See urchin: Difference between revisions
From Dragon Quest Wiki
Line 78: | Line 78: | ||
===''[[Dragon Quest Monsters: Joker 2]]''=== | ===''[[Dragon Quest Monsters: Joker 2]]''=== | ||
{{DQMJ2monster | |||
|name = See urchin | |||
|image = | |||
|family = [[Demon family | Demon]] | |||
|rank = F | |||
|size = S | |||
|weapons = Whips, Spears, Hammers, Staves | |||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Health Professional]], [[List of Traits in Dragon Quest Monsters: Joker | Crafty Dance Banner]] | |||
|resistances = Vulnerable to [[Sizz]], Immune to [[Fizzle]] | |||
|skill = [[Aquapothecary]] | |||
|location = [[Unshore]] | |||
|breeding chart = [[Conklave]] x [[Hammerhood]]<br>[[Dracky]] x [[Healslime]] | |||
}} | |||
{{clear}} | |||
===''[[Dragon Quest Monsters: Joker 2 Professional]]''=== | ===''[[Dragon Quest Monsters: Joker 2 Professional]]''=== | ||
Revision as of 16:42, 15 November 2020
Dragon Quest monster | |
---|---|
See urchin | |
Art by Akira Toriyama | |
Japanese | シーメーダ |
First appearance | Dragon Quest VIII |
The See urchin is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest VIII, it is a small, seagoing creature with a single large eye.
Characteristics
Appearances
Dragon Quest VIII
Original (PS2)
Bestiary no. | 237 |
Family | Aquatic |
In-game description | A healer of the sea. Will often flee immediately after healing an injured comrade. Can be quite difficult to hit. |
Spell(s) | Midheal |
Skill(s) | None |
Location(s) | Alexandria Region |
Item(s) dropped | Medicinal herb1⁄16 Bandit's grass skirt1⁄32 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄4 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 25% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 25% | 25% | 15% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 0% | 15% | 15% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 15% | 0% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
15% | 0% | 25% |
Dragon Quest Monsters: Joker
See urchin | |
---|---|
Family | Demon |
Rank | F |
Description | Prickly denizens of the sea who see everything, you see. |
Weapons | Spears, Hammers, Whips, Staves |
Traits | Health Professional |
Resistances | Healed by Water, Fizzleproof |
Skill | Aquapothecary, Wisdom Boost |
Location | Palaish Isle |
Breeding chart | Winky x Shell slime |
Dragon Quest Monsters: Joker 2
See urchin | |
---|---|
Family | Demon |
Rank | F |
Size | S |
Weapons | Whips, Spears, Hammers, Staves |
Traits | Health Professional, Crafty Dance Banner |
Resistances | Vulnerable to Sizz, Immune to Fizzle |
Skill | Aquapothecary |
Location | Unshore |
Breeding chart | Conklave x Hammerhood Dracky x Healslime |
Dragon Quest Monsters: Joker 2 Professional
Related Monsters
See angel
Dragon Quest monster | |
---|---|
See angel | |
Art by Akira Toriyama | |
Japanese | マリンフェアリー |
Romaji | Marine Fairy |
First appearance | Dragon Quest VIII |
Original (PS2)
Bestiary no. | 243 |
Family | Aquatic |
In-game description | Expert healers of the sea. Focus your attacks on these monsters first, as they are capable of resurrecting fallen allies. |
Spell(s) | Acceleratle Multiheal Zing |
Skill(s) | Flee |
Location(s) | Ocean |
Item(s) dropped | Amor seco essence1⁄32 Bunny tail1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
1⁄4 | 0% | 50% | 50% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
50% | 50% | 0% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 50% | 50% | 50% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 50% | 50% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 50% | 50% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 50% | 50% |