Celeste Isle: Difference between revisions

From Dragon Quest Wiki
No edit summary
Line 28: Line 28:
*[[Restless armour]] - Outside and in Temple
*[[Restless armour]] - Outside and in Temple
*[[Hacksaurus]] - in Temple
*[[Hacksaurus]] - in Temple
*[[Notso macho]] - in Temple
*[[Notso macho]] - in Temple
*[[Notso macho]] - in Temple
*[[Gryphon]] - in Temple
*[[Gryphon]] - in Temple
Line 34: Line 33:
*[[Phantom fencer]] - in Temple
*[[Phantom fencer]] - in Temple
*[[Skeleton soldier]] - in Temple
*[[Skeleton soldier]] - in Temple
===<small>Rare</small>===
===<small>Rare</small>===
*[[Metal slime]]
*[[Metal slime]]

Revision as of 03:56, 18 February 2023

Celeste Isle is one of the seven islands in the Green Bays archipelago in Dragon Quest Monsters: Joker. Celeste Isle is split up into two sections: North (Danger Rank A) and South (Danger Rank B). It is the sixth island accessed in the game, after Infern Isle. Like most of the other locations, Celeste Isle contains a Scoutpost, where the player can save the game, rest, reorganize the party, etc. However, the Scoutpost is available only for the South side. A Medical Console can be found on the North side.

Two connecting dungeons, the Sun Temple and the Moon Temple, are also found here.

The Cluboon can transform into a Diamagon if brought to the third shrine's Nexus. Guarding this sacred place is a deadly Great Dragon. The ability book "Whistling for Dummies", which teaches the hero Whistle is awarded to him upon its defeat. If the shrine on Fert Isle has already been completed, the hero will encounter Demon-at-arms instead and the Incarnus will transform into Wulfspade Ace. He receives a copy of "The Art of Vanishing", which teaches him to Vanish.

Monsters

Common

Rare