Scorpion

The Scorpion is a recurring monster in the Dragon Quest series, first appearing in the original game. It is the first arachnid to aggravate adventurers.

CharacteristicsEdit

It is an enormous, man-sized scorpion with a yellow carapace protecting its purple-coloured underside. Its carapace can make it tricky for novice adventurers to defeat, requiring them to invest in stronger weapons or defeat them with magic. In later games in the series, the scorpion gained the ability to inflict either poison or paralysis with its stinger tail, making them more of a nuisance.

AppearancesEdit

Dragon QuestEdit

Scorpion (おおさそり Ōsasori)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
  20 0 6 15 18 16 16
Spell(s) None
Location(s) Kol region
Craggy Cave
Quagmire Cave
Rimuldar region
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 1516 016 016
Remakes (SFC, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
     15 0 16 25 18 35 4
Spell(s) None
Location(s) Kol region
Craggy Cave
Quagmire Cave
Rimuldar region
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 77 07 07


Dragon Quest VIII: Journey of the Cursed KingEdit

Scorpion (おおさそり Ōsasori) 
Original (PS2)
Sprite HP MP Attack
  40 4 43
Defense Agility Experience Gold
55 32 42 8
Bestiary no. #037
Family Bug
In-game description Enormous scorpions with impenetrable carapaces. Their defenses protect them against all but the most determined physical attacks. Use magic to defeat them.
Spell(s) Buff
Skill(s) Poison Attack
Location(s) Maella Region
Kingdom of Ascantha
Item(s) dropped Antidotal herb116
Iron lance1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 0% 25% 25%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
25% 0% 0% 0%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
0% 0% 0% 0%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
0% 50% 15% 0%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
0% 0% 0% 100%
Stun Resistance * Sap Resistance * Army Resistance *
0% 0% 0%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest XEdit

Scorpions began appearing in Version 4.3 of the game, this time being much stronger than either of their previous appearances in the main series. They have kept their ability to cast Buff to protect themselves and their fellow monsters, gaining the ability to perform a Paralysis Attack and spinning attacks.

Dragon Quest Monsters: Caravan HeartEdit

Dragon Quest Monsters: JokerEdit

Scorpion
Family Nature
Rank F
Description The poisonous tails of these predators can paralyze their prey at a pinch.
Weapons Spears, Axes, Claws, Staves
Traits Critical Massacre, Paralyser
Resistances Vulnerable to Frizz, Poisonproof, Paralysisproof
Skill Hive Mind, Defense Boost
Location Xeroph Isle
Breeding chart Crabid x Chimaera


Dragon Quest Monsters: Joker 2Edit

Scorpion
Family Nature
Rank D
Size S
Weapons Axes, Spears, Claws, Staves
Traits Critical Massacre, Paralyzing Touch
Resistances Vulnerable to Frizz, Immune to Poison and Paralysis
Skill Hive Mind
Location Cragravation
Breeding chart Crabid x Nature family


Dragon Quest BuildersEdit

Scorpion (おおさそり Ōsasori) 
Chapter 1
HP Attack Defense Item(s) Dropped
44 16 12 Chains (★☆☆), Medicinal herb (★☆☆)
Location(s)
The Damdara Desert
Chapter 3
HP Attack Defense Item(s) Dropped
28~95 11~14 0~8 Chains (★☆☆), Healing cream (★☆☆)
Location(s)
?
Sprite  



Dragon Quest TactEdit

Scorpion appears as a C-rank monster of the Nature family during the second part of the limited True Dragon Quest I event. It can be recruited from the Kol stage of Adventure in the DQ I World: Mindini and can be fully awakened by repeating the stage at any difficulty. The scorpion can participate in the Legerdeman's Battle Road as a party member.

Scorpion (おおさそり Ōsasori) 
Stats


Family Rank Role
 
Nature
   
Defence
Max Level HP MP Move
115 751 215 2-3
Attack Defense Agility Wisdom Weight
323 372 212 127 20
Basic Skills
First Second Third
Defence Rolling Break* N/a
Awakening Skills
First Second Third
Move +1 / Stats Up Sizz Res +25 / Stats Up Rolling Break Potency +5% / Stats Up
Fourth Fifth
Crack Res +25 / Stats Up Rolling Break Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
DEF +5 Rolling Break Potency +2% N/a
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Super Weak Normal Immune



GalleryEdit

Similar speciesEdit