Mermaniac: Difference between revisions
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|kanji=マーマンダイン | |kanji=マーマンダイン | ||
|romanji=Māmandain | |romanji=Māmandain | ||
|old=Merzoncian ( | |old=Merzoncian ({{III}} {{NES}})<br>Merdane ({{III}} {{GBC}}) | ||
|firstappear= | |firstappear={{DQ3}} | ||
}} | }} | ||
The '''Mermaniac''' is a recurring | The '''Mermaniac''' is a recurring {{MFamilies}} that was introduced in {{Dragon Quest III}}. | ||
It resembles its [[Merman|more common cousin]] in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the {{MFamilies}} appears in the Japanese version of {{V}} under the name of ''マーマンダイン'' and was inaccurately localized as the [[Merking]]. | |||
==Appearances== | ==Appearances== | ||
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|gold=62 | |gold=62 | ||
|spells=[[Crackle]]<br>[[Fizzle]] | |spells=[[Crackle]]<br>[[Fizzle]] | ||
|skills=[[Sharp Claws]] (attacks character twice) | |skills=[[Sharp Claws]] (attacks character twice.) | ||
|items=[[Large scale]]{{fraction|1|8}}<br>[[Iron claws]]{{fraction|1|128}} | |items=[[Large scale]]{{fraction|1|8}}<br>[[Iron claws]]{{fraction|1|128}} | ||
|locations=[[Seas of Erdrea|The Open Sea - South]] (first act, near [[Lonalulu]])<br>[[The Eerie Eyrie]] (second act) | |locations=[[Seas of Erdrea|The Open Sea - South]] (first act, near [[Lonalulu]])<br>[[The Eerie Eyrie]] (second act) | ||
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|elemental-resist=0% | |elemental-resist=0% | ||
}} | }} | ||
A group of four Malicious mermaniacs are fought alongside a [[Merking|Malicious merking]] threatening [[Michelle]] and [[Kainui]] at the Strand during the third act. Their main difference from a regular | A group of four Malicious mermaniacs are fought alongside a [[Merking|Malicious merking]] threatening [[Michelle]] and [[Kainui]] at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become [[pep]]ped up. | ||
{{DQ11Enemy | {{DQ11Enemy | ||
|name=Malicious mermaniac | |name=Malicious mermaniac | ||
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|exp=1,703 | |exp=1,703 | ||
|gold=404 | |gold=404 | ||
|spells=[[Kacrack]]<br>[[Fizzle]]<br>[[Co-Krack]] (Pep power, with Malicious merking) | |spells=[[Kacrack]]<br>[[Fizzle]]<br>[[Co-Krack]] ([[Pep]] power, with Malicious merking.) | ||
|skills=Becomes [[Pep]]ped up (boss version only)<br>[[Sharp Claws]] ( | |skills=Becomes [[Pep]]ped up (boss version only)<br>[[Sharp Claws]] (Attacks character twice.) | ||
|items=[[Large scale]]{{fraction|1|8}}<br>[[Iron claws]]{{fraction|1|128}} | |items=[[Large scale]]{{fraction|1|8}}<br>[[Iron claws]]{{fraction|1|128}} | ||
|locations=[[Seas of Erdrea|The Open Sea - South]] (third act)<br>[[The Strand]] (third act, boss version) | |locations=[[Seas of Erdrea|The Open Sea - South]] (third act)<br>[[The Strand]] (third act, boss version) | ||
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}} | }} | ||
=== | ==={{DQB2}}=== | ||
{{Section-Stub}} | {{Section-Stub}} | ||
=== | ==={{DQTact}}=== | ||
Mermaniac appears as a B-rank | Mermaniac appears as a B-rank {{MFamilies}} of the [[Nature family]] as part of the limited {{Dragon Quest XI}} event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in [[Krystalinda]]'s Battle Road as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Mermaniac | |name=Mermaniac | ||
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|romanji=Māmandain | |romanji=Māmandain | ||
|sprite=[[Image:DQT Mermaniac icon.jpg]] | |sprite=[[Image:DQT Mermaniac icon.jpg]] | ||
|family=[[Image:Tact Icon Nature.png|48px]]<br>Nature | |family=[[Image:Tact Icon Nature.png|48px]]<br>{{Nature}} | ||
|rank=[[Image:DQTact Rank Icon B.png|48px]] | |rank=[[Image:DQTact Rank Icon B.png|48px]] | ||
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | |role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | ||
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|bskill2=[[Glacier]]{{tt|*|Level 21}} | |bskill2=[[Glacier]]{{tt|*|Level 21}} | ||
|bskill3=[[Splash]]{{tt|*|Level 32}} | |bskill3=[[Splash]]{{tt|*|Level 32}} | ||
|askill1=Crack-type Spell Potency +5% / Stats Up | |askill1=[[Crack]]-type Spell Potency +5%/Stats Up | ||
|askill2=Frizz Res +25 / Stats Up | |askill2=[[Frizz]] Res +25/Stats Up | ||
|askill3=Splash Potency +5% / Stats Up | |askill3=[[Splash]] Potency +5%/Stats Up | ||
|askill4=Zam Res +25 / Stats Up | |askill4=[[Zam]] Res +25/Stats Up | ||
