Mortamor: Difference between revisions

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|family= [[??? family|???]]
|family= [[??? family|???]]
|in-game-description=
|in-game-description=
|abilities={{Focus}}, [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]]
|abilities=[[Focus Pocus|Focus]], [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]]
|habitat=Only obtainable through breeding
|habitat=Only obtainable through breeding
|breeding=DeathMore (Transformed) x [[Murdaw|Mudou]]
|breeding=DeathMore (Transformed) x [[Murdaw|Mudou]]

Revision as of 19:34, 6 July 2021

Mortamor
Dragon Quest VI: Realms of Revelation
Mortamor Art.png
Japanese name デスタムーア
Romaji Desutamuua
Old localization Deathtamoor
Title Archfiend
Age Unknown

Mortamor is a character and recurring monster in the Dragon Quest series that appears as the main antagonist and final boss of Dragon Quest VI: Realms of Revelation. He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his dreadlair seated at the far reaches of a hellish dimension known as the Dread Realm.

Characteristics

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.

Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.

Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.

Abilities

Mortamor (デスタムーア Desutamuua) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mortamor DQVI SNES.png 2000 255 290 250
Agility Experience * Gold Tame Rate
150 0 0 N/A
Bestiary No.
Spell(s) Kaboom
Bounce
Skill(s) Attacks twice per round
Disruptive Wave
Frigid Ice(124~134)
Meditation
Energy Balls(attack/2 +67, attacks twice)
Insane Attack(125% damage)
Searing Flames(168~188)
Venom Mist
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 0% 60% 60%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 100% 100% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
100% 0% 15% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with Searing Flames (168~188) or lacerate them with Frigid Ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His Laughing attack increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike.

Mortamor (デスタムーア Desutamuua) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mortamor2 DQVI SNES.gif 3000 255 410 300
Agility Experience * Gold Tame Rate
90 0 0 N/A
Bestiary No.
Spell(s) Buff
Oomph
Kasap
Skill(s) Attacks twice per round
Charge attack(150~180)
Mercurial Thrust
Defending Champion
Roundhouse Kick
Scorch
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.

Mortamor (デスタムーア Desutamuua) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Mortamor3 DQVI SNES.gif 2500 254 300 340
Agility Experience * Gold Tame Rate
120 0 0 N/A
Bestiary No.
Spell(s) Kaboom
Kafrizzle
Magic Burst
Skill(s) Disruptive Wave
Ferocious Roar(120~150)
Freezing Blizzard
Lullab-Eye
Pyre o' Fire
Evil Prayer
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 25% 60% 60%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
60% 60% 60% 60%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
100% 25% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.

The head is very resistant to elemental damage, with all but frizz and zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of snooze resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.

Right claw DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
1700 255 330 180
Agility Experience * Gold Tame Rate
70 0 0 N/A
Bestiary No.
Spell(s) Multiheal
Zing
Skill(s) Disruptive Wave
Talon attack
Talon slam
Powerful thrust
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.

Left claw DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
2000 255 270 180
Agility Experience * Gold Tame Rate
180 0 0 ?
Bestiary No.
Spell(s) Kazing
Skill(s) Backdraft
Talon slam
Claw slash(125% damage)
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 25% 60% 60%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
Remakes (DS, Mobile)
Sprites Notable Changes
None

Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from zap.

Other games appearances

Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.

Dragon Quest IX: Sentinels of the Starry Skies

#303 - Mortamor
DQIX Mortamor.png
HP MP Experience Gold
6000
12052 (99)
255 67600 2490
Attack Defense Speed
670
1346 (99)
520
780 (99)
300
438 (99)
Locations Grotto
Bestiary # 303
Game Dragon Quest IX
Console DS
Description "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 100 100 100 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 25 75

Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).

