Scorpion
Dragon Quest monster | |
---|---|
Scorpion | |
Art by Akira Toriyama | |
Japanese | おおさそり |
Romaji | Ōsasori |
First appearance | Dragon Quest |
Old localization | Scorpion |
The Scorpion is a recurring monster in the Dragon Quest series, first appearing in the original game. It is the first arachnid to aggravate adventurers.
Characteristics[edit]
It is an enormous, man-sized scorpion with a yellow carapace protecting its purple-coloured underside. Its carapace can make it tricky for novice adventurers to defeat, requiring them to invest in stronger weapons or defeat them with magic. In later games in the series, the scorpion gained the ability to inflict either poison or paralysis with its stinger tail, making them more of a nuisance.
Appearances[edit]
Dragon Quest[edit]
Scorpion (おおさそり Ōsasori) |
Dragon Quest VIII: Journey of the Cursed King[edit]
Sprite | HP | MP | Attack |
40 | 4 | 43 | |
Defense | Agility | Experience | Gold |
55 | 32 | 42 | 8 |
Bestiary no. | #037 |
Family | Bug |
In-game description | Enormous scorpions with impenetrable carapaces. Their defenses protect them against all but the most determined physical attacks. Use magic to defeat them. |
Spell(s) | Buff |
Skill(s) | Poison Attack |
Location(s) | Maella Region Kingdom of Ascantha |
Item(s) dropped | Antidotal herb1⁄16 Iron lance1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 0% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
0% | 50% | 15% | 0% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
0% | 0% | 0% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
0% | 0% | 0% |
Dragon Quest X[edit]
Scorpions began appearing in Version 4.3 of the game, this time being much stronger than either of their previous appearances in the main series. They have kept their ability to cast Buff to protect themselves and their fellow monsters, gaining the ability to perform a Paralysis Attack and spinning attacks.
Dragon Quest Monsters: Caravan Heart[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker[edit]
Scorpion | |
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Family | Nature |
Rank | F |
Description | The poisonous tails of these predators can paralyze their prey at a pinch. |
Weapons | Spears, Axes, Claws, Staves |
Traits | Critical Massacre, Paralyser |
Resistances | Vulnerable to Frizz, Poisonproof, Paralysisproof |
Skill | Hive Mind, Defense Boost |
Location | Xeroph Isle |
Breeding chart | Crabid x Chimaera |
Dragon Quest Monsters: Joker 2[edit]
Scorpion | |
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Family | Nature |
Rank | D |
Size | S |
Weapons | Axes, Spears, Claws, Staves |
Traits | Critical Massacre, Paralyzing Touch |
Resistances | Vulnerable to Frizz, Immune to Poison and Paralysis |
Skill | Hive Mind |
Location | Cragravation |
Breeding chart | Crabid x Nature family |
Dragon Quest Builders[edit]
HP | Attack | Defense | Item(s) Dropped |
44 | 16 | 12 | Chains (★☆☆), Medicinal herb (★☆☆) |
Location(s) | |||
The Damdara Desert |
HP | Attack | Defense | Item(s) Dropped |
28~95 | 11~14 | 0~8 | Chains (★☆☆), Healing cream (★☆☆) |
Location(s) | |||
? |
Sprite |
Dragon Quest Tact[edit]
Scorpion appears as a C-rank monster of the Nature family during the second part of the limited True Dragon Quest I event. It can be recruited from the Kol stage of Adventure in the DQ I World: Mindini and can be fully awakened by repeating the stage at any difficulty. The scorpion can participate in the Legerdeman's Battle Road as a party member.
Family | Rank | Role | ||
Nature |
Defence |
|||
Max Level | HP | MP | Move | |
115 | 751 | 215 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
323 | 372 | 212 | 127 | 20 |
First | Second | Third | ||
Defence | Rolling Break* | N/a | ||
First | Second | Third |
Move +1 / Stats Up | Sizz Res +25 / Stats Up | Rolling Break Potency +5% / Stats Up |
Fourth | Fifth | |
Crack Res +25 / Stats Up | Rolling Break Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
DEF +5 | Rolling Break Potency +2% | N/a |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Half Res | Half Res | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Normal | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Half Res | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Super Weak | Super Weak | Normal | Immune |