Wight king (Dragon Quest V): Difference between revisions

From Dragon Quest Wiki
 
(4 intermediate revisions by one other user not shown)
Line 6: Line 6:
|romaji={{tt|Waitokingu|Wight king}}
|romaji={{tt|Waitokingu|Wight king}}
|old=WhiteKing
|old=WhiteKing
|firstappear=''[[Dragon Quest V]]''
|firstappear={{DQ5}}
}}
}}
The '''Wight king''' is a recurring monster in the {{DQSeries}} that first appeared in ''[[Dragon Quest V]]'', where it is a stronger version of the [[Wight prince]]. It retained this role for its reappearance in ''[[Dragon Quest XI]]''.
The '''Wight king''' is a recurring {{MFamilies}} in the {{DQSeries}} that first appeared in {{Dragon Quest V}}, where it is a stronger version of the [[Wight prince]].


It's not to be confused with the [[Wight king|monster of the same name]] (both Japanese and English) that appeared in ''[[Dragon Quest VIII]]'' and ''[[Dragon Quest IX|IX]]''.
It retained this role for its reappearance in {{Dragon Quest XI}}.
 
It's not to be confused with the [[Wight king|monster of the same name]] (both Japanese and English) that appeared in {{Dragon Quest VIII}} and {{IX}}.


==Characteristics==
==Characteristics==
Wight kings are [[Undead family|zombified]] monarchs that have wasted away to practically nothing but blue bones, their skulls displaying sunken glowing eyes and some of their teeth fallen out of their mouths. Their kingly golden robes have rotted away and they wear ragged red cloaks that drag along the ground. They still wear their magnificent crowns, which are decorated with a variety of blue jewels and are worn with grey caps. The kings hold themselves up with their staves that are topped with blue crystal orbs and they also wear a ring with a blue jewel on their bony hands. In their original appearance, they could use their staves to seal away the magic of adventurers, but they have traded away these staves to wield ones that call forth lightning when they reappeared in ''XI'' many years later. They have an affinity for wind magic, calling forth mighty tornadoes to rip apart their enemies. The monarchs also later gained the ability to revive their fellow monsters from the hereafter and summon skeletal subjects to aid them in battle, as well.
Wight kings are [[Undead family|zombified]] monarchs that have wasted away to practically nothing but blue bones, their skulls displaying sunken glowing eyes and some of their teeth fallen out of their mouths. Their kingly golden robes have rotted away and they wear ragged red cloaks that drag along the ground. They still wear their magnificent crowns, which are decorated with a variety of blue jewels and are worn with grey caps. The kings hold themselves up with their staves that are topped with blue crystal orbs and they also wear a ring with a blue jewel on their bony hands. In their original appearance, they could use their staves to seal away the magic of adventurers, but they have traded away these staves to wield ones that call forth lightning when they reappeared in {{XI}} many years later. They have an affinity for wind magic, calling forth mighty tornadoes to rip apart their enemies. The monarchs also later gained the ability to revive their fellow {{MFamilies}}s from the hereafter and summon skeletal subjects to aid them in battle, as well.


==Appearances==
==Appearances==
Line 32: Line 34:
|tameRate=N/A
|tameRate=N/A
|spells=[[Kaswoosh]]
|spells=[[Kaswoosh]]
|skills=Uses [[staff of antimagic]]<br>Recovers 20 HP per turn
|skills=Uses [[Staff of antimagic]]<br>Recovers 20 {{HP}} per turn.
|item=[[Staff of Antimagic]]{{fraction|1|32}}
|item=[[Staff of antimagic]]{{fraction|1|32}}
|locations=[[Mt. Zugzwang]]
|locations=[[Mt. Zugzwang]]
|evasion={{fraction|1|64}}
|evasion={{fraction|1|64}}
Line 59: Line 61:
}}
}}


