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| |family= [[??? family|???]] | | |family= [[??? family|???]] |
| |in-game-description= | | |in-game-description= |
| |abilities={{Focus}}, [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]] | | |abilities=[[Focus Pocus|Focus]], [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]] |
| |habitat=Only obtainable through breeding | | |habitat=Only obtainable through breeding |
| |breeding=DeathMore (Transformed) x [[Murdaw|Mudou]] | | |breeding=DeathMore (Transformed) x [[Murdaw|Mudou]] |
Revision as of 19:34, 6 July 2021
Mortamor is a character and recurring monster in the Dragon Quest series that appears as the main antagonist and final boss of Dragon Quest VI: Realms of Revelation. He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his dreadlair seated at the far reaches of a hellish dimension known as the Dread Realm.
Characteristics
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Abilities
Mortamor (デスタムーア Desutamuua)
| |
Original (SFC)
Sprites |
Notable Changes |
|
None |
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with Searing Flames (168~188) or lacerate them with Frigid Ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His Laughing attack increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike.
Mortamor (デスタムーア Desutamuua)
| |
Original (SFC)
Sprites |
Notable Changes |
|
None |
In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.
Mortamor (デスタムーア Desutamuua)
| |
Original (SFC)
Sprites |
Notable Changes |
|
None |
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.
The head is very resistant to elemental damage, with all but frizz and zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of snooze resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.
Right claw
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Original (SFC)
Sprites |
Notable Changes |
|
None |
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.
Left claw
| |
Original (SFC)
Sprites |
Notable Changes |
|
None |
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from zap.
Other games appearances
Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.
|
6000 12052 (99)
|
255
|
67600
|
2490
|
670 1346 (99)
|
520 780 (99)
|
300 438 (99)
|
|
Grotto
|
303
|
Dragon Quest IX
|
DS
|
"Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."
|
Fire
|
Ice
|
Wind
|
Earth
|
Light
|
Dark
|
100
|
50
|
100
|
100
|
100
|
150
|
Blast
|
Dazzle
|
Sleep
|
Death
|
Drain MP
|
Confusion
|
100
|
0
|
0
|
0
|
100
|
0
|
Fizzle
|
Inaction
|
Paralyze
|
Poison
|
Charm
|
Magic Res
|
0
|
0
|
0
|
0
|
5
|
25
|
Blunt
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Sap
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Decelerate
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5
|
25
|
75
|
Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).
Treasure
Level Range
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Secondary Drop
|
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Orb
|
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1-3 |
Somnia gloves |
20% |
Yellow Orb |
5%
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4-8 |
Somnia gloves |
25% |
Yellow Orb |
5%
|
9-15 |
Somnia clothes |
20% |
Yellow Orb |
6%
|
16-25 |
Somnia clothes |
25% |
Yellow Orb |
6%
|
26-40 |
Somnia shorts |
15% |
Yellow Orb |
7%
|
41-56 |
Somnia shorts |
20% |
Yellow Orb |
7%
|
57-68 |
Somnia shorts |
25% |
Yellow Orb |
8%
|
69-80 |
Somnia hair |
15% |
Yellow Orb |
8%
|
81-90 |
Somnia hair |
20% |
Yellow Orb |
9%
|
91-99 |
Somnia hair |
25% |
Yellow Orb |
10%
|
|
Skills
Level
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New abilities
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Initial |
Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
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Left Claw |
Kazing, Slap on the Chops, Slash with Claws
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Right Claw |
Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
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8 |
C-c-cold Breath
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16 |
Kafrizzle, stops using Kafrizz & Kaswoosh
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28 |
Hellfire
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41 |
Kaswooshle, stops using Scorch
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57 |
Magic Burst, Restores all MP
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|
DeathMore
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DeathMore (Transformed)
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DeathMore (Final form)
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DeathMore is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of Old Man's Gate and is considered by the residents of GreatTree to be the strongest of the evil lords.
DeathMore
| |
DeathMore (Transformed)
| |
DeathMore (Final Form)
| |
Mortamor appears in his final form.
Mortamor
|
|
Family
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Demon
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Rank
|
X
|
Description
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A monstrous king whose ambitions extend even unto the world of dreams.
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Weapons
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Swords, Spears, Hammers, Staves
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Traits
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Steady Recovery, Magic Regenerator
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Resistances
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Fire Breathproof, Cold Breathproof, Whackproof
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Skill
|
Mortamor
|
Location
|
-
|
Breeding chart
|
Nimzo x Estark
|
Motamor once again appears only in his final form.
Mortamor
|
|
Family
|
???
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Rank
|
X
|
Size
|
M
|
Weapons
|
Swords, Spears, Hammers, Staves
|
Traits
|
Hit Squad, Big Hitter, Magic Regenerator
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Resistances
|
Vulnerable to Blade Blunter, Immune to Fire Breath, Cold Breath, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep
|
Skill
|
Mortamor
|
Location
|
-
|
Breeding chart
|
Nimzo x Estark
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Trivia
- Due to Mortamor being able to use Magic Burst, it is likely that he had Gracos seal away Sorceria so he would be the sole individual capable of casting the devastating spell.
- Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the {{DS} remakes.
- It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him.
- It appears that Mortamor has some unknown history with Nokturnus.
Gallery
3rd form artwork (Super Famicom)
Mortamor in his second form. (Dragon Quest Sofubi Monster)
Dragon Quest - Metallic Monsters Gallery series.