Treasure

Level Range Secondary Drop Orb
1-3 Somnia gloves 20% Yellow Orb 5%
4-8 Somnia gloves 25% Yellow Orb 5%
9-15 Somnia clothes 20% Yellow Orb 6%
16-25 Somnia clothes 25% Yellow Orb 6%
26-40 Somnia shorts 15% Yellow Orb 7%
41-56 Somnia shorts 20% Yellow Orb 7%
57-68 Somnia shorts 25% Yellow Orb 8%
69-80 Somnia hair 15% Yellow Orb 8%
81-90 Somnia hair 20% Yellow Orb 9%
91-99 Somnia hair 25% Yellow Orb 10%

Skills

Level New abilities
Initial Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
Left Claw Kazing, Slap on the Chops, Slash with Claws
Right Claw Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
8 C-c-cold Breath
16 Kafrizzle, stops using Kafrizz & Kaswoosh
28 Hellfire
41 Kaswooshle, stops using Scorch
57 Magic Burst, Restores all MP

Dragon Quest Monsters

DeathMore DWM Logo.png
Sprite Level cap * HP growth MP growth
Mortamor DQM GBC.png 60 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family ???
In-game description An evil lord that lives in reality and fantasy
Abilities TatsuCall, HellBlast, BigBang
Habitat Old Man's Gate
Breeding chart Zoma x Mirudraas (Either form)
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak None Weak Strong
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune



DeathMore (Transformed) DWM Logo.png
Sprite Level cap * HP growth MP growth
Mortamor2 DQM GBC.png 70 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 2/5 5/5 5/5
Family ???
In-game description
Abilities FireAir, Ramming, UltraDown
Habitat Only obtainable through breeding
Breeding chart DeathMore x Armorpion
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Strong
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Strong
Decelerate Resistance * Curse Resistance
Strong Immune



DeathMore (Final form) DWM Logo.png
Sprite Level cap * HP growth MP growth
Mortamor3 DQM GBC.png 80 3/5 5/5
Strength growth Resilience growth Wisdom growth Agility growth
5/5 3/5 5/5 5/5
Family ???
In-game description
Abilities Focus, DeMagic, BigBang
Habitat Only obtainable through breeding
Breeding chart DeathMore (Transformed) x Mudou
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Immune Immune Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Immune Immune Immune
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Strong Strong Weak Immune
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Immune Immune Immune
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Immune Immune Immune Immune
Decelerate Resistance * Curse Resistance
Immune Immune


DeathMore is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of Old Man's Gate and is considered by the residents of GreatTree to be the strongest of the evil lords.

Dragon Quest Monsters 2

DeathMore DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mortamor DQM2 GBC.png 60 6/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family  ???
In-game description
Abilities BigBang, HellBlast, TatsuCall
Habitat
Breeding chart Mirudraas x Azurile
Mirudraas (Transformed) x Zoma
Azurile, Mirudraas, Mirudraas (Transformed)
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Weak Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Strong Weak None Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Strong Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune




DeathMore (Transformed) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mortamor2 DQM2 GBC.png 70 7/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
8/10 6/10 7/10 7/10
Family  ???
In-game description
Abilities FireAir, Ramming, UltraDown
Habitat
Breeding chart DeathMore x Armorpion, Titanis
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Strong Strong Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Strong Strong Strong Strong
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Immune Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Strong Strong Immune




DeathMore (Final Form) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Mortamor3 DQM2 GBC.png 80 8/10 9/10
Strength growth Resilience growth Wisdom growth Agility growth
9/10 7/10 7/10 7/10
Family  ???
In-game description
Abilities BigBang, DeMagic, Focus
Habitat
Breeding chart DeathMore (Transformed) x DarkMate, Mudou, Poseidon
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Immune Immune Strong Immune
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Immune Immune Immune
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Immune Strong Strong Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Immune Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Immune Immune
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Immune Immune Immune Immune
Sap Resistance * Decelerate Resistance * Curse Resistance
Immune Immune Immune



Dragon Quest Monsters: Joker

DQMJ Mortamor.gif

Mortamor appears in his final form.

Mortamor
Family Demon
Rank X
Description A monstrous king whose ambitions extend even unto the world of dreams.
Weapons Swords, Spears, Hammers, Staves
Traits Steady Recovery, Magic Regenerator
Resistances Fire Breathproof, Cold Breathproof, Whackproof
Skill Mortamor
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Joker 2

Motamor once again appears only in his final form.

Mortamor
Family  ???
Rank X
Size M
Weapons Swords, Spears, Hammers, Staves
Traits Hit Squad, Big Hitter, Magic Regenerator
Resistances Vulnerable to Blade Blunter, Immune to Fire Breath, Cold Breath, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep
Skill Mortamor
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Joker 2 Professional


Trivia

  • Due to Mortamor being able to use Magic Burst, it is likely that he had Gracos seal away Sorceria so he would be the sole individual capable of casting the devastating spell.
  • Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the {{DS} remakes.
  • It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him.
  • It appears that Mortamor has some unknown history with Nokturnus.

Gallery