===''[[Dragon Quest XI]]''===
==={{DQ11}}===
{{DQ11Enemy
{{DQ11Enemy
|name=Wight king
|name=Wight king
Line 76: Line 78:
|gold=442
|gold=442
|spells=[[Kaswoosh]]<br>[[Kazing]]
|spells=[[Kaswoosh]]<br>[[Kazing]]
|skills=Brandishes a [[lightning staff]] (100 lightning damage to entire party)<br>Call for backup ([[Deadnaut|Malicious deadnaut]] and [[One-man army]])
|skills=Brandishes a [[Lightning staff]] (100 lightning damage to entire party)<br>Call for backup. ([[Deadnaut|Malicious deadnaut]] and [[One-man army]])
|items=[[Saint's ashes]]{{fraction|1|32}}<br>[[Seed of therapeusis]]{{fraction|1|256}}
|items=[[Saint's ashes]]{{fraction|1|32}}<br>[[Seed of wisdom|Seed of therapeusis]]{{fraction|1|256}}
|locations=[[Caverns Under Octagonia]] (third act)<br>[[Castle Trodain]] ([[3DS]] and 2D mode of ''Definitive Edition'' only)
|locations=[[Caverns Under Octagonia]] (third act)<br>Castle [[Trodain]] ({{3DS}} and 2D mode of {{Definitive Edition}} only)
|evasion=N/a
|evasion=N/a
|fire-resist=-125%
|fire-resist=-125%
Line 108: Line 110:
}}This monster does not have a vicious, nor a malicious variant.
}}This monster does not have a vicious, nor a malicious variant.


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=WhiteKing
|name=WhiteKing
Line 121: Line 123:
|wisdom=5/5
|wisdom=5/5
|agility=4/5
|agility=4/5
|family=[[Zombie family|Zombie]]
|family={{Zombie}}
|in-game-description=Has retained its high INT from when it was alive.
|in-game-description=Has retained its high {{INT}} from when it was alive.
|abilities=[[Woosh | Infernos]], [[Lightning | Bolt]], [[Hocus Pocus | Chance]]
|abilities=[[Woosh|Infernos]], [[Lightning|Bolt]], [[Hocus Pocus|Chance]]
|habitat=Only obtainable through breeding
|habitat=Only obtainable through breeding
|breeding=[[Zombie family]] x [[??? family]]
|breeding=[[Undead family|Zombie family]] x [[??? family]]
|frizz-resist=Weak
|frizz-resist=Weak
|sizz-resist=Weak
|sizz-resist=Weak
Line 155: Line 157:
}}
}}


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
{{DQM2Enemy
{{DQM2Enemy
|name=WhiteKing
|name=WhiteKing
Line 168: Line 170:
|wisdom=8/10
|wisdom=8/10
|agility=5/10
|agility=5/10
|family= [[Zombie family | Zombie]]
|family= {{Zombie}}
|in-game-description=
|in-game-description=
|abilities=[[Bolt]], [[Chance]], [[Infernos]]
|abilities=[[Lightning|Bolt]], [[Hocus Pocus|Chance]], [[Woosh|Infernos]]
|habitat=
|habitat=
|breeding=[[BoneSlave]] x [[MetalKing]]<br>[[DeadNoble]] x [[SpotKing]]<br>[[Niterich]] x [[Andreal]]<br>[[Skullgon]] x [[KingSlime]]<br>[[Zombie family]] x [[??? family]]
|breeding=[[Marrow escapee|BoneSlave]] x [[Metal king slime|MetalKing]]<br>[[Bone baron|DeadNoble]] x [[Mottle king slime|SpotKing]]<br>[[Fright knight|Niterich]] x [[Rashaverak|Andreal]]<br>[[Skelegon|Skullgon]] x [[King slime|KingSlime]]<br>[[Undead family|Zombie family]] x [[??? family]]
|frizz-resist=Weak
|frizz-resist=Weak
|sizz-resist=Weak
|sizz-resist=Weak
Line 202: Line 204:
}}
}}


