Hero (vocation)
The Hero (勇者, Yuusha) is a character class in the Dragon Quest series.
CharacteristicsEdit
The Hero is the most powerful profession, bar none. A savior in times of strife, the Hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. The Hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In III and the 3DS remake of VII the Hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.
The sole draw back of the vocation is it's scarcity, being reserved for only the player in III and having steep requisites to unlock in VI & VII. In the latter two games the Hero is already equipped with a wide variety of abilities to fulfill any role required of them thanks to the necessity of mastering several lesser vocations.
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
The Hero vocation is available only to the Player themselves. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as the foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, but substandard wisdom and MP.
Dragon Quest III HD-2D RemakeEdit
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Dragon Quest VI: Realms of RevelationEdit
The Hero class requires mastery of the Gladiator, Luminary Ranger, and Sage classes to unlock, with one exception; the Player themselves only needs to master one of the four vocations to access this class.
Rank | Regeneration |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 30 |
5 | 40 |
6 | 50 |
7 | 60 |
8 | 80 |
Stat ChangesEdit
Statistics | Change |
Battles to Master | 150 |
Strength | +10% |
Agility | Null |
Resilience | Null |
Wisdom | +15% |
Style | +15% |
Max HP | +10% |
Max MP | +10% |
Trait | HP regeneration per round, up to 80 depending on rank. |
Mastery Bonus | +40 Max MP |
AbilitiesEdit
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Village Hero | Kaclang | 1 | Party | Turns the party to steel, impervious to outside influence. | 2 |
2 | Town Hero | Disruptive Wave | 8 | All enemies | A brilliant wave that eliminates magical effects from all enemies. | 0 |
3 | City Hero | Zap | 20 | All enemies | Calls down lightning on all enemies. | 8 |
4 | National Hero | Kazap | 40 | Enemy group | Calls down powerful thunderbolts on a group of enemies. | 15 |
5 | Continental Hero | Meditation | 60 | Self | Become at one with the self to regain stamina. | 0 |
6 | World Hero | Gigaslash | 90 | Enemy group | A legendary sword technique for cutting down a group of enemies. | 20 |
7 | Super Hero | Lightning Storm | 120 | All enemies | Strikes down enemies with mighty thunderbolts. | 25 |
8 | Legendary Hero | Kazapple | 150 | One enemy | Draws on the party's combined power to zap a single enemy. | 10 |
Dragon Quest VII: Fragments of the Forgotten PastEdit
The Hero class draws on the power of heroes past in order to save the world. The Hero is the most balanced advanced vocation, lacking the specialist nature of Champions and Druids but also being able to handle a wider variety of situations. This is especially true in the Nintendo 3DS remake, where the vocation learns every major attack spell, support spell, every elemental slash, and enough situational abilities to disable any group of foes.
In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class. This steep time investment applies to all characters, even the Hero, who does not get a shortcut as the Hero of VI did. The player can also obtain a Hero Heart from defeating The Almighty in 19 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.
Rank | Regeneration |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 10 |
5 | 20 |
6 | 30 |
7 | 40 |
8 | 50 |
Stat ChangesEdit
Statistics | Change |
Battles to Master | 200/210 |
Strength | +10% |
Agility | Null |
Resilience | Null |
Wisdom | +15% |
Style | +10% |
Max HP | +10% |
Max MP | +10% |
Mastery Bonus | +31 Bonus to HP |
AbilitiesEdit
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Archetype | Nothing | 0 | |||
2 | Defender | Kaclang | 8 | All Allies | Turns all allies to iron, preventing them from being attacked but also prevents them from attacking | 2 |
3 | Paragon | Kazing | 20 | One Ally | Revives one fallen ally with full HP | 15 |
4 | Savior | Zap | 50 | All Enemies | Causes ~80HP damage in electric damage | 6 |
5 | Guardian | Disruptive Wave | 80 | All Enemies | Removes all positive statuses from all enemies | 0 |
6 | Avatar | Kazap | 110 | One Group | Causes ~200 HP in electric damage to one group of enemies | 15 |
7 | Legend | Gigaslash | 150 | One Group | Does ~400 HP damage to one group of enemies | 15 |
8 | Chosen One | Kazapple | 200 | One Enemy | Takes 10 MP from other party members, causes ~600 HP in electric damage | All |
3DS AbilitiesEdit
Level | Title | Learns | Battles Needed |
1 | Village hero | Bounce Safe Passage Insulatle Kabuff Kaclang Kasap Magic Barrier Oomph |
0 |
2 | Town hero | Flame Slash Kacrackle Slash Lightning Slash Metal Slash Miracle Slash |
8 |
3 | City hero | Backdraft Disruptive Wave Scorch Sword Dance Thin Air |
20 |
4 | National hero | Bazoom Kasnooze Kazing Kamikazee Multiheal Puff! Zap |
50 |
5 | Continental hero | Kafrizzle Kasizzle Kaswoosh Kazap Maelstrom |
80 |
6 | World hero | Big Banga | 110 |
7 | Super hero | Gigaslash Omniheal |
150 |
8 | Legendary hero | Kazapple | 210 |