant's unique sprite, whereas the NES version sees them taking the sprite of the usual town merchant.