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQMCH}}===
{{Stub}}
{{Stub}}


Line 230: Line 232:
|deftness2=20
|deftness2=20
|magic2=507
|magic2=507
|ability1=[[Creeping Dread]]
|ability1=[[Dance of the Dead]]
|ability2=[[Encroaching Fear]]
|ability2=[[Encroaching Fear]]
|ability3=[[Kadonkle]]
|ability3=[[Kadonkle]]
Line 272: Line 274:


==Gallery==
==Gallery==
<gallery>
<center><gallery>
File:Wight king XI model.jpg|''XI'' polygon model
Wight king XI model.jpg|{{XI}} polygon model.
File:Whiteking 1.png|''Caravan Heart'' sprite
Whiteking 1.png|{{Caravan Heart}} sprite.
DQTCG Wight King.jpg|''DQ'' Trading Card
DQTCG Wight King.jpg|''DQ'' Trading Card.
</gallery>
</gallery></center>


[[Category:Zombie family]]
[[Category:Zombie family]]

Latest revision as of 17:58, 3 August 2024

The Wight king is a recurring monster in the Dragon Quest series that first appeared in Dragon Quest V, where it is a stronger version of the Wight prince.

It retained this role for its reappearance in Dragon Quest XI.

It's not to be confused with the monster of the same name (both Japanese and English) that appeared in Dragon Quest VIII and IX.

Characteristics[edit]

Wight kings are zombified monarchs that have wasted away to practically nothing but blue bones, their skulls displaying sunken glowing eyes and some of their teeth fallen out of their mouths. Their kingly golden robes have rotted away and they wear ragged red cloaks that drag along the ground. They still wear their magnificent crowns, which are decorated with a variety of blue jewels and are worn with grey caps. The kings hold themselves up with their staves that are topped with blue crystal orbs and they also wear a ring with a blue jewel on their bony hands. In their original appearance, they could use their staves to seal away the magic of adventurers, but they have traded away these staves to wield ones that call forth lightning when they reappeared in XI many years later. They have an affinity for wind magic, calling forth mighty tornadoes to rip apart their enemies. The monarchs also later gained the ability to revive their fellow monsters from the hereafter and summon skeletal subjects to aid them in battle, as well.

Appearances[edit]

Dragon Quest V: Hand of the Heavenly Bride[edit]

Wight king (ワイトキング Waitokingu)DQV Logo.png
Sprite HP MP Attack Defense
Wightking.gif 250 36 150 142
Agility Experience Gold Tame Rate
87 777 5 N/A
Bestiary No. #174
Spell(s) Kaswoosh
Skill(s) Uses Staff of antimagic
Recovers 20 HP per turn.
Location(s) Mt. Zugzwang
Item dropped Staff of antimagic132
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
164 20% 20% 20%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
20% 100% 100% 100%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
0% 20% 100% 0%
Poof resistance Poison resistance * Fuddle resistance Snooze resistance *
20% 100% 100% 100%
Dazzle resistance * Sap resistance * Fizzle resistance Stun resistance *
20% 100% 67% 67%
PS2 model DS & Mobile sprite
Wightking DQV PS2.png Wight king1.png



Dragon Quest XI: Echoes of an Elusive Age[edit]

Wight king (ワイトキング Waitokingu)DQXI Logo EN.png
Sprite HP MP Attack
Wight king XI sprite.png 321 44 202
Defense Agility Experience Gold
255 195 1,675 442
Bestiary no. #508
Family Undead
In-game description Monarchs who made sacrifices of their people in an attempt to gain eternal life, and were punished by being cursed to suffer for all eternity.
Spell(s) Kaswoosh
Kazing
Skill(s) Brandishes a Lightning staff (100 lightning damage to entire party)
Call for backup. (Malicious deadnaut and One-man army)
Location(s) Caverns Under Octagonia (third act)
Castle Trodain (3DS and 2D mode of Definitive Edition only)
Item(s) dropped Saint's ashes132
Seed of therapeusis1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -125% 50% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -150% 50% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 50% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 25%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
25% 25% 25% 25%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
50% 99% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
25% 25% 25%

This monster does not have a vicious, nor a malicious variant.