|askill5=Splash Potency +5% / Stats Up | |askill5=[[Splash]] Potency +5%/Stats Up | ||
|lperk1=n/a | |lperk1=n/a | ||
|bperk1=DEF +10 | |bperk1={{DEF}} +10 | ||
|bperk2=Splash Potency + 2% | |bperk2=[[Splash]] Potency + 2% | ||
|bperk3=n/a | |bperk3=n/a | ||
|aperk1='''Crack-type Spell Potency +5%''': Raises Crack-type spell potency by 5%. | |aperk1='''[[Crack]]-type Spell Potency +5%''': Raises [[Crack]]-type spell potency by 5%. | ||
|frizz-resist=Half Res | |frizz-resist=Half Res | ||
|sizz-resist=Normal | |sizz-resist=Normal | ||
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}} | }} | ||
==Related | ==Related {{MFamilies}}s== | ||
===Similar species=== | ===Similar species=== | ||
*[[Merman]] | *[[Merman]] | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQXI Mermaniac.jpg| | DQXI Mermaniac.jpg|{{XI}} polygon model. | ||
DQXI Malicious mermaniac.jpg|A | DQXI Malicious mermaniac.jpg|A Malicious mermaniac. | ||
DQotS Mermaniac.jpg| | DQotS Mermaniac.jpg|{{Stars}} model. | ||
DQR Mermandine.png| | DQR Mermandine.png|{{Rivals}} card. | ||
DQTCG Mermaniac.jpg|''DQ'' Trading Card | DQTCG Mermaniac.jpg|''DQ'' Trading Card. | ||
</gallery></center> | </gallery></center> | ||
Revision as of 08:53, 6 January 2024
Dragon Quest monster | |
---|---|
Mermaniac | |
Art by Akira Toriyama | |
Japanese | マーマンダイン |
Romaji | Māmandain |
First appearance | Dragon Quest III: The Seeds of Salvation |
Old localization | Merzoncian (III NES) Merdane (III GBC) |
The Mermaniac is a recurring monster that was introduced in Dragon Quest III.
It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.
Appearances
Dragon Quest III: The Seeds of Salvation
Bestiary No. | #069 |
Spell(s) | Crack Midheal |
Skill(s) | None |
Location(s) | Ocean Phantom Ship |
Item Dropped | Leather hat1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 70% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 25% | 70% | 0% | ||
Poof Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance | ||
100% | 25% | 25% | 25% | ||
Snooze Resistance | Deceleratle Resistance * | Sap Resistance * | |||
70% | 0% | 25% |
Dragon Quest XI: Echoes of an Elusive Age
Bestiary no. | #122 |
Family | Nature |
In-game description | These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war. |
Spell(s) | Crackle Fizzle |
Skill(s) | Sharp Claws (attacks character twice.) |
Location(s) | The Open Sea - South (first act, near Lonalulu) The Eerie Eyrie (second act) |
Item(s) dropped | Large scale1⁄8 Iron claws1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 0% | |
Earth Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Dazzle Resistance * | |
0% | 0% | 100% | 25% | |
Fizzle Resistance * | Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | |
50% | 25% | 25% | 0% | |
Snooze Resistance * | Blunt Resistance | Deceleratle Resistance | Sap Resistance * | |
25% | 0% | 0% | 0% | |
Spooky Aura Anathematise Resistance |
Stumble Resistance * | Stun Resistance * | Charm Resistance * | |
0% | 100% | 25% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
A group of four Malicious mermaniacs are fought alongside a Malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become pepped up.
Bestiary no. | #479 |
Family | Nature |
In-game description | Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged. |
Spell(s) | Kacrack Fizzle Co-Krack (Pep power, with Malicious merking.) |
Skill(s) | Becomes Pepped up (boss version only) Sharp Claws (Attacks character twice.) |
Location(s) | The Open Sea - South (third act) The Strand (third act, boss version) |
Item(s) dropped | Large scale1⁄8 Iron claws1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 0% | |
Earth Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Dazzle Resistance * | |
0% | 25% | 100% | 25% | |
Fizzle Resistance * | Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | |
50% | 25% | 25% | 0% | |
Snooze Resistance * | Blunt Resistance | Deceleratle Resistance | Sap Resistance * | |
25% | 0% | 0% | 0% | |
Spooky Aura Anathematise Resistance |
Stumble Resistance * | Stun Resistance * | Charm Resistance * | |
0% | 100% | 50% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Builders 2
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This section is a stub. You can help by expanding it. |
Dragon Quest Tact
Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.
First | |
n/a | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Immune | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Half Res |