Dragon Quest Monsters[edit]

WhiteKing (ワイトキング Waitokingu) DWM Logo.png
Sprite Level cap * HP growth MP growth
White king.png 60 2/5 3/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 5/5 4/5
Family Zombie
In-game description Has retained its high INT from when it was alive.
Abilities Infernos, Bolt, Chance
Habitat Only obtainable through breeding
Breeding chart Zombie family x ??? family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Strong Immune Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
Weak Weak Weak Weak
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Immune Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Strong Strong Weak
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
Weak Weak Weak Weak
Decelerate Resistance * Curse Resistance
Weak Immune



Dragon Quest Monsters 2[edit]

WhiteKing DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Whiteking.png 60 5/10 7/10
Strength growth Resilience growth Wisdom growth Agility growth
5/10 5/10 8/10 5/10
Family Zombie
In-game description
Abilities Bolt, Chance, Infernos
Habitat
Breeding chart BoneSlave x MetalKing
DeadNoble x SpotKing
Niterich x Andreal
Skullgon x KingSlime
Zombie family x ??? family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
Weak Weak Weak Strong
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Immune Strong Immune Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak Weak Weak Weak
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
Weak Immune Immune Immune
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
Weak Weak Weak Weak
Sap Resistance * Decelerate Resistance * Curse Resistance
Weak Weak Immune



Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Treasures[edit]

Wight king Dragon Quest Treasures Logo.png
Portrait Forte Treasure Capacity Safekeeping Score
Wight king DQTR portrait.jpg DQTR Stealth Forte Icon.png 2 100%
Bestiary no. #61
Family Undead
Trivia Kings of the undead whose robes reek of mould
They're pompous and brash and won't do as they're told
They enjoy their unlife and they never feel old
Favorite foods Wraith risotto icon.pngHair-raising wraith risotto icon.jpgSlightly sprightly spaghetti icon.pngSeriously sprightly spaghetti icon.png
Habitats The Snarl
Item(s) dropped Princely powder dqtr icon.pngSaint's ashes treasures icon.jpg
Stats
Starting HP Starting MP Starting Strength
40 32 16
Starting Defence Starting Deftness Starting magic
10 4 34
Max HP Max MP Max Strength
647 740 316
Max Defence Max Deftness Max magic
417 20 507
Potential abilities *
First Second Third
Dance of the Dead Encroaching Fear Kadonkle
Fourth Fifth Sixth
Kafrizz Sage's Breath Tragic Circle
Dragon Attack
Name Target(s) Element
Feast of the Dead Area Dark
Traits
First Second
Counter-Debilitator Counter-Poisoner
Third Fourth
Slim Pickings Slippery Skin
Fifth
Sorcereverb
Resistances
Fire Resistance * Water
Resistance
*
Wind Resistance * Earth Resistance *
Weak Normal Normal Weak
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Normal Strong Strong Quite strong
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Weak Strong Normal Normal
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Normal Strong Normal Quite strong
Debilitation Resistance *
Normal


Etymology[edit]

In its original usage in Middle English, a wight refers to a living creature, especially a human being. But in works of fiction, it has come to refer to a supernatural being, often wraith-like or undead. Wights are featured in J.R.R. Tolkien's world of Middle-earth, being depicted as undead monsters that are animated through violence and hatred such as the barrow-wights of The Lord of the Rings. This reinvention of the term lead to its inclusion in the roleplaying game Dungeons & Dragons in 1974, leading to the current popularity in RPGs.

Cardinal corpses & rotten royals[edit]

Gallery[edit]